quietfanatic said:
It is even a factor in your property. And if you don't carry enough, you die of thirst.
Not literally I hope. Don't want real life interfering too much with game mechanics.
Is it to the extent of replacing oil in Mad Max with water?
Sorry it took so long for me to come over here and answer your question, we've been a little busy lately. Actually I was discussing tonight with my fellow designer of the system, the equation of water, food & ammo. These are your friends. Anything else is junk that is either a.)taking up space in your inventory, b.)waiting to become useful, or c.)waiting to be replaced with something better.
You will need to be constantly aware of what you carry. You may find something that you feel is very unique, but you may not be in a position to sacrifice what it would take to pick up this object
at this time. A resourceful person will take note of the location of interesting items that must be left behind, so that they can be retrieved at a later time... like when you have power armour and can carry around 100 extra pounds of stuff.
Besides your water supply, food supply and ammo, you will have to care for your weapon regularly, a dirty weapon has a greater chance of a critical failure. Once a night is a good idea. More than a week and a lot of gunfire, and you are asking for that weapon to blow up in your hands.
This is what has been taking up my time other than running around trying to be a CEO instead of a level maker... These are screencaps from the alpha test we just released to our Beta Testers. This is the living quarters section of Vault23.