Future Bethesda titles to use Skyrim engine

To be honest, from the screenshots I have seen, it does look pretty much exactly like gamebryo.
I wonder if we will see loading of every new cell all the time again...

my guess is that yes. I doubt Bethesda abilities.
 
The general technic is definitive the same. You can see the big 3d models placed on the landscape surface and the painted textures on the ground.

Seems like a new engine out of the old. Kind of like Risen uses parts of the Gothic 3 engine, but is 'new' / better.
 
I really don't understand this obsession with still pictures of some game. Over and over again. Especially to-be-RPG one. It's so insignificant at this state of technology that I wonder sanity of those "reporters". Or to-be-players for that matter... There are so many things that they didn't show which are much more important for the quality of the game.

As for Radiant "whatever", it's nice to see they finally added some iteration and randomization, however profound that seemed. How effective it will be is yet to be seen.

[rant]
I watched other day that clip in which Todd "the legend" is showing Beth's building - They have become to big to play on the fringes, so there is nothing, and I will repeat, nothing radically new from them quality wise. They have become fully mainstream, plus without worthy ideas. The worst kind of mainstream: the leechers. Good thing is, they have enough money to make pleasant gameplay to mediocre gamers, or force you to spent more money for next-gen video card to be able to play game that looks and feels like screensaver, or a demo for "Creation Kit". The new rule is not to enjoy playing the game, but to learn to program and script mods... For free of course... And I found this so rotten that it hurts, especially having in mind all those Beth's court battles about every insignificant shit. Their money is their money, but your time spent in mod is, of course, voluntary.
[/rant]

As for engine, as Sea said, it's pretty obvious it's some iteration of gamebryo lightspeed stuff. If someone wants to be sure, just compare Ligtspeed's construction set with this "Creation Kit" when it comes out, its inner workings and similar stuff.

They can/will lie, but they can't lie that good. If you care at all, that is.
 
Is it sad I'm actually hopeful for this game? Perhaps it's just hype, but from what I've heard the game is trying to bring back the deeper attention to details from Morrowind that where missing in Oblivion. I actually do love the Elderscrolls setting. It is what it is and hasn't really changed itself over the years, but it's a good way to waste time when I'm overloaded from all these other linear RPG's. I prefer Arena and Morrowind over the other two (Oblivion was a disappointment, but fun for a run-through and I'm sorry, I think Daggerfall is complete shit.), so maybe this one will be good. (Arena = Good, Daggerfall = Bad, Morrowind = Good, Oblivion = Bad, It's a pattern!)

Frankly, I don't give two fucks about the engine but I do hope it isn't as wooden as the old gamebryo engine is. I'm just scared the game will be simplified even more. Taking away skills from an already small skill list is what has me worried the most. Still, if they are gathering redundant skills under one category, that's ok. Who needs athletics and acrobatics separate when the two can be combined, leaving the extra skill for something like pole arms or a crafting skill?
 
dev said:
(click to enlarge)
This one is pretty interesting. So much attention to detail, yet those tiny rocks on the snow kind of break the illusion "completely" by looking out of place. They have some very skilled modelers though. That's for sure.
 
Everyone seems to be so concerned about graphics... sigh...
Im more concerned about the story, or the whole writing-thing to be exact. That whatever-its-name-was- storyengine that makes NPC:s to adjust to your way of playing the game makes me think they are just going for their famous generic-questgiver style of NPC-chars again, meaning you wont care shit about anyone you meet(unless theres plenty of loot to be had throught him). And level-scaling... fuck I hate that if not done carefully. Some things should be left unscaled, I can already see myself, level 1, slaying dragons at Skyrim so I wont get frustrated or something... rant rant rant
 
Regarding story and other roleplaying elements... I don't expect anything. So graphic is the only thing to talk about. :p
 
Pretty darn sure it's gamebryo still at it's core. Check this out:

http://www.gameobserver.com/feature...server-interview-with-bethesda-softworks-130/

Skyrim would've been well into development by then. Basically they say that since Morrowind they've built all their tools around it and find it very easy to work with. They also decided against using any more proprietary gamebryo code in favor of their own shaders. I'm not an expert but considering Source is essentially the Quake 1 engine and Call of Duty is Quake 3, just with a crapton of next-gen custom code, they can probably call it their own by now. But judging by those shots of characters, it's the same engine.

To be fair to Gamebryo (not that it matters since they're kinda out of business), most of the complaints that people had about Oblivion and the Bethesda Fallout games were likely not the fault of the engine. People complain about Physics issues but it uses Havok just like a crapton of games have without any issue. People complain about the stiff faces and facial animation, both of which rely on third-party non-gamebryo plugins and have also been used in other games. Bethesda complained that they couldn't do ladders with the engine but Warhammer figured it out. Then there is all the bugs and crashes which are nothing new if you ever played Daggerfall when it came out or even their super old school Terminator games. Blame to developers.
 
There was an interview this past summer with Todd Howard I believe where he said their next game was using a hugely modified version of Gamebryo. I highly doubt the team was able to whip up a new engine from scratch since the summer and the reveal date.

Most likely just heavy modifications to Gamebryo, enough to the point where they could change the name I guess?

Speaking of which, I believe the company that made Gamebryo was bought recently so they'll likely be continuing work on that (I think a new build was announced yesterday too?).
 
Lexx said:
Regarding story and other roleplaying elements... I don't expect anything. So graphic is the only thing to talk about. :p
Wait killing Dragons which attack at random locations isnt a story :O ! ?
 
