Feels like Oblivion

Apropos, I also found that remark funny.

Because it shows how the propaganda spread against us is false. And how we were pretty hopeful and trusting of Bethesda back in 2005. Rosh (and VDweller, and others) was basically right when he flat-out told me that's a naive attitude to take, and that we shouldn't be falling for Bethesda's bullshit.

People with short-term memory might not recall this: but many of us actually argued that Bethesda would wisely go with turn-based combat for Fallout 3.

Hindsight has 20/20 vision, I guess. We gave Bethesda way more credit than they turned out to deserve.

Funny how many anti-NMAers completely ignore that.

1)Can`t argue with the quote
2)I love Fallout games more than any games i`v play. And i`v play a lot of game types Shooters RPG`s RTS ....
3)But Oblivion with AK47 :clap: :(

P.S I`m Sad
 
Mord_Sith said:
One counterpoint though Maszin, I've heard countless times that Oblivion is terrible in it's Vanilla state, and that the modders actually made the game as viable as it was, if they take away that function, what's left for the game, a romp, stomp, & dump cycle that'll leave the fans disenchanted and disillusioned.

Point taken. Still I can't shake that awful feeling that Todd/Pete/Emil/whoever will not release any modding toold for the sheer sake of being assholes. I don't intend to bitch about the retarded quotes by Bethboys shown on NMA - after all retarded quotes don't just pop out of thin air and, like a fart in an elevator, there is a person responsible for it. However if you read enough of Emil's fruits of wisdom or yet another brilliant stream of consciousness by Toddster it's really hard not to think that they take stupidity or (more likely) cynism to a whole new level and intend to screw up for one reason only - because they can. You know - the kind of situation like here.
 
Jiggly McNerdington said:
His "Feels like Oblivion" could encapsulate FO1 and 2 as well.
Yes. It could encapsulate a lot more than that. Because in the sentence
The overall game flow feels like Oblivion, in that you make your own character and then explore a huge open world and do whatever you want.
"Oblivion" substitutes "a role playing game". Is that how we call it now? That description fits most RPGs and it's not something TES4 introduced to the genre by a long shot.

Todd's not even making an effort. He's not there having this conversation, he's off somewhere with his brain in rubbish-spewing mode again. I'm beginning to think they do this on regular basis just to see how quickly they're going to get, say, 100 comments over here and to have a good laugh. I mean, it's painfully obvious already, Fallout 3 is screwed and we all know why. I don't see the point in repeating ourselves again every time that clueless midget embarasses himself again. Plain talk isn't going to change anything because they don't give a shit.
 
Parannegha said:
Because in the sentence
The overall game flow feels like Oblivion, in that you make your own character and then explore a huge open world and do whatever you want.
"Oblivion" substitutes "a role playing game". Is that how we call it now?

Not really, more like "Oblivion" substitutes "sandbox role playing game". That's a pretty specific subset, and not all RPGs belong to it.
 
Brother None said:
That's a pretty specific subset, and not all RPGs belong to it.

Still, it's not like what he's talking about is something uncommon and unique to Oblivion. And it certainly isn't the first thing that comes to mind when comparing F3 to Oblivion now, is it?
 
I see what you mean; saying about Fallout 3 that "you make your own character and go out into the world and do what you want" would logically be followed by "just like in Fallout 1 and 2" or possibly "just like in other sandbox RPGs".

Oblivion isn't the most logical comparison, nor is it a unique one. There are certainly ways in which Fallout 3 is more like "Fallout adapted to Oblivion design" than that.
 
Maszin said:
Jiggly McNerdington said:
His "Feels like Oblivion" could encapsulate FO1 and 2 as well.

Yes and no. Sure it's fun to wander aimlesly for hours encountering two people per square mile just like in Oblivion but isn't the necessity to travel anywhere on foot, with no map travel going to more likely encapsulate nacrolepsy?
I'm not sure what you're driving at here. You seem to be implying that Fallout 3 is less of an open RPG than Fallout 1 because you don't use a world map? Or that Fallout 1 is less free form because you can't wander without use of the map, never mind the fact that you can encounter cities in whatever order you want and explore the map with freedom instead of having a linear path of City A City B City C and end?

Like I said, not sure what you're saying.

