Fallout: New Vegas E3 previews

If the setting doesn't make sense, chances are the story won't either.

And the game play is really the same ol' same ol' stuff from Fallout 3. There are improvements, but who would argue with that?
 
Dario ff said:
EDIT: Haha, loving the trademark symbol in Ausir's reply.

Actually, the trademark sign is now automatically added every time anyone says "actually". So this is a warning, if you use the word without my permission as the trademark holder, you're going to get sued.
 
Actually, I am going to risk it.

When the time comes, I am sure Polish Hitmen aren't as expensive as their Dutch counterparts.
 
OakTable said:
I see you guys overlooked my post.
I didn't overlook it. I just ignored it because it made no sense.

I'll repeat it again.
:roll: Uhm... okay.

ALL OF THIS SHIT IS NITPICKING AND HAS NO EFFECT ON THE GAMEPLAY OR STORY WHATSOEVER.
Yes, it does. Scenery (visuals) = descriptions (text). They set the mood and create the right atmosphere. Or they don't and thus break immersion and verisimilitude. It means that my roleplaying efforts will be in vain because the goddamn scenery alone gives me the idea I'm not in a Fallout game. That's not nitpicking. What have I seen coming my way so far laletly, Fallout-wise? Well, let's see: a FPS with some difficult to define RPG parameters added to it and a crappy combat system wrapped in a story that didn't make sense either in whatever way you look at it. Then we got some extra DLC that consisted mainly of Chinese bad guys (thank God FO3 wasn't released shortly after 9/11 or it would have been muslim terrorists), holographic high-tech, aliens and inbred Chainsaw massacre crap. Now we get Vegas shoved down our throat. It's like they specifically pick out the stuff that isn't Falloutish anyway and then magnify the crap out of it.

Find something important to argue about, like the story or gameplay.
I also hate New Vegas because combat isn't turnbased and because children are unkillable. :P
 
OakTable said:
The setting's just the background. The story is the meat of it all.

In a "real" CRPG, the story is what the player character does in the setting. The game makers can toss in a plot for you to fool around with, but that also must spring from the setting. Compare Fo1 and Fo2, which both had weak plots (as in unobtrusive). Strong stories are all right for action adventures, JRPGs and such, but they are antithetical to good RPGs, computer or tabletop.
 
alec said:
I like how you guys always refer to the crappy, unfallouty bits from FO2 when cornered, like the ghost or the porn studio or the Godzilla footprint and the aliens.
I've commented on the stupidity of these things before. Just check my previous posts (you can do that if you click on my profile and then ask to see all the posts I ever made). In fact, FO2 is full of stupid crap because some people working on it didn't get it. Oh noes, let's hope it's not the guys working for Obsidian!

"you guys"?

I don't always refer to those things in FO2 because I don't really have much against them. they didn't make the game bad for me. in fact, I played FO2 before FO1 and I loved the game for its mixture of over-the-top humor and dark gritty reality. so again, a matter of taste.

as for checking your previous posts, I don't care enough what you think that I'm gonna waste hours reading through all your posts, especailly considering only a small percent of them are actually about Fallout. what matters is the discussion we're having right here, right now. don't feel like posting your thoughts, then why post at all?
 
Actually

Works for me. Cool. And you just faked b-tags inbetween. Uncool.
 
aenemic said:
"you guys"?
I was actually addressing two different posters at the time. The "you guys" part was actually kind of a give-away that it wasn't addressed to you, wouldn't you say so?

as for checking your previous posts, I don't care enough what you think that I'm gonna waste hours reading through all your posts, especailly considering only a small percent of them are Actually™ about Fallout. what matters is the discussion we're having right here, right now. don't feel like posting your thoughts, then why post at all?
Actually, all of my posts are Fallout related. In spirit. And some of them, actually a bigger percentage than can be said of most posters, are actually cleverly written and actually quite amusing at times, so you still may want to read all my posts in due time, actually, especially if you're looking for a good chuckle.
 
I never before realized, how much 'actually' is used everywhere.
 
Ausir said:
Actually™, the trademark sign is now automatically added every time anyone says "Actually™". So this is a warning, if you use the word without my permission as the trademark holder, you're going to get sued.
Well sir, actually, I'd look over here http://en.wikipedia.org/wiki/Trademark and check if such a common word like that can be trademarked. Like the case with words such as Apple.
 
I know its a little late to post about this, but I'll post it anyway.
The aliens and the T-rex foot print were more or less easter eggs thrown in just for a laugh "If found please return to area 51" Thus they are random encounters... this isn't really directed at anyone in particular just though I would post on it.


I Find it funny that you are all fighting over the word (insert word in quote below) and how it is TM'ed
Ausir said:

PS: Can't sue me I just quoted you XD

PSS: I don't know if you can trade mark a word. But I believe you could trade mark the work with some special design to it... for example coca cola isn't trade marked only the way the word looks when they use it it... correct me if I'm wrong but I believe thats how trade marking works when it comes to words.
 
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