Five Things We Learned From Fallout

The Vault Dweller

always looking for water.
The gaming website Joystick Division has posted an article written by Rich Shievener entitled Five Things We Learned From Fallout. It points out in short some of the unique aspects of Fallout that were groundbreaking and memorable.

<blockquote>Fallout subverts conventional RPG standards in several senses. Instead of the typical sword, shield and spells, you have machineguns and grenades. Instead of orcs and goblins, you face anarchists and irradiated scorpions. But maybe the biggest departure from the norms of past videogames is that Fallout doesn't have a mandatory final boss battle.</blockquote>

The article has five points in total and all are worth reading.
 
Funny, they picked a screenshot from my mod (the second screen).
 
Lexx said:
Funny, they picked a screenshot from my mod (the second screen).
I noticed that too.

I feel the article isn't very well written, even though it gets most things right.
 
Very few evildoers set out to deliberately do evil[...]

Take the Master from Fallout. His plan sounds great at first -- unite the people of the post-nuclear world by wiping away the differences that divide them as a way of achieving a lasting peace. The only problem is that he wants to do this by forcibly mutating every lifeform remaining into grotesque, warped versions of themselves.
They're totally missing the point here. Actually, I don't see anything bad in the Master's plan. Except that mutants are sterile, but from a viewpoint that doesn't know about this, I don't see anything bad.

I haven't read the rest of the article.
 
Blackened said:
Very few evildoers set out to deliberately do evil[...]

Take the Master from Fallout. His plan sounds great at first -- unite the people of the post-nuclear world by wiping away the differences that divide them as a way of achieving a lasting peace. The only problem is that he wants to do this by forcibly mutating every lifeform remaining into grotesque, warped versions of themselves.
They're totally missing the point here. Actually, I don't see anything bad in the Master's plan. Except that mutants are sterile, but from a viewpoint that doesn't know about this, I don't see anything bad.

I haven't read the rest of the article.
IIRC super mutants lose most of their memories after being dipped right?
So if I were dipped I would probably not be mad at Unity for transforming me into... "That", since I wouldn't have any recollection of how I looked before anyway.
So having people transformed into, ahem, "grotesque, warped versions of themselves" wouldn't be so bad considering none of them would actually remember their former selfs.

(I might be wrong though, a little rusty on super mutants. Gonna check the wikia real quick.)

[edit]
Hmm, never mind, I guess I'm more rusty then I thought about the super mutant lore, couldn't find anything on the wikia about memory loss after dipping. :/
 
Mr Fish said:
[edit]
Hmm, never mind, I guess I'm more rusty then I thought about the super mutant lore, couldn't find anything on the wikia about memory loss after dipping. :/

Lou says that there MIGHT be memory loss, which is why they ask you the location of Vault 13 before dipping you, for insurance. I don't remember anything indicating that it was certainty though, and in fact, even if there was, New Vegas would have retconned it with Lily.
 
WorstUsernameEver said:
Mr Fish said:
[edit]
Hmm, never mind, I guess I'm more rusty then I thought about the super mutant lore, couldn't find anything on the wikia about memory loss after dipping. :/

Lou says that there MIGHT be memory loss, which is why they ask you the location of Vault 13 before dipping you, for insurance. I don't remember anything indicating that it was certainty though, and in fact, even if there was, New Vegas would have retconned it with Lily.
Hm, I wonder why so many super mutants were "okay" with joining up with the Master after the dipping though.
Would've made more sense if they did have a memory loss.
Might have been brainwashed before the dipping but still, strange how many decided to follow Master after the dipping if they retained their memories.
 
Mr Fish said:
Hm, I wonder why so many super mutants were "okay" with joining up with the Master after the dipping though.
Would've made more sense if they did have a memory loss.
Might have been brainwashed before the dipping but still, strange how many decided to follow Master after the dipping if they retained their memories.
Probably because, if I recall correctly, the mutation seemed to cause either
A. a large gain of intelligence(if you weren't really radiated)
B. a large loss of intelligence(if you were radiated)
if it was the former you would probably be grateful and see a lot of reasons why it would be a good idea to dip people
if the latter you could probably be easily convinced

also I guess there is the fact that they don't really have much else choice in where to go and what to do considering that normal society would pretty much kill such a freak on sight
 
bonustime said:
if it was the former you would probably be grateful and see a lot of reasons why it would be a good idea to dip people

Marcus seems to confirm this, in FO2.

"My memories of being a human aren't as clear as they once were, but I remember pettiness, hatred, jealousy... I prefer being a mutant."
 
bonustime said:
Probably because, if I recall correctly, the mutation seemed to cause either
A. a large gain of intelligence(if you weren't really radiated)
B. a large loss of intelligence(if you were radiated)
It's not exactly this. FEV harms you, the more radiated you are. It always enlarges your brain. However, in most of the cases it also harms it, even if you weren't very radiated. If you're too radiated, you just die - in fact, at least half (IIRC) of the people die after being vatted.

I think that it caused them to be loyal. Anyway, after you get dipped, where are you supposed to go? Back to your town? I don't think so. Even if they are tolerant, most mutants are too stupid, and they would fail at being a part of the community. And I think that many of the smart mutants would like the Master's idea.
 
Blackened said:
I think that it caused them to be loyal

Don't think so. But dipping makes a lot of them dumb. And even the ones that aren't dumb, well, it's not like you have a lot of options open to you after being dipped. Dunno how much brainwashing most people need.
 
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