Brother None said:
You skipped over Per's post, alec, which is kind of key; your standards simply don't work for me. Besides, you're thinking too narrowly, simply of games as tools to tell linear narrative stories. Could a book or film tell a game in the way Fallout does? Or more importantly, Pathologic? No. Well there's their intellectual niche, then
It's annoying how you always claim to know exactly what the discussion is about even when you don't.
Per's post isn't "kind of key". If it is, then you are thinking too narrowly.
And yes: a book could mimick a game like Fallout, even Arcanum, but IT IS NOT THE RIGHT MEDIUM. The whole tree dialogue thing, the different locations, even the goddamn inventory thing could theoretically be done on pages, in bookform, with drawings, BUT IT WOULDN'T WORK BECAUSE IT'S NOT THE RIGHT MEDIUM. A game like Arcanum would probably take you a million pages and drawings to mimick in bookform, the nodes alone, shit, it would be insane but it would be possible. What wouldn't be possible to mimick would be the enjoyable ggameplay, the same level of immersion, ...
Your ideas of how games could become better is flawed, it's that simple. You keep referring to Pathologic the same way literary geeks refer to obscure books no one else has ever read to prove their point that, hey, maybe the novel ain't dead after all, or hey: maybe poetry could be written without vowels 'cause this one guy, this one book does it. It's a bit sad, because you narrow it down so much that you can't see the bigger picture. Here's an image that can help:
Let's build a hotel! Let's think about what people want when they check into a hotel: a bed, a toilet, a shower and a tv, mayhaps a mini-bar and a restaurant downstairs with a reception and some staff that'll help the tourists if the need arises. 99% of all hotels are this way: it's what a hotel needs to offer to be a hotel in the first place. The rest is cosmetics: fancy hall or not, nice view or brick wall, swimming pool, bubble bath...
Now BN will build a hotel! He still sees how people would in fact need a bed and a toilet and a shower, but you know what: that's too dumb, it's too generic, dawgunnit: 99% of all hotels are like that! It's food for the masses, we can't have that! We have to add something to bring it to a new level, hmmm... Wait! Let's turn the whole shit upside down and focus on what isn't really necessary, even a little alien to the whoile concept of hotels: we're gonna change the floors into pools and the pool into a concrete floor, heck, it's brilliant, innit?
@ Twinks: I did already mention the power of pictures. Trust me: I am well aware of how much more information pictures can store than words can. That's why our world is so shockful of visual imagery nowadays, it works way better, it's less work on the part of both sender as receiver, but they both have certain qualities and capabilities that the other doesn't have.
This is very simple to explain, actually:
Let's say I have a story in my head. A sci-fi story about time-travel. A story with paradoxes and even theoretical musings about the fabric of time and space.
I could turn this material into a novel. This would let me tell you the story in all its glory, I could give you the cheesy romantic bits in nicely written chapters full of warmth and love and make your heart beat stronger and seeing it's a novel, three chapters further in the book I could give you a complete theoretical treatise about time travel, maybe as a conversation between two Oxford students or a drunk and his pet parrot.
Or I could turn it into a graphic novel. This will most likely mean that I won't have to describe as much (appearances of people, scenery, ...), I will limit people's interpretation of things (words leave this huge margin to fill in the blanks and use your imagination, pictures simply show you) and I will be using a medium that just doesn't know how to cope with huge amounts of words as seen in real novels, I'll be filling in captions and word balloons, there will be no place for an essay about time-travel in there, I'll have to dumb it down or simply fuck up my project.
Make it into a movie and you've got the same problem: I'll have more ways of manipulating my audience (that is largely unaware of this). Damn, now I don't even have to rely on descriptions of feelings or show them the feelings (expressions), I can fucking add a soundtrack and force people to feel what I want them to feel (99% of all movies do this, because the medium let's you and you'd be stupid not to). But you'll see that you'll have even less possibilities to add a scientific essay about time-travel in there without boring the crap out of your audience. And you know what movie journalists will say about that movie? That it was fucking deep, man. That it had some really intelligent conversations and a deeper meaning on more than one level. While to people who would also know the film in bookform, it would be a bleak, sad copy of a superior thing, a mdium that suited the story better.
And that's
not the fault of the movie journalists.
Also: you abuse the word 'niche'. You use it constantly and I actually doubt if you fully comprehend the word. Your hotel will attract scuba divers, not regular tourists. And seeing that scuba divers are rare and most of them also prefer a bed at night, you'll go broke. But this is nobody's fault but your own: you didn't grasp the concept of what a hotel should be. What it is meant to do. Your pool hotel wasn't subversive, intelligent, creative, it wasn't even special: it was simply a dumb decision on your part: you didn't understand the medium. And your niche market doesn't understand it either.
I will end with a very nice example: do you know the Codex Seraphinianus? It's a modern work, an encyclopedia of an imaginary civilization. It's unreadable, written in a language that does not exist. It's a book and a damn fine book as well, it's subversive, intelligent, rare and imaginative. It takes the medium of the novel (more or less) and twists and turns it upside down and it wins. It's a gem. That's your Pathologic (from what I gather from you, since I didn't play it). Now try and fill a library with similar books and see how many people will visit your library.
'Nuff said.
But yeah, just to save my and your time, BN, let's just conclude that I'm seeing things too narrowly. This discussion is about bad gaming journalism and Pathology. I'll just shut up and let you bathe in your ego once more.