UncannyGarlic said:
Chances are that he's referring to a Final Fantasy game between FFVII and FFX, as all three had summoning sequences of varying lengths, which is closer to VATS than the story cutscenes.
Well, then both VATS, summons and cutscenes are objects of the "games becoming something you watch" criticism, which was my point since the beginning.
Stanislao Moulinsky said:
Er...so? Cutscenes are mandatory,
Again, if they are skippable at will then they are not, by definition, mandatory. No matter how you want to put it.
Stanislao Moulinsky said:
VATS is activated if you want to.
But once activated you have to watch it till the end. JRPGs' cutscenes are activated automatically, but you can skip then whenever you want. One thing for the other.
Stanislao Moulinsky said:
Since JRPGs are heavy on story you "can't" skip them if you want to enjoy it,
Uh... are you telling other people how they have to enjoy their games?
Stanislao Moulinsky said:
instead if you don't like VATS you can choose to not use it and still enjoy the game to its fullest.
No, you aren't enjoying the game
to its fullest; you are avoiding using one feature that is part of the game.
Stanislao Moulinsky said:
VATS is (way too) useful but it's not like you can't play without it.
That doesn't stop it from being an important component of the game, a component that implies unskippable non-playable slow-motion cinematics.
UncannyGarlic said:
Not sure why there is all this bashing of cutscenes, they are an effective method for the format. The problem is the lack of interactivity.
The only bashig of them comes from the advertisement that is object of this thread. A stupid bashing when is from someone it also can be applied to.
UncannyGarlic said:
I'd take an hour of cutscenes over an hour of VATS any day but again, it's not a good comparison.
It's a good comparison in regard of the "When did games become something that you watch?" sentence.
Seriously, Stanislao Moulinsky, there's no point in carrying this discussion any further. I've already agreed with you that they have their differences; in the same way, you should agree with me that they both are parts integrated in their respective games, imply non-playable cinematics and can be object of the "games becoming something you watch" criticism, which has been my one and only point the entire time.