Fallout: New Vegas E3 previews

Brother None

This ghoul has seen it all
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The most interesting of the initial tide of E3 previews is a video preview on 1up, a 12 minute preview in which we see J.E. Sawyer show the Strip and the Mojave wasteland (thanks Incognito).

IGN provides a first take on the game (thanks MKSaibot).<blockquote>Melee combat never looked that hot in Fallout 3 unless you used the unappealing third-person view. Fortunately, Obsidian has fixed the camera so that playing in third-person isn't just possible, it's preferable. The camera is now tight on the hip of the character instead of showing their poorly animated legs. This is a more traditional camera for a third-person action game and it makes a big difference in terms of playability. Obsidian is throwing in tons of wild and crazy looks and outfits that you will want to see in the third-person view.

One of my favorite new weapons is the throwing spear. This rare ranged weapon factors in your strength score, so it's actually a perfect long-range tool for someone who is normally a brawler. Target an enemy's head in VATS and give the spear a toss. With enough strength (and a bit of luck) you can decapitate an enemy and pin their head to a nearby wall. I tried pinning a rabid dog's tail with a spear, but lady luck wasn't with me on this one. </blockquote>As does Joystiq.<blockquote>I was forced to check my weapons in at the door, but of course, that was a choice -- it was possible, through the dialogue tree, for me to keep a concealed weapon, or even fight the bouncer, but I decided to try my luck at the table rather than in combat. Inside, I found three games to play in the form of blackjack, roulette, and the slot machines. It's all done as you'd expect -- that same retro font from the last game lets you place bets, and you try to hit it big along with all of the other poor schlubs with more money than sense.

You can't hit it too big, however -- the dev showed me a demo build cheat to win the slot machine jackpot every time, and as soon as I did, the casino's goons showed up to end my gambling career. I was also told that there was one more game, created for Fallout, that they weren't showing at this demo, and as I left the casino, I noticed there was also a show to see, as well as the usual gathering of sidequest-worthy locals hanging around.</blockquote>The Vault points to two more previews, one on Destructoid.<blockquote>Obsidian also points out its efforts to give skills more meaning in New Vegas than they had in Fallout 3. I'm shown how skill checks are built into the dialogue system as well. In one conversation, a doctor looking for assistance asks me if I can help him tend to injured soldiers. The response options in this situation are affected by the medical skill; the option I choose indicates the skill required for the task, and I'm able to offer assistance. (I'm told it's possible to lie, but you'll end up further injuring the soldiers and the doctor wouldn't be… pleased.)

On the subject of skills, the skill book system of Fallout 3 has been replaced by "Skill Magazines." After accepting the task to treat the wounded soldiers, I found that one required assistance that was just out of my medical skill range. Instead of working on his anyhow (and causing more damage), I pulled a copy of "Today's Physician" from my inventory, which gave me a temporary skill boost necessary to perform a successful operation.</blockquote>And one on 1up.<blockquote>"The design team is working with the basic idea that, the player is going to kill every NPC the moment they end dialogue," Sawyer explains. "You can go through Fallout New Vegas as a whirlwind of death. It'll be tough -- you'll constantly have bounty hunters harass you wherever you go, but you can finish the storyline that way."

Additionally, I hear that while New Vegas won't have the full "Intelligence of one equals Neanderthal dialogue" effect of previous Fallout games, knocking your intelligence all the way down does make you an exceptionally dim person. Sure, you won't be a monosyllabic buffoon, but you'll go through most conversations asking people to either repeat themselves or to explain just what they mean. It's upon hearing these two facts that I have absolutely decided how I will play Fallout New Vegas this fall: as a dimwit/imbecile/ who kills everyone he sees in front of him. </blockquote>Add in TeamXbox to the fray.<blockquote>While roleplaying and storytelling are central staples of the Fallout universe and will be prevalent in New Vegas the combat system also got a lot of attention as well. Melee combats integration in to the VATS aiming system has been greatly improved. Now when using VATS players have the option to select specialized attacks designed specifically for the weapon they are wielding. For example if you are using a golf club you can select “FORE” and get to see a special animation.

