Fallout: New Vegas Interviews

Brother None

This ghoul has seen it all
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AusGamers with producer Tess Treadwell (the interview opens with "It's no secret I'm a massive fan of Fallout, having logged more than 150 hours into Fallout 3" if you're curious what kind of journalist we're dealing with here).<blockquote>AG: With the changed dialogue system, when you say "complex” do you mean more choices, or more dynamic?

Tess: I would say both - more choices and more dynamic. The way that their GECK game editor works, I guess it just makes dialogue clunky and hard to manage, and I guess Fallout 3's dialogue didn't get that complicated, but for us there are dialogue strings that just go on and on, and things you say will affect things that happen later on - there's just so much stuff going on that we built our own (dialogue system).

AG: So will there be changing, dynamic reactions from NPCs over time? I always hated going back to Megaton and having the sheriff always say "Are you lookin' for the mayor, or the sheriff?"

Tess: Oh yeah, in ours... well for one they'll respond to your faction reputation, sometimes factions will comment on your reputation with other factions, and also major events. People will comment on not just things you've done, but things that are happening in the world. You know, like, if the NCR loses an outpost or something, people will comment on that, and that might be the way you find out about it. That kind of stuff will happen all the time.</blockquote>Strategy Informer with project director Josh Sawyer.<blockquote>Strategy Informer: When Bethesda took over the franchise, they obviously had their own 'take' on things. Have you now brought it back to being closer to what it used to be? Or have you stuck more towards Bethesda's image?

Josh Sawyer: One thing that we really tried to bring back was that sense of moral ambiguity with all of the different organisations... there was moral ambiguity in Fallout 3 but we've really emphasised it now. The New Californian Republic are the quote "good" guys, but the more you get to know about them the more you're like "well, actually they're kind of corrupt and incompetent...", some of their high level commanders are terrible people and do terrible things as well. Coming to Caesar's Legion as well, yeah they're a slaving organisation, but there's also some things about them that, whilst are not necessarily 'redeeming', but there are things that are appealing and that make sense.

So we tried to bring that back, and also the reputation system is very important for us. What you do with different groups impacts your standing with them, and gives you a way to understand your position in the overall world, affects how quests open up, how people react to you, in even with minor things. For example, in my latest play through, I started off with a good reputation with the NCR, then I got a bad rep so I was hunted by NCR Rangers who were sent to kill me, and then I got back into their good graces again, and I was walking around one of their camps and one of their soldiers said "at least Caesar's Legion know what side they want to take". And it's this kind of little reactivity to my character that's kind of cool, I have a mixed reputation with this group and they're responding to it. We really tried to emphasise that stuff in the game and we hope people enjoy it.
(...)

Strategy Informer: How far along is New Vegas?

Josh Sawyer: Oh it's done. We're actually getting ready to submit. The only thing we've been doing recently is fixing bugs, stabilising frame rates, certification at Sony and Microsoft and that's it! We're getting ready.</blockquote>GameSpot interviews composer Inon Zur about his career.

Thanks GameBanshee.
 
The New Californian Republic are the quote "good" guys, but the more you get to know about them the more you're like "well, actually they're kind of corrupt and incompetent..."

That's it. I am not reading any more Fallout: New Vegas interviews. They spoil too much about the game. Hell, why don't they already tell us that Mr. House is The Master, who survived somehow!? I mean, if we assume that he is The Master.
 
Well, that the NCR is corrupt and incompetent isn't news. First it was already in Van Buren and second, it's exactly MCA's writing style. :>
 
Blackened said:
The New Californian Republic are the quote "good" guys, but the more you get to know about them the more you're like "well, actually they're kind of corrupt and incompetent..."

That's it. I am not reading any more Fallout: New Vegas interviews. They spoil too much about the game. Hell, why don't they already tell us that Mr. House is The Master, who survived somehow!? I mean, if we assume that he is The Master.

That's not really a spoiler. The NCR made some shady deals in Fallout 2 with some really bad people. They're kind of letting people know that it's not gonna be white knights vs the spawn of evil.
 
Yeah, wasn't one of the President's aides working with the Raiders who took over Vault 15?

It's been like 5 years since I last played so I'm expected Ausir to pop in with an Actually or something.
 
Blackened said:
The New Californian Republic are the quote "good" guys, but the more you get to know about them the more you're like "well, actually they're kind of corrupt and incompetent..."

That's it. I am not reading any more Fallout: New Vegas interviews. They spoil too much about the game. Hell, why don't they already tell us that Mr. House is The Master, who survived somehow!? I mean, if we assume that he is The Master.
I agree with you,I hate that I even read your comment.lol....I though the whole interview was good stuff.
 
