ivpiter
It Wandered In From the Wastes

Wow, just wow.
Yes! That's how ya' get a good CRPG. Make these people sit around a GM and interact with the system of the world.
This was a fantastic read.
Chris Avellone
We ran two simultaneous sessions at Black Isle, trying out character development and advancement, letting 10-12 players (divided into two parties) stomp up and down on an area design, revise the area, and then build an area design document based on that. In addition, because they were adventuring in the same world, it was cool to see how events from one party caused ripples for the other party (which was intended to be part of the theme/goal in Fallout 3).
Yes! That's how ya' get a good CRPG. Make these people sit around a GM and interact with the system of the world.
This was a fantastic read.