Morbus said:
Jiggly McNerdington said:
Can't believe I'm agreeing with a furry, but yeah. His "Feels like Oblivion" could encapsulate FO1 and 2 as well...
...in that you make your own character and then explore a huge open world and do whatever you want. But the meat of the interview isn't that, of course :mrgreen: "I'd say the amount of action is similar to Oblivion, not more, not less."
He also goes on to say "The basic combat in Fallout 3 may seem more complex then Oblivion's, but at the same time, there is no magic in Fallout 3, so we felt we needed to do as much as we could with the guns and add a nice layer of being able to shoot body parts and feel the effects of a crippled leg and such." which is counter to feels like Oblivion.
Edit: Though it is a bit irritating. "Add a nice layer of shooting body parts" like it's an innovative feature.

nobuo said:
Well at least I don't have to worry about them saying radiation gave me magical powers. Right? Right?!! :crazy:
From this very interview:
GP: Radiation and mutation play a big role in the Fallout mythos. Will mutation ever be a factor from the player's perspective?

Howard: Only in that it's bad to the player. You get radiation poisoning from various levels of contact.
 
Closer to the former actually - maybe it's just me but I fancy the idea of going somewhere without actually having to experience the whole walk. So F3's brilliant system which allows you to fast travel via subway but only to the places that you've been (i.e. walked on foot) before gets me as excited as the perspective of watching Andy Warhol's "Empire". That is what I meand. Sorry for the confusion, my English is a bit rusty.
 
I prefer the old fashioned walking (although you could make a few fast travel points on a map, like in Morrowind where you had striders and teleports). I think fast travel killed a part of the game's atmosphere in Oblivion, because you could get instantly from one end of the map to the other.
 
I found a mod for Oblivion that turned off all the fast travel paths until you've been there at least once. It took all the preset towns off the map, which meant I had to cross country it at least once, usually more then that though. It felt far more realistic that way
 
Realistic? Mark and Recall was realistic, and devine intervention, and boats and silt strides, and mage teleportation, that was realistic (kind of)...
 
I don't think Realistic is the correct term, Plausible within the theme is probably more to what you're trying to say I hazard.
 
Mikael Grizzly said:
The overall game flow feels like Oblivion, in that you make your own character and then explore a huge open world and do whatever you want.

Notice what he points out. Don't be anal.
The thing is that if FO3 really feels like Oblivion IN that you make your own character (that is, you can design his face and choose his race, atributes and skills, none of which will have the slightest impact in the game) and then explore a huge open world (better said, meaninglessly exploring a huge world of emptiness) and do whatever you want (in other words, no mattering what your character's skill&stats-based chances are)... then we indeed have well-founded reasons to worry about.
 
Well said. I mean, they admitted that the world in Oblivion was too big to make it less linear and even though FO3's suppose to be smaller, I don't exactly see how are they going to accomplish a complex and rich game with numerous quests that can be solved in at least 2-3 ways.
 
Todd Howard said:
The overall game flow feels like Oblivion, in that you make your own character and then explore a huge open world and do whatever you want.

...I think the bullshit-o-meter just went off but I can't tell... it broke, probably due to the sheer amount bull shit.
 
I wonder if they will have Ghoul Warlords whom it will take at least 5 minutes to kill each one and they will also give you.. 100 exp and drop no items? *cough* goblin warlords *cough*

Let's just say I hope their sense of game balance has improved at least a little this time. At level 30 you could kill just about anything in one hit in Morrowind. At level 40 it takes 100 hits to kill anything with the best weapons in Oblivion. Maybe Fallout 3 will have some medium...
 
Maszin said:
Closer to the former actually - maybe it's just me but I fancy the idea of going somewhere without actually having to experience the whole walk. So F3's brilliant system which allows you to fast travel via subway but only to the places that you've been (i.e. walked on foot) before gets me as excited as the perspective of watching Andy Warhol's "Empire". That is what I meand. Sorry for the confusion, my English is a bit rusty.
Ah, yeah, I see what you're getting at. It'll probably be less of a problem since FO3's supposedly a much smaller area than the first games, so I doubt walking between places will be too painful. Not to mention they might be some new drug to increase run speed or something. Then their DLC can be gellcaps instead of regular tablets. *Rimshot*
 
I agree with the travel point. I sooooo hope they
dont make it instantaneous a-la oblivion. The long,
sometimes grueling trips to NCR fighting through
gangs, dodging super mutants, getting whooped by
claim jumpers made getting there so much more rewarding!!

Here's my outlook for FO3:

1) amazing, detailed 3D graphics
2) rich, immersive Post apoc world
3) Incredible textures, high end lighting
4) extraordinary resolution visuals.
5)...... erm .... did i mention the graphics??
6) hey! its oblivion with guns!! yay!

... (FO3 goes beta) ...

..... oh shit, hang on fellas: we forgot

gameplay
humour
character roleplay
writing
story
style depth
......
oh ... you mean all the things that made Fallout
legendary.....
 
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