Well, one is the Fallout 2 NCR, and another thing is Fallout:New Vegas NCR. Just like Fallout 3's Brotherhood Of Steel is so different with Fallout 1's. Anyway, it's far from being the first spoiler I've read (whatever I've read about Mr. House is a huge spoiler, also Tabitha being the super mutants' leader (or something like leader), there are much more). I am still trying to forget some things.
 
Blackened said:
Hell, why don't they already tell us that Mr. House is The Master, who survived somehow!? I mean, if we assume that he is The Master.

Wait, is that just your idea or is that actually a rumour?
 
Brother None said:
So we tried to bring that back, and also the reputation system is very important for us. What you do with different groups impacts your standing with them, and gives you a way to understand your position in the overall world, affects how quests open up, how people react to you, in even with minor things. For example, in my latest play through, I started off with a good reputation with the NCR, then I got a bad rep so I was hunted by NCR Rangers who were sent to kill me, and then I got back into their good graces again, and I was walking around one of their camps and one of their soldiers said "at least Caesar's Legion know what side they want to take". And it's this kind of little reactivity to my character that's kind of cool, I have a mixed reputation with this group and they're responding to it. We really tried to emphasise that stuff in the game and we hope people enjoy it.

Been promised since Oblivion.
 
generalissimofurioso said:
Yeah, wasn't one of the President's aides working with the Raiders who took over Vault 15?

It's been like 5 years since I last played so I'm expected Ausir to pop in with an Actually or something.

Actually, you're right. He was.
 
Ravager69 said:
Been promised since Oblivion.

Only this isn't Bethesda talking, and Obsidian has shown more acumen in handling reputation systems.

Coding a remark when someone keeps switching side is relatively easy anyway. It doesn't require any real reactivity, it's a superficial change.

Apropos...

Sawyer said:
One thing that we really tried to bring back was that sense of moral ambiguity with all of the different organisations... there was moral ambiguity in Fallout 3 but we've really emphasised it now.

Nice recovery there Josh. Guess he wasn't too impressed by Fallout 3's moral ambiguity. And it was a bit cut-and-dry at times, tho it had its moments.
 
alec said:
Wait, is that just your idea or is that actually a rumour?
Just something I thought of at the moment of writing the post.
Brother None said:
Obsidian has shown more acumen in handling reputation systems.
We shall see, won't we? [I love that quote, though it has nothing to do with the current situation]
 
Nice recovery there Josh. Guess he wasn't too impressed by Fallout 3's moral ambiguity. And it was a bit cut-and-dry at times, tho it had its moments.

Yeah, particularly the Tenpenny Tower. Which, funnily enough, some Bethesda fans complained about as a bug.
 
Ausir said:
Nice recovery there Josh. Guess he wasn't too impressed by Fallout 3's moral ambiguity. And it was a bit cut-and-dry at times, tho it had its moments.

Yeah, particularly the Tenpenny Tower. Which, funnily enough, some Bethesda fans complained about as a bug.

To be fair, I found the Tenpenny Tower to be a pretty crappy way to do moral ambiguity. At least from what I remember of the quest, which admittedly, isn't that much.
 
It's pretty much the only example of trying to do something good and having it backfire in Fallout 3.
What I found crappy about it is how getting a lot of people killed by a complete bastard was considered good karma.
 
Alphadrop said:
What I found crappy about it is how getting a lot of people killed by a complete bastard was considered good karma.

That's exactly my beef with it. Plus, you get negative karma if you try to fix the situation by killing the ghoul guy (I don't remember the name sorry), and, if I recall correctly, there were some pretty obvious clues about what he would do if you let him enter in Tenpenny Tower. As a lot of things with Fallout 3's writing, I applaud Bethesda for trying, but the execution wasn't good.
 
I was annoyed about the ending, because the ghoul was doing absolutly nothing. I came back and there have been only ghouls, I wanted to talk with him about this, but what I got was just a cheap sentence. When I talked to him again, there was nothing new. So I decided to simply kill him... which had no effect, once again.
 
sea said:
It always scares me when a developer says that his/her game is "done". Most will tell you that a game is never done, just like an artist's work can always be improved on and is never "finished". They could always improve stability, or the interface on the PC side, or the editor, or some of the quest options, etc. It's hard for me to believe how someone could be satisfied with his/her own creation.

While I would shy from interpreting someone else's words, from what I understand it's not so much being satisfied with the game as accepting that you have done all you could in that timeline and now working on making the game as stable/bug free as possible.

To put it in another way, I think that by 'done' he simply means content complete. Which, excluding the voice acting, the game was since... E3.

Also, excluding Blizzard and maybe a couple of other incredibly huge and powerful developers, I don't think there's anyone who can go for the 'it's done when it's done' philosophy, as much as Obsidian would probably need that to fix their (not undeserved) buggy releases reputation.
 
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