Here is the program for combining, compress, and decompress FoT trigger files.
http://rapidshare.com/files/174810145/BOSTrigger.rar
I wrote this to increase re-usability of speech tree design baseline trigger files. Since FoT doesn't support the speech trees that we have known to love in F1 and F2, and the closest that we have approximated requires a good number of triggers to set up.
Speech tree baseline triggers can be found @
http://www.nma-fallout.com/forum/viewtopic.php?t=48371
They are exported from speech tree baseline maps @ http://www.nma-fallout.com/forum/viewtopic.php?t=48037
Special thanks to Jarekfall for identifying the file format and additional file information.
===============================================
Install Notes
===============================================
Extract to any folder, preferably where Fallout Tactics TRG files are stored.
===============================================
Changelog (Dec.19,2008) Version 1.0.0
===============================================
- Ability to combine two Fot deflate-compressed TRG files. Source file 2 is appended to source file 1. Output is a FoT deflate compressed TRG file loadable by FoT editor.
- Ability to decompress FoT deflate-compressed TRG files. Source file 1 file path is used. Output is readable by human.
- Ability to compress decompressed FoT formated TRG files. The source file needs to follow the standards. Review some decompressed FoT TRG files for formats. More information will follow
===============================================
Usage Notes
===============================================
This program copies triggers verbatim.
Whether the triggers will be loaded into a mission map when tag entities aren't already existing in the map is a function of FoT Editor Trigger loading, and the triggers dealing with non-existing tag entities are loaded with the tags texts in the triggers preserved, but the tag entities still need to be added to the map
---------------------------
Function - Combine
---------------------------
-------------------
Inputs
Source File 1
- Type in the file path (example is C:\Games\FalloutTacticsModding\triggers\Actors_Triggers.trg)
- or
- Click button to the right of the text box to use Windows open file dialog
Source File 2
- Type in the file path
- or
- Click button to the right of the text box to use Windows open file dialog
The order does matter. File 2 is appended to the end of file 1.
-------------------
-------------------
Outputs
Combined TRG file
- This file contains source file 1 triggers verbatim, then followed by source file 2 triggers verbatim.
- This file can be loaded into FoT map using FoT editor trigger loading/saving function.
- File name = <Source> + "Combined"
- File Location = Same folder as the BOSTrigger program
Decompressed Source File 1
- This file can not loaded into FoT maps.
- Decompressed files are for viewing and/or manual modifying, then compression for importing into FoT maps.
- File Name = <Source> + "Decompressed"
- File Location = Same folder as the BOSTrigger program
Decompressed Source File 2
- This file can not loaded into FoT maps.
- Decompressed files are for viewing and/or manual modifying, then compression for importing into FoT maps.
- File Name = <Source> + "Decompressed"
- File Location = Same folder as the BOSTrigger program
Example is Map21.TRG combining with ItemBaseline.TRG will produce Map21Combined.TRG with original map 21 triggers listed first, then followed by ItemBaseline triggers. The file should either be where the BOSTrigger program is or the original TRG files.
-------------------
---------------------------
Function - Decompress
---------------------------
-------------------
Input
Source File 1 - The file needs to be FoT TRG format
-------------------
-------------------
Output
Decompressed Source File 1
- This file can not loaded into FoT maps.
- Decompressed files are for viewing and/or manual modifying, then compression for importing into FoT maps.
- File Name = <Source> + "Decompressed"
- File Location = Same folder as the BOSTrigger program
-------------------
---------------------------
Function - Compress
---------------------------
-------------------
Input
Source File 1 - The file needs to be FoT decompressed TRG format
For details on format, decompress a FoT TRG file for example
-------------------
-------------------
Output
Compressed Source File 1
- This file can be imported to FoT maps using FoT Editor via Trigger Load/Save function
- File Name = <Source> + "Ccompressed"
- File Location = Same folder as the BOSTrigger program
-------------------
http://rapidshare.com/files/174810145/BOSTrigger.rar
I wrote this to increase re-usability of speech tree design baseline trigger files. Since FoT doesn't support the speech trees that we have known to love in F1 and F2, and the closest that we have approximated requires a good number of triggers to set up.
Speech tree baseline triggers can be found @
http://www.nma-fallout.com/forum/viewtopic.php?t=48371
They are exported from speech tree baseline maps @ http://www.nma-fallout.com/forum/viewtopic.php?t=48037
Special thanks to Jarekfall for identifying the file format and additional file information.
===============================================
Install Notes
===============================================
Extract to any folder, preferably where Fallout Tactics TRG files are stored.
===============================================
Changelog (Dec.19,2008) Version 1.0.0
===============================================
- Ability to combine two Fot deflate-compressed TRG files. Source file 2 is appended to source file 1. Output is a FoT deflate compressed TRG file loadable by FoT editor.
- Ability to decompress FoT deflate-compressed TRG files. Source file 1 file path is used. Output is readable by human.
- Ability to compress decompressed FoT formated TRG files. The source file needs to follow the standards. Review some decompressed FoT TRG files for formats. More information will follow
===============================================
Usage Notes
===============================================
This program copies triggers verbatim.
Whether the triggers will be loaded into a mission map when tag entities aren't already existing in the map is a function of FoT Editor Trigger loading, and the triggers dealing with non-existing tag entities are loaded with the tags texts in the triggers preserved, but the tag entities still need to be added to the map
---------------------------
Function - Combine
---------------------------
-------------------
Inputs
Source File 1
- Type in the file path (example is C:\Games\FalloutTacticsModding\triggers\Actors_Triggers.trg)
- or
- Click button to the right of the text box to use Windows open file dialog
Source File 2
- Type in the file path
- or
- Click button to the right of the text box to use Windows open file dialog
The order does matter. File 2 is appended to the end of file 1.
-------------------
-------------------
Outputs
Combined TRG file
- This file contains source file 1 triggers verbatim, then followed by source file 2 triggers verbatim.
- This file can be loaded into FoT map using FoT editor trigger loading/saving function.
- File name = <Source> + "Combined"
- File Location = Same folder as the BOSTrigger program
Decompressed Source File 1
- This file can not loaded into FoT maps.
- Decompressed files are for viewing and/or manual modifying, then compression for importing into FoT maps.
- File Name = <Source> + "Decompressed"
- File Location = Same folder as the BOSTrigger program
Decompressed Source File 2
- This file can not loaded into FoT maps.
- Decompressed files are for viewing and/or manual modifying, then compression for importing into FoT maps.
- File Name = <Source> + "Decompressed"
- File Location = Same folder as the BOSTrigger program
Example is Map21.TRG combining with ItemBaseline.TRG will produce Map21Combined.TRG with original map 21 triggers listed first, then followed by ItemBaseline triggers. The file should either be where the BOSTrigger program is or the original TRG files.
-------------------
---------------------------
Function - Decompress
---------------------------
-------------------
Input
Source File 1 - The file needs to be FoT TRG format
-------------------
-------------------
Output
Decompressed Source File 1
- This file can not loaded into FoT maps.
- Decompressed files are for viewing and/or manual modifying, then compression for importing into FoT maps.
- File Name = <Source> + "Decompressed"
- File Location = Same folder as the BOSTrigger program
-------------------
---------------------------
Function - Compress
---------------------------
-------------------
Input
Source File 1 - The file needs to be FoT decompressed TRG format
For details on format, decompress a FoT TRG file for example
-------------------
-------------------
Output
Compressed Source File 1
- This file can be imported to FoT maps using FoT Editor via Trigger Load/Save function
- File Name = <Source> + "Ccompressed"
- File Location = Same folder as the BOSTrigger program
-------------------