Faceless Stranger
Board Drifter
I didn't see any Mini-nukes in his ammo list, NMAers! Rejoice!
There were mods for that in FO3 so don't fret, they'll make some for NVRavager69 said:Fucking NO! Not the minigames AGAIN. The idea behind Lockpick and Science skill is that I DON'T have to manually hack every computer and bust every lock I encounter.
OakTable said:Anyway, I am probably going to go Guns, Speech, and Lockpick or Survival (depends on how hard Hardcore is).
Alphadrop said:OakTable said:Anyway, I am probably going to go Guns, Speech, and Lockpick or Survival (depends on how hard Hardcore is).
I'm just gonna go Guns Guns Guns! /Boddiker.![]()
DocConrad said:State of the art "bang bang"?
x'il said:Also2, a lot of "modders will fix it" in this thread...
If I recall, there is also an accelerator for the Plasma Caster. Turbo Plasma Rifle, AND Advanced Power Armor. Good times baby, good times.OakTable said:Hmmm, I hadn't heard of any mods for Energy Weapons. Only one I've seen was the scope on that (Fallout 3) Laser Rifle. Then again, Energy Weapons are so awesome they need not be fettered by scopes and turbo plasma accelerators.
x'il said:Different ammo types for the same guns... not such a big thing, but not bad either (unless it gets screwed by having a clearly superior choice every time).
Example 1A: 10 damage reduction vs 10 damage
AP: 4 damage
JHP: 4 damage
Here: http://www.fallout3nexus.com/downloads/file.php?id=2761sea said:Oh god, please link me to this wondrous thing. Between that and various balance mods I think it'd actually make Fallout 3 enjoyable (mechanically, anyway).