FOOL dev quotes round-up

Julius said:
Where did I state that I want FFA everywhere, all the time, without consequences? Obviously it needs to be thought through and appropriately implemented like it is in EVE.
And EVE has 300k+ subscribers.
Also EVE's subscribers are pretty loyal as EVE really doesn't have any competition for what it does. I'd also point out that there have been organized attacks in protected space up to .7 or .8, but they weren't typical ganks if I remember right.

This issue with doing an EVE like system in FOOL is making it believable. It makes sense in EVE partly due to EVE being set in space so the police can detect ships and spread information about people's security ratings. In a game like FOOL you run the risk of Oblivion style psychic guards or flooding the setting with robots, so how it'd be implemented would take finesse.
 
Don't forget that for FOOL to be successful, it will have to be marketed to the fans of Fallout 3.
 
Ausir said:
Don't forget that for FOOL to be successful, it will have to be marketed to the fans of Fallout 3.
Indeed but I thought that they said they had ruled FPS gameplay out? If so then I think they've already done themselves a major disservice in recruiting Fallout 3 fans.
 
Ausir said:
Don't forget that for FOOL to be successful, it will have to be marketed to the fans of Fallout 3.

:shock:

You do like to crush other peoples dreams do you? :wink:

If this is true then i will..., i will... i..
oh fuck it, better get prepared: BOSPAL EW lvl 234 LFG @ Mastershideout, TS, DMpls LOL y noobz!!!1!!1!
 
Did people seriously think FOOL was going to be anything good even if it wasn't marketed towards Fallout 3 fans? :shock:

I admire Chris Taylor as much as the next Fallout fan but I think some people are letting their hate for Bethesda's control of the franchise blind them a bit as to what FOOL entails.
 
Well regardless, I don't think Eve is a good model for how Fallout Online should be.. They're slightly different style games...
 
Indeed but I thought that they said they had ruled FPS gameplay out? If so then I think they've already done themselves a major disservice in recruiting Fallout 3 fans.

So you think they should try to appeal to that audience even less? Assuming it gets made at all, trying to ride Fallout 3's coattails is pretty much their only hope for success.
 
I'm still baffled why anybody has hope for the game at all. Its being published by Interplay, the same people who destroyed the franchise in the first place.

Also, one thing that confuses me: how a Fallout MMO would handle respawning. Most MMOs are fantasy games, so you can have magic resurrection easily enough. Others use different excuses. What the hell would allow for characters to respawn in the Fallout setting, without breaking the setting? Did someone open a Bob's Clones and Beer chain in the wastes when I wasn't looking?
 
Ausir said:
Indeed but I thought that they said they had ruled FPS gameplay out? If so then I think they've already done themselves a major disservice in recruiting Fallout 3 fans.

So you think they should try to appeal to that audience even less? Assuming it gets made at all, trying to ride Fallout 3's coattails is pretty much their only hope for success.

Depends what they consider a success, 500k subscribers? 1 million? 10 million? Gameplay aside, even if the game attempts to appeal to classic Fallout fans, I think they might have a moderate success on their hands. The work would largely need to be on the writing and setting if that were the case.

I also think it's safe to say casual Fallout 3 fans might not care much at all about the developer, differences in story, etc. To them, it'll likely be "more Fallout!". Similar to the Call of Duty situation.

Metaphysician said:
I'm still baffled why anybody has hope for the game at all. Its being published by Interplay, the same people who destroyed the franchise in the first place.

Also, one thing that confuses me: how a Fallout MMO would handle respawning. Most MMOs are fantasy games, so you can have magic resurrection easily enough. Others use different excuses. What the hell would allow for characters to respawn in the Fallout setting, without breaking the setting? Did someone open a Bob's Clones and Beer chain in the wastes when I wasn't looking?

When it comes to "destroy", depends on who you ask really. Games like Brotherhood of Steel aren't canon and I doubt enough copies were even sold for people to remember it.

I think respawns may have been addressed by Chris in a forum thread but I can't seem to find it. There are certainly ways to get around it without resorting to magic or anything like that. And even if those were used, would anyone really expect "realism" from Fallout? Mothership Zeta is canon after all.
 
Concerning respawning, while Chris Taylor stated that death must be final, he has also hinted that normal death only means 'defeat' i.e. being knocked unconscious or something like that.

edit: found the quote:

"Death is death in the Fallout world and there are no Resurrection spells or magic wands that bring people back to life. The Master in FO1 was on one path to immortality, but even he wasn't immune to 9mm (or plasma rifles, whatever your weapon of choice was.)

We have a pretty good handle on how we handle player character defeat in PV13."
 
Still stretches credibility, having you survive being shot up in a random encounter regularly and repeatedly. Sure, that kind of stuff is fine in CoX, but CoX is a completely different genre in which death is rare and reversible anyway.
 
UncannyGarlic said:
Ausir said:
Don't forget that for FOOL to be successful, it will have to be marketed to the fans of Fallout 3.
Indeed but I thought that they said they had ruled FPS gameplay out? If so then I think they've already done themselves a major disservice in recruiting Fallout 3 fans.

WoW had no RTS elements either...

Though Warcraft 3 did have RPG elements, so, yeah.

Also, I remember that The World Of Darkness MMO was supposed to have permanent death. No resurrection or unconscious bs, you die, that's it.

And that's considering the nature of the universe itself, with vampires and vampire gods and other crazy shit.
 
Ausir said:
So you think they should try to appeal to that audience even less? Assuming it gets made at all, trying to ride Fallout 3's coattails is pretty much their only hope for success.
That's what I'd prefer but they are definitely going to try get as many Fallout 3 fans as possible. I'm simply saying that they aren't taking the easiest road to doing that.

gumbarrel said:
WoW had no RTS elements either...

Though Warcraft 3 did have RPG elements, so, yeah.
Bethesda is no Blizzard and WoW's playerbase was never mostly Warcraft fans except possibly it's first month after release. FOOL isn't going to make the kind of splash that WoW did.
 
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