Euphoria is a way better physics engine than Havok. I have no idea why game developers still stick to it. Just look at GTA4 or RDR physics and compare it to any other title which uses Havok ragdolls. But in fallout games after Skyrim we would certainly see flying limbs so it doesn't matter too much.
 
probably for a very simple reason because they bought a lience for Havoc a few years back and not Euphoria so using it even if its worse since they dont have to buy a new licence suddenly.

And to say that the physic engine is sure the last thing I am really looking for in 95% of the games today its just a rather small gimick. Hell not even in the game force unleashed where I have expected the physic to make a realy interesting part it did nothing really interesting. Not something more then how it worked already with some of the more then 10 year old star wars games where you had already a chance to use the force. But it probably sounds nice when you can writte on the box "realistic physical calculation" or something. Even when it doesnt really change anything with the gameplay.
 
ryan-o- said:
To be fair to Gamebryo (not that it matters since they're kinda out of business), most of the complaints that people had about Oblivion and the Bethesda Fallout games were likely not the fault of the engine. People complain about Physics issues but it uses Havok just like a crapton of games have without any issue. People complain about the stiff faces and facial animation, both of which rely on third-party non-gamebryo plugins and have also been used in other games. Bethesda complained that they couldn't do ladders with the engine but Warhammer figured it out. Then there is all the bugs and crashes which are nothing new if you ever played Daggerfall when it came out or even their super old school Terminator games. Blame to developers.

What about lighting and shadows?
 
Dr. Combat Shotgun said:
Everyone seems to be so concerned about graphics... sigh...
Im more concerned about the story, or the whole writing-thing to be exact.
Given Oblivion I'm pretty sure that most people here assume that the writing will be about as good (ie crap).

Dr. Combat Shotgun said:
That whatever-its-name-was- storyengine that makes NPC:s to adjust to your way of playing the game makes me think they are just going for their famous generic-questgiver style of NPC-chars again, meaning you wont care shit about anyone you meet(unless theres plenty of loot to be had throught him).
Sounds exactly like the promises for Radiant AI, hell they even had a video showcasing how awesome it was yet the game was mysteriously different. So yeah, I'm expecting something pretty generically crappy as well.

Dr. Combat Shotgun said:
And level-scaling... fuck I hate that if not done carefully. Some things should be left unscaled, I can already see myself, level 1, slaying dragons at Skyrim so I wont get frustrated or something... rant rant rant
Level scaling can be fine if it has limits (upper and lower) and/or is non-linear, that way levels still matter. It's all about implementation.
 
Mettle said:
Candlejack said:
I still think this image look a bit weird:
http://media1.gameinformer.com/imag...im/TheElderScrollsVSkyrimMedia/Markarth01.jpg

Should there not be more shadow in there? Where is the sun coming from? Shouldn't the tower put a shadow somewhere? Like on the rock it's standing on?

I agree, the image strikes me as odd, neither the ledges and protrusions of the tower or the shrubbery to the right of the tower seems to project any shadows, and if the sun was in the middle of the sky it would. Seems the light is coming from "everywhere".
WOW!! :roll:
 
SmartCheetah said:
Euphoria is a way better physics engine than Havok. I have no idea why game developers still stick to it. Just look at GTA4 or RDR physics and compare it to any other title which uses Havok ragdolls. But in fallout games after Skyrim we would certainly see flying limbs so it doesn't matter too much.

I think Havok provides more than just character physics which could explain why. Must also be down to licensing, implementation, documentation, support, etc.
 
"You like lead, Dwarf?" cried Alabastair Rundgren, with keen eyes burning bright beneath the brim of his burgundy top hat. "Well, you've got it!"

With that, he firmly squeezed the of his dual flintlock pistols. A barrage of two heavy lead balls entered the young Dwarf's cranium, exploding it like a watermelon crushed beneath the tungsten-capped boot of a Half-Orc during the Dockers & Warfs district's "Melon-Mashing Mondays". Rundgren's cloak-clad compatriot, Monsieur Howard, turned to him and exclaimed: "I like that."
 
LinkPain said:
Similar to Gothic, 'course Gothic 4 failed miserably and not from graphics.

Yeah, F that noise. This is the real Gothic 4.

Lexx said:
Kind of like Risen uses parts of the Gothic 3 engine, but is 'new' / better.

And I can say Risen's engine is better all-around. I'm hopeful for Skyrim and would like to see it leap ahead of gamebryo, specifically in terms of animations and reliability. I think it'd be nice if they took some things from Fallout 3(BRANCHING DIALOGUE) and made it more suited for my tastes. If they ditched the wikipedia-entry dialogue and master-of-all-trades leveling, it'd be great. *touches penis while fantasizing*
 
Ahh yes Risen. Convinced a friend to try it out if he enjoyed Oblivion. A few days later we talked about it and told me he never realized how shitty Elderscroll games where.
 
Makagulfazel said:
And I can say Risen's engine is better all-around. I'm hopeful for Skyrim and would like to see it leap ahead of gamebryo, specifically in terms of animations and reliability. I think it'd be nice if they took some things from Fallout 3(BRANCHING DIALOGUE) and made it more suited for my tastes. If they ditched the wikipedia-entry dialogue and master-of-all-trades leveling, it'd be great. *touches penis while fantasizing*
That has nothing to do with gamebryo though which I am sure you know. What i would like to see is a leap ahead for Bethesdian animators/modelers. I mean while their visual department sure isnt without skill something seems to not work correctly for their animators. Or at least the people responsible for character creation because if I remember right one huge problem with both Oblivion and Fallout 3 is that males and females share almost the same animations and structure whish is simply dump (females and males have in general different shapes with bones, like the pelvic bone for example)
 
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