Fallout: New Vegas Dead Money reviews round-up

WorstUsernameEver

But best title ever!
Reviews of the first Fallout: New Vegas downloadable content continue to pop up and the general consensus seems to be towards "disappointing and buggy".

NowGamer, 6.0/10. <blockquote>We just don’t understand the point of releasing this kind of DLC for this kind of game – other than milking more revenue out of fans and putting people off the idea of trading their copy in once the main game is done. Fallout: New Vegas is a game set in a huge, detailed world with dozens of cleverly interwoven quests and a real sense of freedom and meaningful choices throughout. Dead Money is none of that.

Instead, Dead Money is a standalone, linear series of quests set across a few bland, samey maze-like environments, with very little in the way of freedom, choice or fun. It’s a new piece of New Vegas with none of New Vegas’s strengths included. But New Vegas’s bugs, glitches and crashes? Oh yeah, it’s got those.</blockquote>Dealspwn, 7/10. <blockquote>The main problem with Dead Money is the level design. The stages are decepitively large and promote fastidious exploration, but they’re also labyrinthine and skinned with uniquely boring repeated textures. Criticising a Fallout title for being visually dull seems like flogging a dead brahmin, but most of Dead Money ends up being a bit of a chore that could have done with a splash of colour and considerate map design.

The risk vs reward ratio is also completely ridiculous. It’s challenging enough and the story is excellent, but you won’t have anything to show for it afterwards besides some weak weaponry and a character level or two under your belt. The level cap increase is the only major payoff, but it feels utterly disconnected and disjointed from the rest of the experience. This unfortunately makes the price tag feel fairly steep despite the hefty amount of content.</blockquote>GamingBolt, 6.0/10.<blockquote>The DLC provides a large are with lots to do and many places to explore. Things worthless from the main game can be worth something of much higher value here. Doing everything in the Dead Money DLC pack would take quite some time making this a worthy buy but things change when you quickly learn how annoying the actual tasks get. You collar for instance can be set off by almost anything from radio signals to the casinos own speaker system! Leaving you dead and loading again. If that is not enough there is the environmental hazard of the toxic red mist, which will lower your health rapidly if you get near it. This, along with many of the quests just being so damn annoying make this less like the classic Fallout that we are used to and more like a damn nu-sense. I think I died more in this DLC than in the whole game.</blockquote>Metro.co.uk Tech, 6/10.<blockquote>In terms of set-up then the download is excellent, with a story that takes at least four hours to tell and which can easily last you twice that long if you take up some of the (usually quite dull) side quests. On top of that the tense atmosphere, the effectiveness of the enemies and traps, and the paucity of ammo and health gives it a near survival horror feel.

In theory anyway, in practise after the intriguing introduction and initially fun stealth-focused combat the game ratchets up the difficulty level and throws so many obstacles and enemies at you at once it just becomes all too frustrating and repetitive.

Having your collar blow up prematurely if you get too near a radio or speaker (because the bomb technology is old and broken) is an interesting idea the first few times, but having to avoid indestructible speakers, stay out of the poisonous mist and fight off enemies with bear traps for hands just becomes too much. </blockquote>
 
Yikes. Deju vu: sounds like a review for Operation Anchorage.

Still plenty of time to throw out a Pitt or Point Lookout quality dlc.
 
Tagaziel said:
Me too. Guess I shouldn't be. A game is hard? "OMG IT'S SHIT AND BROKEN".

Well, there's the good kind of hard and the bad kind of hard. If the game doesn't challenge your skills but instead is a series of trial-and-error or is simply badly balanced, then I can understand the criticism. Granted, I haven't played it myself (you know, having New Vegas on the PC), so I can't say for sure if the complaints are legitimate or not.
 
I'm watching an LP and the collar beeps whenever its close to detonation, plus, Elijah explains what to do to stop it from blowing your head off.
 
If what they're saying about bugs is true Obsidian really is a shit fucking company. 3 months to develop 3 hours of gameplay and they can't do it without having bugs up its ass. Why the fuck does Obsidian develop games I want to play but can never make it so I can play them?
 
