patriot_41 said:
No. Those people you speak of would have played Fallout.
Nay. With fallout, you must use your common sense and intelligence to progress through the game(IRL, BTW)
Let me begin by stating an example from the only quest I know from Morrowind(because I quit after finishing it):
In the beginning you get off of a ship. You enter a building and take everything that isnt tied down while two guards stare off into space. Ouside of this building is an alleyway with three points of interest: The door you just came from, the door leading into the next area, and a barrel. The barrel is located in such a place that it is terribly obvious that you should look into it. Look into it an you find a ring. The ring is crap. About ten minuted later you meet a guy complaining about his lost ring. Give him the ring you found. Quest complete.
Thats Bethesda quest design for you.
Now Ill cite an example from Fallout:
You are staying in a hotel, all snuggled up in your nice warm bed. There is a knock at your door. It is the hotel manager, and she looks frantic. "A madman has someone hostage, please help!" she declares. "I guess, but dont expect me to be cheerfull about it." You sarcastically, yet grumpily reply. You load up your hunting rifle, just in case, as you trudge your way to the room next door. "Stop!!" The madman demands, "Or Ill blow her head off!!"
Your options:
1: You can blow him away(Morrowind player approach, unless your REALLY cranky(bastard interrupted my nap))
2: You can talk some sense into him.
The talking is not automatic. You must choose the right dialog yourself. But it is not all up to you: Your character's stats play a huge role in wether you are successful. This masterful blending of player/PC skills is just the kind of thing Oblivion fans are "Oblivious"(sorry, mate. Couldn't help myself) about.