Fallout: The Frontier - Released!

Honestly the project lead doesn't seem like that bad of a guy overall, he just let his team have tooo much freedom and not near enough oversight. I wouldn't blame him as much as the rest of the team.
That's because he's actually not a bad guy. I've known him for almost a decade and he's pretty nice.
He was also not really a project lead in the literal sense. He was more of a manager, trying to make the team finish the mod. He took over after the previous lead left the team, because he knew the mod would never be finished without someone pushing the team members, making them actually work on the mod.

He wasn't involved in the content decision, or the mod story, or anything about the mod really. All of that happened during the previous lead time.

And to be honest, he was super burned out of being in the Frontier team, he had decided years ago, that once the mod was released he would quit the team. The Frontier team was always disconnected and disorganized, and that burned him out years ago.

Just for reference, several TTW team members were invited to join the Frontier (at one point or another) and after they hanged around their Discord channel and tried to get acquainted with their workflow and how stuff worked in that team, they all left before a week had passed.
I really wouldn't have had the force of will of being the lead guy of such a team at all... And I really don't know how he managed to put up with it for so long, although it was taking a toll on his mental health. Even before all of this shitstorm happened he was already considering that he would quit modding.
 
That's because he's actually not a bad guy. I've known him for almost a decade and he's pretty nice.
He was also not really a project lead in the literal sense. He was more of a manager, trying to make the team finish the mod. He took over after the previous lead left the team, because he knew the mod would never be finished without someone pushing the team members, making them actually work on the mod.

He wasn't involved in the content decision, or the mod story, or anything about the mod really. All of that happened during the previous lead time.

And to be honest, he was super burned out of being in the Frontier team, he had decided years ago, that once the mod was released he would quit the team. The Frontier team was always disconnected and disorganized, and that burned him out years ago.

Just for reference, several TTW team members were invited to join the Frontier (at one point or another) and after they hanged around their Discord channel and tried to get acquainted with their workflow and how stuff worked in that team, they all left before a week had passed.
I really wouldn't have had the force of will of being the lead guy of such a team at all... And I really don't know how he managed to put up with it for so long, although it was taking a toll on his mental health. Even before all of this shitstorm happened he was already considering that he would quit modding.

Shit, his reputation is FUBAR'd and he'll be remembered as lead for mod that crashed and had horrid, perverted shit. He'll be mocked and ridiculed everywhere he goes on internet.

Edit: Wasn't he caught lying though?
 
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To be honest, you ask any veteran modder if New Vegas is a good game and most will tell you it's a horrible game.

Most of the time we don't even know how the game works in the condition it is... It broke several important things in the game's engine (like the environmental sound for example), it's rife with tons of bugs and stability problems, it's yanky, still has the stupid Karma system, the economy is totally broken (even more than in FO3), and I could go on for a long time.

It's a horrible game indeed, and yet it's one of the best and most fun action RPGs ever made. Just goes to show that a game doesn't need to be good to be excellent. :ok:
 
To be honest, you ask any veteran modder if New Vegas is a good game and most will tell you it's a horrible game.

Most of the time we don't even know how the game works in the condition it is... It broke several important things in the game's engine (like the environmental sound for example), it's rife with tons of bugs and stability problems, it's yanky, still has the stupid Karma system, the economy is totally broken (even more than in FO3), and I could go on for a long time.

It's a horrible game indeed, and yet it's one of the best and most fun action RPGs ever made. Just goes to show that a game doesn't need to be good to be excellent. :ok:

He tried to shit on NV but forgot to pull down his pants.
 
That's because he's actually not a bad guy. I've known him for almost a decade and he's pretty nice.
He was also not really a project lead in the literal sense. He was more of a manager, trying to make the team finish the mod. He took over after the previous lead left the team, because he knew the mod would never be finished without someone pushing the team members, making them actually work on the mod.

He wasn't involved in the content decision, or the mod story, or anything about the mod really. All of that happened during the previous lead time.

And to be honest, he was super burned out of being in the Frontier team, he had decided years ago, that once the mod was released he would quit the team. The Frontier team was always disconnected and disorganized, and that burned him out years ago.

