I am currently creating a custom campaign based on a book I'm writing. This requires new weapons, characters, a world map, campaign structure, and all kinds of little odds and ends. As it turns out, all that's the easy stuff.
I have three major issues, all revolving around the level editor. The map I am currently working is a bunker. First problem is that all the medical entities in the "items/enhancers" subdirectory refuse to be added to the map. I have no trouble with repair kits and lockpicks, etc.
For some reason, I cannot set things to have "unit" names, so I can't switch dialogue after first and second conversations. I checked the original game maps, and they have a "unit" list for all major actors in it, but my map doesn't, and I don't know how to get one.
The most aggravating thing, however, is that I cannot get the exit grid to show up, regardless of how I set the triggers.
Please help me. I've gone incredibly far with this mod, and I refuse to let a little thing like scripting stop me.
I have three major issues, all revolving around the level editor. The map I am currently working is a bunker. First problem is that all the medical entities in the "items/enhancers" subdirectory refuse to be added to the map. I have no trouble with repair kits and lockpicks, etc.
For some reason, I cannot set things to have "unit" names, so I can't switch dialogue after first and second conversations. I checked the original game maps, and they have a "unit" list for all major actors in it, but my map doesn't, and I don't know how to get one.
The most aggravating thing, however, is that I cannot get the exit grid to show up, regardless of how I set the triggers.
Please help me. I've gone incredibly far with this mod, and I refuse to let a little thing like scripting stop me.