FO2 TC: Fallout of Nevada

Dude101

Vault Fossil
Modder
Fallout of Nevada is a Russian Fallout 2 total conversion project, which has been until fairly recently developed in secret. The project is currently 50% complete and is scheduled for release in March of 2011 - this will include an English translation. We should have our hands on a demo later in the year. The custom art and interface looks very interesting. Drobovik has kindly translated the following for us:
<blockquote>Main plot
The game is set in the territory of Nevada state before the first Fallout. The main character is a dweller of Vault 8 (no, it is not Richard Grey!). Your task is to find the ESK (The Exterior Surveillance Kit), created to organize security measures in future Vaults. But this quest is child's play, compared to the unexpected turn of events that will take you on this potentially dark journey. Life in the wasteland is just beginning to appear. Settlements are scarce, roads are almost non-existent, The world is engulfed in anarchy, more so than before. It will be tough for your body and or your mind to survive.

Social interaction is a major part of this game's development. There will be no absolutely evil or absolutely good characters. Most of the quests and situations will provide the player with dilemmas of ethics and moral struggle.

Features
1. It's an absolutely new game, though just as free-roaming as the originals, but independent from the previous games in the Fallout series. Thorough psychological analysis of the characters and other social aspects of the game are the most crucial parts of this project.
2. New worldmap. Purposeful map creation. Various buildings. Tons of new scenery and graphics, carefully implemented into the game's environment.
3. New interface and gameplay features.
4. New inventory items and weapons. For example, grenades will have two ways to throw them; the ability to set traps on doors, and for "dessert" - a fully customized set of armor for your character.
5. Unarmed and melee skills will be a lot more important.
6. Most of the drugs will be rare and pricey, but the player will be able to set up their production. Some NPC's will react differently when the player is "under the influence". Food and water will be vital to survival.
7. As for your Ians and Suliks, well, you are the Lone Ranger in this game.
8. This incarnation of Fallout would have great amount of skill checks and conditions, which would bring some unexpected results to every playthrough. There will be big difference between playing with male or female characters.
9. Very high probability of radiation exposure. Radiation will be map related, with sources of it connected to the objects on the map, like cars and broken toilets')

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<blockquote>You can find the Fallout of Nevada home page here, which has more eye candy here and here.</blockquote>
In other modding news, Cubik2k has released a “simple tool” which allows Fallout 1 maps edited in the Fallout 2 mapper, to be converted back into the FO1 Map format. It does not sound impressive but this will allow for easier modding of classic FO. Grab it here
 
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This is reaaaally sweet!
 
Looks like a really promising project. Don't die don't die don't die don't die...

Dude101 said:
7. As for your Ians and Suliks, well, you are the Lone Ranger in this game.

You were a Lone Wanderer in Fallout 3. But I guess that doesn't count, since it was Bethesda.

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The graphics are too smooth, especially the tires. The Fallout style is more sharp/crude. I think more work could make this work for the Fallout universe. Though I don't know how much people care about graphics, because I don't care too much.

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(description: this is some kind of a menu that displays your medicines, HP and radiation)

I love this screenshot!

A little piece of advice for the creators: don't put too many Rad-X in the game, because IMO most players won't use them, except for REALLY irradiated places.
 
Looks pretty sweet. If what they say about there being a lot more skill checks, this could turn out to be pretty darn awesome.
 
"Everything looks good from here...It is a fertile land, and we will thrive."

I knew I recognized that map: Hawthorne, Nevada. South of town are hundreds of revetted bomb storage shelters from a US Army depot, and north is/was a US Navy facility, on the shore of Walker Lake. The Navy thing adds a touch of Fallout's surreal humor, in the desert next to a lake you can almost walk across. Great place for a Fallout setting.

I think I will need this after I play FO3 NV.
 
Well, recoloring the vault suit would mean thousands of frames to be edited.
 
Nice observation. I think that only a part of the Vault Suit models include the actual vault number - 2 out of 6 directions, or so. And by "skill checks", I hope they mean what is in Fallout 2 rather than what is in Fallout 1 - in Fallout 2, you need to have some actual skill level in order to pass the check; in Fallout 1, if you fail the check, you could simply reload, so a character who is inexperienced in a certain skill can still be good at it, so less character variation and less replayability.
 
What you mean is skill roll. Like, dices will be rolled and depending on your skills is the chance to win the roll.
 
Lexx said:
What you mean is skill roll. Like, dices will be rolled and depending on your skills is the chance to win the roll.

I don't exactly know. I know that in Fallout 1, you usually still have a chance for a skill roll that requires a high skill level, even if you spent no skill points on your skill. I've read all of this in Per's legendary Fallout guide (the Fallout 1 guide). Part of it was where he compared Fallout 1 to Fallout 2 - in the Addedna ("things that will bug you if you played Fallout 2", or something).
 
Man, I would love to see this finished. Here's to hoping that unveiling it doesn't kill the process as I feel like these never reach completion and I'm hankering for some new FO
 
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