Fallout: New Vegas reviews round-up #9

My time at Coyote Tail Ridge was a largely pointless venture, and I still find myself wondering what it means. I can’t find any actual purpose, other than a handful of graves nearby. It seems unconnected to any story, and…it’s just there. Why is it there

It's not like a companion quest and a major event in the game's backstory revolve around this location or anything. I honestly get how you might miss this since I found Boone's quest pretty hard to trigger without consulting the wiki but c'mon look this shit up before writing an article on it.
 
Yeah.. I wonder if he complained about subway station A, B, C, D, F, G, H, I, J, K, L, M, and N in Fallout 3 when it came out. E was good, though. There were vampires and shit in there and they gave me a flaming sword.
Anyway, the article is borderlining my troll-o-meter. How can someone truly see replayability as a flaw? I just can't figure that one out.
 
Makagulfazel said:
How can someone truly see replayability as a flaw? I just can't figure that one out.

I guess it is when the idea is that you go out and buy a new game as soon as you have finished the last one you bought.

Or the DLCs once they come out.
 
I like his reply to one of my questions. Since Speech wasn't that important in FO3 he couldn't know he played such a big role in NV. Because I guess he found that out when he reached the level cap and couldn't raise the skill anymore. :roll: [/quote]
 
Hi Stanislao Moulinsky,

I think that if Bethesda removed the need to improve Speech in their FO games, that he would be one of the people to praise that decision.
 
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