Sep 5, 2004 #1 C ColJack Where'd That 6th Toe Come From? is there any way to directly trigger one script from another script, other than using a global variable and waiting for map update to do it?
is there any way to directly trigger one script from another script, other than using a global variable and waiting for map update to do it?
Sep 6, 2004 #2 J jargo Where'd That 6th Toe Come From? I think there is something like exec or spawn function that will run other script but i haven't used them. You can export function or pointer to object from one script and import it in other.
I think there is something like exec or spawn function that will run other script but i haven't used them. You can export function or pointer to object from one script and import it in other.
Sep 8, 2004 #3 B Berth First time out of the vault i think you've to use the map script to use the "import/export variable" function (as you've to do with traders) but i don't know how to do if what you want to do isn't on the same map but in fact this way is quite the same that the gvar or mvar
i think you've to use the map script to use the "import/export variable" function (as you've to do with traders) but i don't know how to do if what you want to do isn't on the same map but in fact this way is quite the same that the gvar or mvar
Sep 8, 2004 #4 J jargo Where'd That 6th Toe Come From? Oh i forgot you can use add_timer_event function to call timed_event_p_proc proc in some critter script. But you must know pointer to target .
Oh i forgot you can use add_timer_event function to call timed_event_p_proc proc in some critter script. But you must know pointer to target .