ReedTFM said:
Yikes. Deju vu: sounds like a review for Operation Anchorage.

Still plenty of time to throw out a Pitt or Point Lookout quality dlc.
Anyone got a link to the NMA review round-up of Operation Anchorage? Because I'm pretty they gave it higher scores despite the linearity, simplicity, and lack of dialogue.
 
Operation: Anchorage was bullshit. Even the beginning of Dead Money looks better than this piece of bad, unbalanced and boring software.
 
Anyone got a link to the NMA review round-up of Operation Anchorage? Because I'm pretty they gave it higher scores despite the linearity, simplicity, and lack of dialogue.

But it had lots of fat loot.
 
So, it stinks like a roting brahmin corpse... Big surprise!

But, I'll probably get it anyway when it's available for PC...
 
Ausir said:
Anyone got a link to the NMA review round-up of Operation Anchorage? Because I'm pretty they gave it higher scores despite the linearity, simplicity, and lack of dialogue.

But it had lots of fat loot.

I'm surprised by the amount of people that play Fallout as a loot game. Its also the only reason for most to explore in the first place.
 
Tagaziel said:
Me too. Guess I shouldn't be. A game is hard? "OMG IT'S SHIT AND BROKEN".

Personally, I didn't find the difficulty too troubling; there is a difficulty slider ofcourse. But it's not so much challenging, as downright stupid, for example, those radios that set off your collar? Some are indestructrable? Why? Who knows "tey have da red light not the blue one get with it bro" it feels incredibly arbitrary that they can't be destroyed.

What makes it worse, little attention is given in regards to lighting or positioning to make it clear where they are, so it can often be a mad rush of save/run/load untill you get lucky.

The difficulty may be the DLC's greatest asset. For the first time I actually had to consider wether I drank from a radiated tap to replenish my fleeting health, and let me tell you, I didn't get cured of my advanced posioning for another hour or so. The hardcore elements of the game really stood out here, and it makes you realise how abundant rescources are in the main game.

EDIT EDIT: fixed.
 
OakTable said:
Actually most speakers have clues to where they are. Graffiti often points them out.

Noticed that too. I never had much trouble finding their position.

But come to think of it, if you don't know where they are it could get rather frustrating I imagine.
 
C2B said:
OakTable said:
Actually most speakers have clues to where they are. Graffiti often points them out.

Noticed that too. I never had much trouble finding their position.

But come to think of it, if you don't know where they are it could get rather frustrating I imagine.

I was mostly referring to the lighting being poor. Beyond it's intended level.
 
cogar66 said:
If what they're saying about bugs is true Obsidian really is a shit fucking company. 3 months to develop 3 hours of gameplay and they can't do it without having bugs up its ass. Why the fuck does Obsidian develop games I want to play but can never make it so I can play them?

Because the gods of gaming hate you!!! As a PC gamer, glitches are to be expected, but I, for some reason, rarely experience any. For Obsidian, with Alpha Protocol I didn't see any outside of a weird camera glitch that was fixed in the .ini file and with New Vegas it was just the Veronica not leveling and Raul with Ranger Andy.
 
ReedTFM said:
Yikes. Deju vu: sounds like a review for Operation Anchorage.

Still plenty of time to throw out a Pitt or Point Lookout quality dlc.

Actually Operation Anchorage got lots of 8.0 and even some 9.5, or going by the by the 1-5 scale, plenty of 4's.

The reviews are pretty much what I expected. I'm sure they will improve when Bethsoft does their own Fo4 and DLC, then it will become "awesome" again, and "a totally fresh take on the Fallout universe".
 
Gaddes said:
ReedTFM said:
Yikes. Deju vu: sounds like a review for Operation Anchorage.

Still plenty of time to throw out a Pitt or Point Lookout quality dlc.

Actually Operation Anchorage got lots of 8.0 and even some 9.5, or going by the by the 1-5 scale, plenty of 4's.

The reviews are pretty much what I expected. I'm sure they will improve when Bethsoft does their own Fo4 and DLC, then it will become "awesome" again, and "a totally fresh take on the Fallout universe".
Probably...with the "almost like a new console" game engine. :wink:
 
Back
Top