Anarchosyn said:
I'd be interested in reading your thoughts at greater length
I don't have much to add since I don't want to overstep myself before I play more of the game.
The writing is generally better than Fallout 3. That should be no surprise. It is not, however, extraordinarily good. A lot of characters lack a certain depth in personal motivations while tending to rant on about stuff I have no reason to care about. That said, the quest "writing" is generally better than Fallout 3: less plotholes, the quests make more sense, and they tend to be tighter in focus. They still have some faceslap moments though. People often tend to focus on this part of quests and if you do, then yes, Vegas is better.
I should note here New Vegas has a lot more quests than Fallout 3, mostly because whereas Fallout 3 would only mark major quests (ones you could get achievements for), New Vegas will log almost all minor ones (except a few, for no clear reason when it does not questlog them).
Design-wise it is more hit and miss. I haven't seen any quest with quite the same depth of structure as the Replicated Man or even Tenpenny Towers in Fallout 3. The quests, from what I've seen, tend be smaller, tighter and more binary yes/no. At the same time, they do seem to offer less hand-holding, which is pretty good. The overarching storyline looks to be more branching and interesting once you get past the overly linear first 10 hours.
There's a certain tedium to quite a lot of quests. "Go there and kill the ants." "Here's a message, go deliver it." The worst quest I bumped into so far is one where I have to deliver a bunch of radio codes. It is tedious and nonsensically written. And I get the feeling once I'm done I'll just get a "hey thanks buddy". Effort put forth in a mission doesn't seem to be related to the reward.
And then there's all that walking. I think Obsidian tried recreating the feeling of scale Fallout 1/2 had and Fallout 3 lacked. But they forgot that this lack of scale is just inherent of a first-person game. If you make really huge towns in first-person, they just get really boring, because they a) are empty and b) take ages to walk across. New Vegas and its outlying regions really, *really* don't work.
Hell, actually, I really don't like the town of New Vegas. New Reno was terrible but at least it had personality. This...I don't know guys.
Apropos, I'm ranting.