FOT editing: Litanny of issues

Retlaw83

First time out of the vault
I am currently creating a custom campaign based on a book I'm writing. This requires new weapons, characters, a world map, campaign structure, and all kinds of little odds and ends. As it turns out, all that's the easy stuff.

I have three major issues, all revolving around the level editor. The map I am currently working is a bunker. First problem is that all the medical entities in the "items/enhancers" subdirectory refuse to be added to the map. I have no trouble with repair kits and lockpicks, etc.

For some reason, I cannot set things to have "unit" names, so I can't switch dialogue after first and second conversations. I checked the original game maps, and they have a "unit" list for all major actors in it, but my map doesn't, and I don't know how to get one.

The most aggravating thing, however, is that I cannot get the exit grid to show up, regardless of how I set the triggers.

Please help me. I've gone incredibly far with this mod, and I refuse to let a little thing like scripting stop me.
 
Problems

Hello Retlaw83, some ideas for your problems

1. For some reasons all medical enhancers are corrupted when applying the 1.27 patch for FOT, at least for me (same goes for the 2EC ammo and Flamer ammo. Maybe it's why the editor refuse to add them on the map. Check the bos.log on your hard drive C: to see what it told to you and try to open them in the entity editor. Use another version or hex edit your files.

2. What is "unit" name ? Tag name maybe. At least, it's what is using to have dialog switches. Use that.

3. You have to select all tiles you want to turn into exit grid ans set them as EXIT (go to tools in the level editor). But maybe you have already done that. And rebuild your map, not just saving it.
 
Thanks for the help. I didn't know "unit name" referenced "tag name". The list was empty because I didn't give my NPCs tag names.

I'm assuming the medical enhancers are corrupt, because the entity editor refuses to open them. I don't think it'll be too hard to whip up a couple facsimiles, though. What I find odd, but am thankful for, is that the enhancers work in the game despite being corrupted.

The exit grid still won't work. At first I thought it may be because I wasn't rebuilding the level - PVS and grid data seem to be the only thing that you can rebuild, so I did both. I think my trigger might be messed up. It is preserved, the condition is "Human has all alive at exit grid" and the actions are "End Mission (World Map)" and "Toggle Exit Grid 'ON' ".
 
Problems

Hi,

Separate your triggers maybe. I don't see how the engine could determine if "Human are all alive at exit grid" if it's not already on. Peraphs you could make a variable saying that you have finished the map that will turn on the exit grid and then make another trigger that will end the mission. Something like that :

First trigger :
If
mission variable "Mission_completed" is "true"
then
turn on exit grid

Second trigger :
If
human all alive at exit grid
then
end mission

Just a tough
Good luck
 
That sort of method worked for me.

I was wondering if there was a way to give things tag names without using the editor with text files or something. Does anyone know how to do that? I needed to do that chiefly to put tagged items into people's inventories or containers.

I've gone incredibly far with this mod

Have you created new random encounters yet, because I had problems with them?
 
I'm not planning random encounters, so I can't help you with that. What I meant when I said I've come inredibly far is that I have everything but the maps and speech.txt files made.
 
Found a prob with my editor, or my file extraction...

Working on making a map, and i found some items i can place in containers, raiders, or on the ground. First Aid Kits, Doctor Bags, etc dont get placed in or where i tell them to when i select them.

if i try to drop them on the group there is no icon/sprites for them.

is this a known problem? or did i mess somthing up extracting my files? cause i redid the extraaction to make sure and still not working.

thanks for any help.
 
The patched versions of the medical enhancers, guass and flamer ammo won't open in the entity or level editors. If you re-extract them you should be able to place them where you want but since they're the unpatched versions they won't work as well in game.

Either unpack them, place them where you want and then re-apply the patch or use the entity editor to make new versions from scratch and overwrite the patched versions.
 
Problem with Official Editor - can't add some items

I can't add anywhere (inventory/ containers/ ground) such items:
- Gauss ammo (2mmEC)
- medikits (doctors bag, paramedics, trauma pack, etc.)
- maybe there are some more, but I didn' try with all objects.

They don't appear even in Editor window. I can choose them but after clicking, they don't show up. Also after editing their count or other items where this stuff is held like containers, they disappear.

If there is any solution, please, write it like for a dummy and I'm sorry for my English it's not my native language.
 
Yes I can understand that.

I managed to solve the problem, making new versions of old ones and so far, so good.

Thanks a lot for help.
 
Just started playing again, a little older and smarter I thought. I was trying to make my own level, using FT Tools, trying to add some weapons, only to find I can't place some items..IE the Gauss ammo and I can't place any of the medic stuff. Is there a fix for this?
 
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