The Vault Dweller
always looking for water.
The gaming website Joystick Division has posted an article written by Rich Shievener entitled Five Things We Learned From Fallout. It points out in short some of the unique aspects of Fallout that were groundbreaking and memorable.
<blockquote>Fallout subverts conventional RPG standards in several senses. Instead of the typical sword, shield and spells, you have machineguns and grenades. Instead of orcs and goblins, you face anarchists and irradiated scorpions. But maybe the biggest departure from the norms of past videogames is that Fallout doesn't have a mandatory final boss battle.</blockquote>
The article has five points in total and all are worth reading.
<blockquote>Fallout subverts conventional RPG standards in several senses. Instead of the typical sword, shield and spells, you have machineguns and grenades. Instead of orcs and goblins, you face anarchists and irradiated scorpions. But maybe the biggest departure from the norms of past videogames is that Fallout doesn't have a mandatory final boss battle.</blockquote>
The article has five points in total and all are worth reading.