FO2 scripting question..

ColJack

Where'd That 6th Toe Come From?
is there any way to directly trigger one script from another script, other than using a global variable and waiting for map update to do it?
 
I think there is something like exec or spawn function that will run other script but i haven't used them.

You can export function or pointer to object from one script and import it in other.
 
i think you've to use the map script to use the "import/export variable" function (as you've to do with traders) but i don't know how to do if what you want to do isn't on the same map

but in fact this way is quite the same that the gvar or mvar
 
Oh i forgot you can use add_timer_event function to call timed_event_p_proc proc in some critter script. But you must know pointer to target :).
 
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