FallOut2 All-in-one Editor

Monty Python

First time out of the vault
Hello everybody!.

I'm designing an environment to edit FallOut files. It already help in creating - editing Areas and Cities, and can manage scripts with his corresponding text files in an easy way. I want to make it capable of editing everything ( scripts, maps, protos, items, etc ). Please, send me ideas for what will be useful for it to do!!! ( also tell me in what way should it do that things ). Ideas please!!!!!.

Sorry for my English, but I'm Spanish and there's nothing that I can do with this.
 
Hola! I am Trying to make, an expansion for fallout 2 that would take place elsewhere from the primary map in California. What I need to do Is be able to make my own world map, for city locations and such, that can be accessed from the primary world map and "traveled to". How would I do this?
 
Hola! I am Trying to make, an expansion for fallout 2 that would take place elsewhere from the primary map in California. What I need to do Is be able to make my own world map, for city locations and such, that can be accessed from the primary world map and "traveled to". How would I do this?

Whoa, dude, you should have made your own thread for this; you just necroposted in a thread from 2003.

There is only one world map and it's hardcoded, so unless you make modifications to the engine you cannot have two. I think you could, at most, share the same map but have different cities and areas on it.
 
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