Fallout: New Vegas Launch Day Reviews #3

Alphadrop said:
Well my CE from Game just shipped (to factor in the good ol' Royal Mail's delivery time) so if yours doesen't ship soon Lexx may be right.

Holy SHIT.

I sent them a message through their website 30 minutes ago what is going on and if they are going to send it or not (and if not, that I will get it elsewhere :P), and now I come here and you post this.

And then I check my own and of course, despatched :D

So...yeah I am both glad and feeling a bit like idiot at the same time :crazy:
 
WorstUsernameEver said:
The story, sadly, just does not seem as gripping this time around and this is mainly down to the fact that it can play out in a number of ways depending on which faction you choose to shack up with.

THIS is a criticism of a Fallout game? Having the story change based on what kind of character you play?

I LOLed when I read it, and I LOL again when i reread it. I may print this out and pin it to the wall next to my computer.
 
tekhedd said:
I LOLed when I read it, and I LOL again when i reread it. I may print this out and pin it to the wall next to my computer.

Yeah, it's pretty pathetic when you criticize a game like this for having too many options. "Give me an open world with a linear story progression!" Welcome to a better type of RPG.

EDIT:
I shouldn't really suggest F3 had a linear storyline. Still, I find it hard to swallow that some reviewers are complaining about more choices.
 
Makagulfazel said:
I shouldn't really suggest F3 had a linear storyline.
Yes, yes you should. It was extremely linear. I found no significant difference between any play through of the game.

Yeah, some of the reasons for criticism of New Vegas are pretty funny.
 
From a review by Polish site gram.pl:

I'll warn everyone looking for "cinematic" narration and linear plot - this is not a game for you. You'll be bored to death within the first three hours of play.
The rest - including myself - will be in heaven. Both the game itself and the main plot are very open. Almost every minute we have to take decisions that influence not only our fate, but also the balance of power in the area, the disposition of the local residents towards us and to the factions, relations between the factions, and even such things as store prices. Example? We help a local community maintain order, we choose one of the options, people are happy, they thank us, and then... the store owner raises all the prices by 50%. Well, the new authorities have him pay high taxes. And who will be affected in the end?

(...)

Our decisions are the essens of New Vegas. We really feel their weight and meaning here. It is very important to know the situation before taking them, and sometimes even guess what the consequences might be. The creators should be praised for not including any hints like "doing this quest will make group X hate you". We simply have to know the game's world. Without that, we can regret our choices quite often; especially that the interests of most factions (even the minor ones) most often clash. One of the things I love is that, keeping up with the Fallout tradition, there are no factions designated as clearly good or bad. They're grey, sometimes a darker or lighter shade, but never purely black or white.

http://www.gram.pl/art_9wrfH,4_Fallout_New_Vegas_recenzja.html
 
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