WorstUsernameEver
But best title ever!
Reviews of the first Fallout: New Vegas downloadable content continue to pop up and the general consensus seems to be towards "disappointing and buggy".
NowGamer, 6.0/10. <blockquote>We just don’t understand the point of releasing this kind of DLC for this kind of game – other than milking more revenue out of fans and putting people off the idea of trading their copy in once the main game is done. Fallout: New Vegas is a game set in a huge, detailed world with dozens of cleverly interwoven quests and a real sense of freedom and meaningful choices throughout. Dead Money is none of that.
Instead, Dead Money is a standalone, linear series of quests set across a few bland, samey maze-like environments, with very little in the way of freedom, choice or fun. It’s a new piece of New Vegas with none of New Vegas’s strengths included. But New Vegas’s bugs, glitches and crashes? Oh yeah, it’s got those.</blockquote>Dealspwn, 7/10. <blockquote>The main problem with Dead Money is the level design. The stages are decepitively large and promote fastidious exploration, but they’re also labyrinthine and skinned with uniquely boring repeated textures. Criticising a Fallout title for being visually dull seems like flogging a dead brahmin, but most of Dead Money ends up being a bit of a chore that could have done with a splash of colour and considerate map design.
The risk vs reward ratio is also completely ridiculous. It’s challenging enough and the story is excellent, but you won’t have anything to show for it afterwards besides some weak weaponry and a character level or two under your belt. The level cap increase is the only major payoff, but it feels utterly disconnected and disjointed from the rest of the experience. This unfortunately makes the price tag feel fairly steep despite the hefty amount of content.</blockquote>GamingBolt, 6.0/10.<blockquote>The DLC provides a large are with lots to do and many places to explore. Things worthless from the main game can be worth something of much higher value here. Doing everything in the Dead Money DLC pack would take quite some time making this a worthy buy but things change when you quickly learn how annoying the actual tasks get. You collar for instance can be set off by almost anything from radio signals to the casinos own speaker system! Leaving you dead and loading again. If that is not enough there is the environmental hazard of the toxic red mist, which will lower your health rapidly if you get near it. This, along with many of the quests just being so damn annoying make this less like the classic Fallout that we are used to and more like a damn nu-sense. I think I died more in this DLC than in the whole game.</blockquote>Metro.co.uk Tech, 6/10.<blockquote>In terms of set-up then the download is excellent, with a story that takes at least four hours to tell and which can easily last you twice that long if you take up some of the (usually quite dull) side quests. On top of that the tense atmosphere, the effectiveness of the enemies and traps, and the paucity of ammo and health gives it a near survival horror feel.
In theory anyway, in practise after the intriguing introduction and initially fun stealth-focused combat the game ratchets up the difficulty level and throws so many obstacles and enemies at you at once it just becomes all too frustrating and repetitive.
Having your collar blow up prematurely if you get too near a radio or speaker (because the bomb technology is old and broken) is an interesting idea the first few times, but having to avoid indestructible speakers, stay out of the poisonous mist and fight off enemies with bear traps for hands just becomes too much. </blockquote>
NowGamer, 6.0/10. <blockquote>We just don’t understand the point of releasing this kind of DLC for this kind of game – other than milking more revenue out of fans and putting people off the idea of trading their copy in once the main game is done. Fallout: New Vegas is a game set in a huge, detailed world with dozens of cleverly interwoven quests and a real sense of freedom and meaningful choices throughout. Dead Money is none of that.
Instead, Dead Money is a standalone, linear series of quests set across a few bland, samey maze-like environments, with very little in the way of freedom, choice or fun. It’s a new piece of New Vegas with none of New Vegas’s strengths included. But New Vegas’s bugs, glitches and crashes? Oh yeah, it’s got those.</blockquote>Dealspwn, 7/10. <blockquote>The main problem with Dead Money is the level design. The stages are decepitively large and promote fastidious exploration, but they’re also labyrinthine and skinned with uniquely boring repeated textures. Criticising a Fallout title for being visually dull seems like flogging a dead brahmin, but most of Dead Money ends up being a bit of a chore that could have done with a splash of colour and considerate map design.
The risk vs reward ratio is also completely ridiculous. It’s challenging enough and the story is excellent, but you won’t have anything to show for it afterwards besides some weak weaponry and a character level or two under your belt. The level cap increase is the only major payoff, but it feels utterly disconnected and disjointed from the rest of the experience. This unfortunately makes the price tag feel fairly steep despite the hefty amount of content.</blockquote>GamingBolt, 6.0/10.<blockquote>The DLC provides a large are with lots to do and many places to explore. Things worthless from the main game can be worth something of much higher value here. Doing everything in the Dead Money DLC pack would take quite some time making this a worthy buy but things change when you quickly learn how annoying the actual tasks get. You collar for instance can be set off by almost anything from radio signals to the casinos own speaker system! Leaving you dead and loading again. If that is not enough there is the environmental hazard of the toxic red mist, which will lower your health rapidly if you get near it. This, along with many of the quests just being so damn annoying make this less like the classic Fallout that we are used to and more like a damn nu-sense. I think I died more in this DLC than in the whole game.</blockquote>Metro.co.uk Tech, 6/10.<blockquote>In terms of set-up then the download is excellent, with a story that takes at least four hours to tell and which can easily last you twice that long if you take up some of the (usually quite dull) side quests. On top of that the tense atmosphere, the effectiveness of the enemies and traps, and the paucity of ammo and health gives it a near survival horror feel.
In theory anyway, in practise after the intriguing introduction and initially fun stealth-focused combat the game ratchets up the difficulty level and throws so many obstacles and enemies at you at once it just becomes all too frustrating and repetitive.
Having your collar blow up prematurely if you get too near a radio or speaker (because the bomb technology is old and broken) is an interesting idea the first few times, but having to avoid indestructible speakers, stay out of the poisonous mist and fight off enemies with bear traps for hands just becomes too much. </blockquote>