Tradditional and improvised weapons have not been forgotten by Osidian either. New weapons like the incendiary grenade and throwing spear make sure that you obliterate your opponents regardless of taste. When using the incendiary grenade you can lob your enemies in the air and then hit them with a second explosion for the killing blow!</blockquote>
 
To be honest, Vegas itself felt about as lively as I expected it to be. But the casino majorly needs some more people. Other then that, nothing was really new. Just some more gameplay.
 
I'm sure it's not finished. Josh said the iron sights weren't quite right yet and the dialogue sounded like it was just a placeholder. I have faith they'll get everything touched up in time.
 
generalissimofurioso said:
Someone doesn't appreciate my comedy.

I am sad now.

Yeah, there was a little voice in the back of my mind saying "Hey, wait a minute," while my inner Grammar Nazi was saying "OGFHFDH." Sorry :[ That's the internet for ya.
 
I think I noticed that in the 1Up video that Sawyer didn't have to go into his inventory to switch ammunition. That's cool. I also saw the Classic Plasma Rifle which is called the Plasma Caster on the horrible G4 coverage.

G4 apparently thinks J.E. Sawyer works at Bethesda, and only were interested in exploding shit. Just like last year.
 
OakTable said:
I think I noticed that in the 1Up video that Sawyer didn't have to go into his inventory to switch ammunition. That's cool. I also saw the Classic Plasma Rifle which is called the Plasma Caster on the horrible G4 coverage.

G4 apparently thinks J.E. Sawyer works at Bethesda, and only were interested in exploding shit. Just like last year.

Yeah, the guy on 1up seemed to only care when Sawyer was shooting at something. When Sawyer was talking about the RPG aspects he kind of dazed off.
 
I can't believe I'm saying this but I actually have some faith that this fallout title won't suck balls. I'm sold on the iron sights, the weapon designs don't look like crap, and companions are not useless. And on top of that it sounded like there will be some backstory for the companions since they mentioned side quests involving them.

There is a 70% chance that I might enjoy this game....
 
Weapons look good and intresting, i like the ammunition crafting thing and certainly that "companion wheel" seems quite handy compared to dialogue based commands.

And well, i know im just repeating what is allready well known, but that uphill running animation on one of those followers... oh man.
 
Expresate said:
OakTable said:
I think I noticed that in the 1Up video that Sawyer didn't have to go into his inventory to switch ammunition. That's cool. I also saw the Classic Plasma Rifle which is called the Plasma Caster on the horrible G4 coverage.

G4 apparently thinks J.E. Sawyer works at Bethesda, and only were interested in exploding shit. Just like last year.

Yeah, the guy on 1up seemed to only care when Sawyer was shooting at something. When Sawyer was talking about the RPG aspects he kind of dazed off.

Nah he just knows his audience. Also fuck you NMA for saying fallout would be on at 5:00 est when it turns out it came on at 10 to 9pm!
 
"Josh Sawyer from Bethesda" :o

I liked the video though. What bugged me the most has already been pointed out, the Strip looks A) empty and B) very roomy. I hope they can add more flavor NPCs walking around at least.
Though has anything been said on the population count for Vegas?

I like the look of Vegas though. I think it's gonna be fun as hell exploring that place the first time around.

The combat stuff, well. In motion it looks like Fallout 3 really. But I'm glad that there will be a bigger selection of weapons, the ammo types and so forth.

Looking pretty good.
 
Very nice actually. The strip and Casinos are a bit empty though. The voice acting for the guard saw pretty good, better than FO3's at least.

Also, Sawyer works for bethsoft? Oh lol.
 
Don't like the Strip mostly. Apart from the doubtful New Reno concept, those huge buildings look out of place like Tenpenny tower in F3.
 
OakTable said:
I think I noticed that in the 1Up video that Sawyer didn't have to go into his inventory to switch ammunition. That's cool. I also saw the Classic Plasma Rifle which is called the Plasma Caster on the horrible G4 coverage.

G4 apparently thinks J.E. Sawyer works at Bethesda, and only were interested in exploding shit. Just like last year.
btw..you could used the d-pad to switch weapons in fo3.| :)
 
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