Fallout: New Vegas perks list #2

Lexx said:
In Mass Effect 'n stuff, you companions don't die as well. So I'll guess from actual rpg perspective, it's pretty normal. :>
I wouldn't take Mass Effect as any proper-RPG standart... in fact, I wouldn't take it as an actual RPG at all
 
So Slayer is no longer as powerful as it used to be when it was a level 24 (?) perk - surely it'll be available a lot sooner in FNV. Maybe 10 or so.

Spray'n'Pay! Haha now I get to be Ian ... with less consequences! Bonus :)

I wouldn't take Mass Effect as any proper-RPG standart... in fact, I wouldn't take it as an actual RPG at all

Oh not all this 'action/real-time RPGs aren't RPGs' argument again...Mass Effect 1 was an RPG, ME2 not.
 
your evil twin said:
Only option that was not there was "Enemies have high health but do little damage", but I can't imagine that one being very interesting.

Fallout 3 on Very Hard was pretty much that. You are right: It wasn't very interesting.
 
Didn't the guy that was leaking stuff about the Strategy Guide say that your companions die for real in Hardcore Mode? Or did I just imagine that?
 
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