Fallout: New Vegas guide blog update #2

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But best title ever!
The guys at the Bethesda Blog have posted another update about David Hogson's New Vegas official guide, this time delving into crafting:
<blockquote>Crafting doesn’t involve making papier-mâché Vault Boy heads; this is all about hunting and scavenging, and then combining items to create much more potent food, drink and equipment. Indeed, the official strategy guide goes to extended lengths to provide you with the most helpful information to get you tracking down the tastiest morsels and most delicious beverages. Or the most potent poisons with which to coat your melee weapon, and charge head-long into that Fiend encampment you’ve been wanting to ransack. There’s a mind-snappingly large number of items you can craft over a Campfire after collecting various wild plants, pieces of meat you’ve sliced off a dead animal, and other accoutrements. You haven’t lived until you’ve tasted Rose’s Deathclaw Omelet; a special recipe only given out to those who’ve returned triumphantly with a “special” egg or two. And of course, you don’t want to run across the monstrosity that laid those eggs…</blockquote>
The update includes two new shots:
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Thanks VRaptor117.
 
Groan. I hate all the crafting and alchemy shit that you do in Oblivion. It's so boring running around looking for 18 types of shrubbery to make some shitty poison. I don't mind crafting bullets or guns or even stimpaks but making potions and poisons sounds way too much like Oblivion to me.
 
My feeling is that this will play a bigger role in the hardcore mode than for the casual player.

Ps. have not read the full thing yet.

edit:
Yeah:
you need to keep a constant check on your health, especially in Hardcore Mode. Although it’s certainly possible to live off Stimpaks on the easier difficulty modes, real wasteland explorers expend their tag skill points on Survival, a brand-new Skill that enables you to enjoy the natural (and mutated) wonders of the stark, rugged Mojave and then exploit those resources for fun and profit
 
Pialojo said:
Groan. I hate all the crafting and alchemy shit that you do in Oblivion. It's so boring running around looking for 18 types of shrubbery to make some shitty poison. I don't mind crafting bullets or guns or even stimpaks but making potions and poisons sounds way too much like Oblivion to me.
Thank your lucky stars it's not WoW crafting. Collect lots of things to craft things so you can craft another thing which will enable you to craft the thing you want.
 
Or the most potent poisons with which to coat your melee weapon

Can't say that i like this, especially in real time combat. Unless you pump a canteen of poison in someone's blood, they won't die very fast. It's the quantity that kills you, not the type. On the other side, incapacitated, that's more likely.

You haven’t lived until you’ve tasted Rose’s Deathclaw Omelet; a special recipe only given out to those who’ve returned triumphantly with a “special” egg or two.

Yay! Just like WoW! \sarcasm

Thank your lucky stars it's not WoW crafting. Collect lots of things to craft things so you can craft another thing which will enable you to craft the thing you want.

Yo, dawg, we heard you like crafting...
 
I love the gecko + spear screen. The khans clothes are looking great.
 
SPEARS?

But Bethesda Fanboys said their engine couldn't support spear animations and that's why they got rid of them in Oblivion.

I missed you so much my pointy little friends.
 
that Khan screen looks great. has more Fallout atmosphere than anything in FO3, imo.

also: i'm totally diggin' the idea of crafting, you complainfags. it's a pretty long-standing RPG mechanic and makes pretty good sense when survival should for all intents an purposes factor into how you survive in a wasteland, not to mention the crafting in KOTOR2 was pretty damn nifty. not sure how you can all sit here acting surprised and offended an' shit.
 
I'm looking forward to this. I remember playing FO2 as my first CRPG when it came out--not knowing anything about the genre--and thinking crafting should be a proper option. Certainly it's not a mechanic that is needed in every RPG, but it just makes sense in a Fallout (as it did in Arcanum). It sounds considerably more interesting than in FO3, so hopefully it works out!

You haven’t lived until you’ve tasted Rose’s Deathclaw Omelet; a special recipe only given out to those who’ve returned triumphantly with a “special” egg or two. And of course, you don’t want to run across the monstrosity that laid those eggs…

I wonder whether this is just a recipe or if we'll be finding Rose's descendants at some diner.
 
I think most people worry about crafting, because in most games it's pretty useless.

I mean, you can make a neat little enchanted weapon here, a little potion there, copy down some spell on a scroll or make a bit of poison to put on your sword... But what's the point if you can buy all this shit in a store and/or find way better stuff looting dungeons! Besides, I find that in most RPGs you get more cash than you'd ever need pretty early on.

So unless it's really well balanced, it could be rubbish. But I have high hopes for crafting in New Vegas, as there seems to be a lot more emphasis on Survival, especially in Hardcore mode. We shall see...
 
Full helmet is hidden by fur. So I see William Murderface on Great Khans logo.
Dethklok rules! )))
 
Ah, the spear! The first time I completed Fallout I was a pure melee character. Loved the look of my metal armored, spear wielding Vault Dweller. (Of course then Super Sledge came along and the rest is history.) Too bad the metal armor didn't translate well in Fallout 3...
 
SkuLL said:
I think most people worry about crafting, because in most games it's pretty useless.

I mean, you can make a neat little enchanted weapon here, a little potion there, copy down some spell on a scroll or make a bit of poison to put on your sword... But what's the point if you can buy all this shit in a store and/or find way better stuff looting dungeons! Besides, I find that in most RPGs you get more cash than you'd ever need pretty early on.

So unless it's really well balanced, it could be rubbish. But I have high hopes for crafting in New Vegas, as there seems to be a lot more emphasis on Survival, especially in Hardcore mode. We shall see...

I know this wasn't the case in Demon's Souls due to the fact that your experience was also your currency.

You could buy a more powerful sword, but you wouldn't be able to upgrade your stats, so it was often more useful to craft or upgrade a lower-tier weapon than attempt to money your way through the game.

Don't quite know how it'll turn out in New Vegas, but I always did like being self-sufficient especially since RPG vendors are often annoying/stupid.
 
Well, crafting system isn't always good crafting system. I've seen many games already which had a big and complex crafting system, but it sucked, because it was not fun to use.
 
Lexx said:
Well, crafting system isn't always good crafting system. I've seen many games already which had a big and complex crafting system, but it sucked, because it was not fun to use.

Along with finding out your next quest reward, or a nearby store inventory, makes the item you just put together totally redundant. What's the point of investing skill points or time into a trade, if any random shop owner has twenty things at an affordable price that utterly outclass it?

A player who focuses on crafting should be able to get his hands on things you wouldn't normally have access to at that point in the game, and some not even found in normal stores (maybe one of those top-end ultra traders could have a couple).
 
Maybe crafting should be seen as more of a bonus thing.
Like, you know you're going to need armor piercing bullets for your [insert gun here] but it's quite expensive and rare to find them at shops.
So along the way you collect the items necessary and once in a while you use the items you have to create a batch of that ammo and there you have it.

So I don't think I'm going to use crafting as a major feature, more like a bonus feature.
I'll collect the stuff I need for the item I want to make and after a couple of hours I'll go to a bench or fireplace and mix the items.
Haven't spent a craplong time to search for them or anything, it's just a little bonus that I got some nice bullets out of saving those ingredients. ^^,

But I'm sure I will create a character who's obsessed with creating stuff.
 
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