Fan Made Fallout dialogue tool

Well, I tested it a long time ago... but I don't know if I made something wrong or what so ever.. but it won't work for me. I couldn't compile the script, and so on... so I started writing the scripts "manual" and it worked fine. :>
I would even go so far, that you are faster, if you wrote the script from scratch... don't know. Maybe you are faster with this tool, if it works correctly.
 
I use my FDGv2, it works...

But if you prepare some good template, it's may faster write it from scratch...
 
The problem is simple - in BGE, we are several months behind in scripting (e.g. there are many dialogues waiting to be scripted). This could avoid at least part of the issue, but I'm just not sure if anybody used FMF Dt 'en masse'.
 
Mario_Dweller said:
I use my FDGv2
Whats this? can you link me please.

I use FMF... it is temperamental. If you only write dialogue and don't set any stat checks or do ANYTHING else, it work fine. I use the comment box, and get the scriptors on the advanced features.

As a writer and not a modder, I find this tool is much better than writing in a linear fashion; with the dialogue simulation I can get my head around the tree structure etc with ease.
 
Dude101 said:
As a writer and not a modder, I find this tool is much better than writing in a linear fashion; with the dialog simullation I can get my head around the tree structure etc with ease.

Yep, for only dialog writing this could be really usefull, because it can be really hard to write a dialog with lots of threads and links to other answers and options, etc.
 
Dude101 said:
Mario_Dweller said:
I use my FDGv2
Whats this? can you link me please.

I use FMF... it is temperamental. If you only write dialogue and don't set ant stat checks or do ANYTHING else, it work fine. I use the comment box, to get the scriptors on the advanced features.

As a writer and not a modder, I find this tool is much better than writing in a linear fashion; with the dialog simullation I can get my head around the tree structure etc with ease.

Yes, that's what we want it for - no special checks, those can be done by humans.
 
I havent tested FMF, but it seems to be usable only if creating new MSG.

FDGv2 is for converting MSG>SSL.
You can download it also here
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=874

Well, you need to do some set-up before by adding comments to MSG files, so it takes some time anyway. Example:

Code:
{551}{}{Hello. Kill me.}#/\/998\
{552}{}{Hello}#/4\/999\
{552}{}{UgraUgra}#/L\/999\

If you run it, then it generates code of list of dialog nodes and place it into template_file(see in fdg2.cfg) on line node_list_line(fdg2.cfg). Then it generates dialog code and place it to the end of template file.

Rest of settings (also see readme.txt)
start_node .... first dialog node
node_steps .... steps between nodes

#/4\/999\
4 - min IQ, you can use just /\ and default IQ in fdg2.cfg is used(default is 4)
999 - target NODE (999 is ending, 998 is combat)


And... Its just very simple console app tool, dont expect too much ... But there is some no big deal GUI too...
 
I am a total n00b when it comes to scripting, I've always been a mapper, so when I found this program it was like a dream come true. Unfortunately it refuses to compile anything!!! I swear I did everything right.

Basically, I finished my first dialogue script, and there are no holes in it (I used the Dialogue Validator), but when I go to compile it into .int format, problems ensue. So I manually checked scripts.h (In my Mapper HEADERS folder), scripts.lst and scrname.msg and they all show that the script is registered. I was certain my preferences are set correctly. I wrote the script with v0.25.4-stable, but after that didn't compile I got 0.27.1-stable and the dialogue still seemed to work with the program, however it still did not compile!!! I got a message that says 'Error occured while exporting dialogue,' (or "I/O error 105" if I tried to compile it to a specific folder). I tried typing in different things, different names, different combinations, almost EVERYTHING, but always fail. I was up till 4am trying to get this to work!

It's a great program and all (If it works), but I cannot sleep at night until I get one script out of this!

If anyone can help me without suggesting that I learn how to script 'manually', that would be VERY appreciated!
 
Back
Top