Fallout's Forgotten Revolution

[spoiler:2afe63827c]Kill target and work with UNATCO. Eventually, player kills Page after siphoning all of Pages info and wealth to UNATCO creating a new and differently ran MJ12.

Kill target and work for Page. Eventually, PC tires of Page and eliminates him as well becoming the worlds sole ruler and dictator.

Work for the rebels but take out both Page, MJ12 and The Illuminati.

The rebels eventually re-establish order and return a true representative democracy back to the people.

Kill both Page and MJ12 but leave the Illuminati and the Rebel organisation with enough power to stand as a counterweight to the Illuminati. This results in peace for a while but leads to renewed conflict in the years to come.[/spoiler:2afe63827c]

Granted my writing skills suck but I wouldn't think its that hard to add some more endings along with effects of the PC elaborated on for the llocations he/shes been to.
 
Why not, Fallout 3 had over 200 endings, right?
http://www.destructoid.com/fallout-3-will-have-over-200-endings-you-will-never-have-a-life-again-77392.phtml




tekhedd said:
Cimmerian Nights said:
Deus Ex does have a great story, from an RPG perspective though, it's lacking in C&C. From a story standpoint Rex is right, the game is ride-the-rails linear until the last 5 minutes. There are no appreciable effects to the gameworld based on your decisions.

Even from a gameplay standpoint, the choices tend be be somewhat false. Things feel forced when each area conveniently has a airduct grate right next to a locked door or guarded corridor. Don't judge it as a RPG, but a hybrid with RPG elements.

In other words, judge Deus Ex using the standards by which we are expected to judge Fallout 3. Actually that's kind of interesting.

(Of course, by those standards Deus Ex succeeds nicely.)
Not quite. When I look at Deus Ex and the context in which it was developed. You had a pretty innovative designer in Warren Spector who really pushed the envelope in regards to FPS. When everyone else was doing Doom/DukeNukem/Quake clones he was smashing the mold and blurring the lines with genre-bending games like Thief, System Shock 2 and Deus Ex. Outside of graphics these games have yet to be surpassed.

Fallout 3 does the opposite, it starts with a RPG and strips the RPG elements away to make a more FPS style game.

One developer is raising the bar and innovating, the other is lowering it and pandering with trends.
 
DarkCorp said:
[spoiler:7142b3a054]Kill target and work with UNATCO. Eventually, player kills Page after siphoning all of Pages info and wealth to UNATCO creating a new and differently ran MJ12.

Kill target and work for Page. Eventually, PC tires of Page and eliminates him as well becoming the worlds sole ruler and dictator.

Work for the rebels but take out both Page, MJ12 and The Illuminati.

The rebels eventually re-establish order and return a true representative democracy back to the people.

Kill both Page and MJ12 but leave the Illuminati and the Rebel organisation with enough power to stand as a counterweight to the Illuminati. This results in peace for a while but leads to renewed conflict in the years to come.[/spoiler:7142b3a054]

Granted my writing skills suck but I wouldn't think its that hard to add some more endings along with effects of the PC elaborated on for the llocations he/shes been to.

yep its exactly like in FO1/2

[spoiler:7142b3a054]iirc:
complete the deal between NCR and Vault 15 = NCR established
dont + kill Westin = NCR expansion slowed
dont + kill westin + kill the other guy = military rule
dont + kill westin + dont kill the other guy = we'll rule.[/spoiler:7142b3a054]

or most games which take this path, ending is easy, dynamic worlds which reflects your actions is much harder to achieve.
 
Fun exercise: What do Warren Spector, Ken St. Andre and David "Zeb" Cook all have in common?

Additional clue to rule out one possible correct but unintended answer: if I added Ken Rolston to the list, they would no longer all have this thing in common.
 
Per said:
Fun exercise: What do Warren Spector, Ken St. Andre and David "Zeb" Cook all have in common?
They're all game designers.
[spoiler:acdfd5b7bb]No wait, that's too obvious of an answer.[/spoiler:acdfd5b7bb]
 
WorstUsernameEver said:
The real strength of Deus Ex is the gameplay variety and the level design, not the story.
I don't even think that the devs marketed it as an RPG (correct me if I'm wrong) so I don't see why I should expect meaningful choices a-là Fallout.

Seriously what game's strong point is the story if not Deus Ex's?
(besides Torment)
 
Per said:
Fun exercise: What do Warren Spector, Ken St. Andre and David "Zeb" Cook all have in common?

Additional clue to rule out one possible correct but unintended answer: if I added Ken Rolston to the list, they would no longer all have this thing in common.

i give up, they are all American game designers, who has d&d roots.
most of them writers most of moved them FPS games, most of them responsible to great games, most of them still work ...

but in niether cases Ken Rolston is one who stands out, so what is it :?
 
Barrett said:
WorstUsernameEver said:
The real strength of Deus Ex is the gameplay variety and the level design, not the story.
I don't even think that the devs marketed it as an RPG (correct me if I'm wrong) so I don't see why I should expect meaningful choices a-là Fallout.

Seriously what game's strong point is the story if not Deus Ex's?
(besides Torment)

Not many. Probably a lot of adventure games and that's it.
Mind you though, I consider a proper story and worldbuilding two separate things, and for the most part, Deus Ex worldbuilding was excellent (supercampy, but excellent).
 
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