Just for reference, several TTW team members were invited to join the Frontier (at one point or another) and after they hanged around their Discord channel and tried to get acquainted with their workflow and how stuff worked in that team, they all left before a week had passed.
I really wouldn't have had the force of will of being the lead guy of such a team at all... And I really don't know how he managed to put up with it for so long, although it was taking a toll on his mental health. Even before all of this shitstorm happened he was already considering that he would quit modding.
The amount of patience it must take for him, after all that effort that he put into trying to make the mod a little less shit than it ended up being, to then sit through that interview so he can be berated by 12 year old fascist trolls for multiple hours is much more than I could ever muster. Aside from his failure to provide nearly adequate oversight of his team, allowing them to put in all the garbage that came to define the mod, he seems like someone whose competent of making good mods (at least from what I gather from the YouTube videos with him). It is a bit harder to side with him after how much of an insufferable asshole he and the team were to TkS-Mantis, but hopefully he does come back to the modding scene at some point. Not necessarily for any huge projects, just quest mods and such.
 
To be honest, you ask any veteran modder if New Vegas is a good game and most will tell you it's a horrible game.

I know Roy certainly isn't it's biggest fan after how much stupid crap he's had to fix. That said though a lot of mad shit was talked as if somehow this was going to be the godsend the game needed. I mean there's a lot of "in retrospect" statements but some hubris and actual team management, not just acting like it, would've gone a long way.

Hell even t he reupload is apparently kind of a mess with someone having to patch in Zu's icons because they simply removed them wholesale?

It is a bit harder to side with him after how much of an insufferable asshole he and the team were to TkS-Mantis

On the flipside Mantis is an asshole and fired shots first at the project, then pretended he didn't, after he was removed as a voice actor for getting bitchy about sound direction then ghosting them (even if you have COVID, if you're a VA for a project you should keep in regular contact with them). Let's not pretend he's some hero in this drama.
 
That's because he's actually not a bad guy. I've known him for almost a decade and he's pretty nice.
He was also not really a project lead in the literal sense. He was more of a manager, trying to make the team finish the mod. He took over after the previous lead left the team, because he knew the mod would never be finished without someone pushing the team members, making them actually work on the mod.

He wasn't involved in the content decision, or the mod story, or anything about the mod really. All of that happened during the previous lead time.

And to be honest, he was super burned out of being in the Frontier team, he had decided years ago, that once the mod was released he would quit the team. The Frontier team was always disconnected and disorganized, and that burned him out years ago.

Just for reference, several TTW team members were invited to join the Frontier (at one point or another) and after they hanged around their Discord channel and tried to get acquainted with their workflow and how stuff worked in that team, they all left before a week had passed.
I really wouldn't have had the force of will of being the lead guy of such a team at all... And I really don't know how he managed to put up with it for so long, although it was taking a toll on his mental health. Even before all of this shitstorm happened he was already considering that he would quit modding.
This sounds to me a lot like what happened to the 1996 version of The Island of Doctor Moreau. Many of the project leads end up dipping out, there is no direction, some members of the team are Prima Donna's in that it is their way or the highway, another lead is called in to finish the project. It was a disaster waiting to happen. Hell, I will go on to say that this mod is the video game version of The Island of Doctor Moreau. It is, quite possibly, the most disastrous mod ever made.
 
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I was playing through the mod to take some notes. Got into a fight with some scavs and a random lady in her underwear streaked by. Didn't get a picture of it, so I went into the GECK to make sure I wasn't seeing things.

tlpz1Jy.png


NJrfK6t.png


I just have to ask "Why?" Asking this question a lot looking at the .ESM
 
To be honest, you ask any veteran modder if New Vegas is a good game and most will tell you it's a horrible game.

Most of the time we don't even know how the game works in the condition it is... It broke several important things in the game's engine (like the environmental sound for example), it's rife with tons of bugs and stability problems, it's yanky, still has the stupid Karma system, the economy is totally broken (even more than in FO3), and I could go on for a long time.

It's a horrible game indeed, and yet it's one of the best and most fun action RPGs ever made. Just goes to show that a game doesn't need to be good to be excellent. :ok:
Enough. It's not a post about the internals, he specifically wrote out what on his biased bethestard opinion is good (the writing), ommitting everything else what was better than anything bugthesda ever produced since FO3. (everything) That line, "New vegas inverts what Fallout 3 did good" says it all.

The team is all bethestards from top to bottom and it shows.
 
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I was playing through the mod to take some notes. Got into a fight with some scavs and a random lady in her underwear streaked by. Didn't get a picture of it, so I went into the GECK to make sure I wasn't seeing things.

tlpz1Jy.png


NJrfK6t.png


I just have to ask "Why?" Asking this question a lot looking at the .ESM

1585489264790.gif
 
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