General Goose
First time out of the vault

Huh. Sounds cool.
As long as the "epic" moments aren't buggy or boring, I anticipate them eagerly.
As long as the "epic" moments aren't buggy or boring, I anticipate them eagerly.
Unique dialog for low intelligence characters.
bhlaab said:sarfa said:bhlaab said:Per said:Epic moments, like Liberty Primes trip through DC, will litter the critical path.
Ugghhnnnn I HATE "epic moments"
Every genre has it's own epic- getting the right scale of epic for the genre is the problem. For some genre's the right scale of epic is actually rather small- only fantasy and anime inspired sci fi (sic) can get away with one hero versus a giant monster for instance.
That is to say- Fallout can have epic moments, but it's important for it to fit into the setting and the story being told.
Games reviewers constantly rat on certain games and series for having long cutscenes or conversations with NPCs (Metal Gear gets a lot of this) on the basis that it's a game not a movie or a novel. Personally, no matter how convoluted and silly the plot is, a long time of me not playing because I'm getting exposition is much better than a protracted period of me not playing because all there is to do at this bit is watch the invincible giant robot kill everything while the player character walks slowly behind it.
Fallout's "epic" moments are either entirely player-created (such as taking on the militant LA Boneyard guards or Metzger's slavers in the Den) or emotionally understated such as coming face to face with the Master.
What I fear is large scripted sequences where the whole idea is "watch the cool pssudo-cutscene we made!" instead of playing the game. Like Liberty Prime kicking ass while the player stares down at his or her shoelaces, or the battle outside of Galaxy News Radio where you're forced to make buddies with the BoS and take down the behemoth with a fatman. These steal agency away from the player simply because the game momentarily feels like it wants to look cool instead of being well designed or fun to play.
This is the Fallout game that Chris Avellone and Josh Sawyer wanted to make.
NiRv4n4 said:So everything in the game has to be a result of your actions, and you have to have the option of being able to react in any way possible? In life, you don't really control what happens to you, [...]
You don't really get a choice to NOT side with the BoS and let them just take down the Behemoth themselves do you?
Gaming doesn't really permit that kind of freedom anymore. Game play and graphics and all that stuff are becoming more advanced and integral to the industry. Blame it on all the casual gamers if you want. But nowadays, with voice acting and things that contribute to making big games cost big money, the developer must be mindful of their budget and time constraints. Very few studios produce games like they were back in the old days. In the meanwhile, most developers have to settle with a relatively linear storyline in exchange for more freedom in doing the intricate, side quests, game play, graphics, voice actings, etc etc etc.Lexx said:NiRv4n4 said:So everything in the game has to be a result of your actions, and you have to have the option of being able to react in any way possible? In life, you don't really control what happens to you, [...]
In Fallout 1 and 2, it was possible. These games just got very few fixed points which have been in Fallout: Blow up Mariposa and blow up the cathedral. Everything else was non-solid and you could do what you wanted to. In Fallout 2, the only fixed points have been Vault 13 for the GECK / NavCom parts and the Enclave.
In Fallout 3, you have to find Daddy, you have to visit Rivet City, you have to find the GECK, you have to fix that Water thingy, you have to go to the Brotherhood with some NPCs, you have to do shit for the Brotherhood, you have to go through the city with some robot, you have to fight the enclave,....
Get the picture?
NiRv4n4 said:Gaming doesn't really permit that kind of freedom anymore. Game play and graphics and all that stuff are becoming more advanced and integral to the industry. Blame it on all the casual gamers if you want. But nowadays, with voice acting and things that contribute to making big games cost big money, the developer must be mindful of their budget and time constraints. Very few studios produce games like they were back in the old days. In the meanwhile, most developers have to settle with a relatively linear storyline in exchange for more freedom in doing the intricate, side quests, game play, graphics, voice actings, etc etc etc.
Cool. So at least you admit that games like Fallout 3 are pretty much a case of one-step-forward, two- (or is it twenty-?) steps-back.NiRv4n4 said:Gaming doesn't really permit that kind of freedom anymore.
NiRv4n4 said:Gaming doesn't really permit that kind of freedom anymore. Game play and graphics and all that stuff are becoming more advanced and integral to the industry. Blame it on all the casual gamers if you want. But nowadays, with voice acting and things that contribute to making big games cost big money, the developer must be mindful of their budget and time constraints. Very few studios produce games like they were back in the old days. In the meanwhile, most developers have to settle with a relatively linear storyline in exchange for more freedom in doing the intricate, side quests, game play, graphics, voice actings, etc etc etc.
bhlaab said:Fallout's "epic" moments are either entirely player-created (such as taking on the militant LA Boneyard guards or Metzger's slavers in the Den) or emotionally understated such as coming face to face with the Master.
bhlaab said:What I fear is large scripted sequences where the whole idea is "watch the cool pssudo-cutscene we made!" instead of playing the game. Like Liberty Prime kicking ass while the player stares down at his or her shoelaces, or the battle outside of Galaxy News Radio where you're forced to make buddies with the BoS and take down the behemoth with a fatman. These steal agency away from the player simply because the game momentarily feels like it wants to look cool instead of being well designed or fun to play.
Stanislao Moulinsky said:You don't really get a choice to NOT side with the BoS and let them just take down the Behemoth themselves do you?
Why not? In that battle there are a couple of immortal NPCs and a couple of soldiers that the Behemoth can't reach. Just stand there and watch.
Of course it takes a looong time.