Cambragol
Been in and out of the vault a few times
I'll check this out.
What is the map that you are returning too?
What is the map that you are returning too?
This is because of the robot in the DLC. He appears with the cadet. Put it in data\scripts\ZTMap.intHey guys, am having issues with a quest at the ranger dam. The one where you go with the cadet to kill the rats in the cave, then a bandit shows up and holds the farmers hostage. My game goes to a black screen with audio after exiting the map no matter if I kill or spare the bandit. Does anyone know what the issue is? Attached are my savegame files in zip form, there's three saves, one just after killing the big rat, one after the hostages are freed, and one after the bandit's been killed. Thanks!
This is because of the robot in the DLC. He appears with the cadet. Put it in data\scripts\ZTMap.int
I'll check this out.
What is the map that you are returning too?
Removed (dude_elevation>0) in (cur_map_index == MAP_RANGERS_BASA). I didn't touch anything else.I made my own fix for this, just a quick hack job, preventing the robot from appearing at the Ranger Base. It seems like this whole thing could have issues elsewhere though, i.e. on other maps during other missions. Does your ZTMap.int script deal with other issues that might arise?
To exclude this, it is better to fix it in ZPMap:It seems like this whole thing could have issues elsewhere though, i.e. on other maps during other missions.
procedure map_enter_p_proc begin
variable mapIndexMsg;
if (is_loading_game == false) then begin
set_global_var(GVAR_RADIOACTIV_GLOBAL,0);
set_global_var(GVAR_RADIOACTIV_STOP,0);
set_global_var(GVAR_RANDOM_CAVE_ENEMIES,random(0,6)); // см SCRIPT_ZSRandom
if (global_var(GVAR_GAME_DLC_1) == 0) then begin
set_global_var(GVAR_GAME_DLC_1,1); // !!! даёт допуск к DLC
end
add_timer_event(self_obj, 20, 2);