GameBanshee Fallout: New Vegas subsite launched

Hmm. In the original games, I wouldn't sacrifice two perks for three SPECIAL points. So I guess that having Intense Training doesn't mean that SPECIAL is much like in Fallout 3.

Living Anatomy (1 Rank)

Prerequisite: Medicine 70

Living Anatomy allows you to see the health and Damage Threshold of any target. It also gives you a +5% bonus to damage against humans and non-feral ghouls.
YAY!
Unstoppable Force (1 Rank)

Prerequisite: Melee Weapons 90, Strength 7

Your martial might is truly legendary. You do a large amount of additional damage through enemy blocks with all Melee Weapons and Unarmed attacks.
Requires just Melee Weapons, grants a bonus to Unarmed too? Well, nobody would take Melee Weapons and Unarmed. Wtf?

Also, either some perks are missing, or there are one perk for most levels after 22, and no perks for level 30. Which isn't necessarily a bad thing.
 
Blackened said:
Also, either some perks are missing, or there are one perk for most levels after 22, and no perks for level 30. Which isn't necessarily a bad thing.

It says "Coming soon" for level 30 perks.
 
Wow, finally a Fallout game has some good perks for energy weapons!

There's "plasma spaz", where you find plasma weapons so exciting that you fire them 10% faster. And the fact is, I DO find plasma weapons very exciting, so yeah, definately a perk for me.

There's "laser commander", which gives you extra damage and a high chance of criticals with all lasers.

But the best... MELTDOWN.

The actual perk description makes it sound like all energy weapon deaths will cause the harmful aura, but during the hour-long Best Buy video I saw a tip about it during a loading screen that explained that the aura of energy is when you "vaporise or melt an enemy with a laser or plasma weapon".

So yeah, that sounds pretty cool - when you get a critical and disintegrate an enemy with a glowing special effect, enemies standing nearby will be hurt as well. And the perk description says there can be a chain reaction... so I guess that if the harmful aura kills an enemy, they get disintegrated too, causing more harmful aura.

So if you use energy weapons against mobs of small weak creatures, a critical could vaporise the whole group!
 
I'm curious about the Miss Fortune perk. Has the exact same pre-requesites as Mysterious Stranger... is it just a female version? Though it says about turning the tables when it seems the odds are against you... so while Mysterious Stranger is completely random, I guess this is one that happens when you are low on health or just had a limb crippled or something.

I played Fallout 1 as a man, Fallout 2 as a woman, Fallout 3 as a man, so I'm thinking of playing a woman for New Vegas. I picked lady killer as a perk in Fallout 3 for the extra dialogue options, as seducing is always fun, and although I don't play pacifist I do prefer to avoid gratuitous killing.

But now there is the dilemna that it now has gay/lesbian versions. As a man playing a female character, do I choose the lesbian option just so that I get to chat up ladies? I rather enjoyed being able to use my womanly wiles on men in Fallout 2 though.

I wonder if the game will let the player choose BOTH and be bisexual, and get damage bonuses on both genders in combat. Gonna seduce my way through this game, regardless of gender or species! A female Captain Jack Harkness.
 
Intelligence seems quite useless...
4 is required for Comprehension and Educated (and non-Dumb dialogue).
5 if you want Retention or Pack Rat.
(Well, Computer Whiz requires 7, but it was, and likely will be, useless.)
So, with the low dependence of skill points on intelligence, I don't see much point in rising it above 5...
Maybe there will be some good level 30 perk, requiring high intelligence...
 
Which is good, because a high INT build was always better than anything else, imo.
 
Lexx said:
Which is good, because a high INT build was always better than anything else, imo.

Good, that rising intelligence above 5 is worse then rising any other stat?
Should have made the SP progression 5+int...
 
Blackfang said:
Lexx said:
Which is good, because a high INT build was always better than anything else, imo.

Good, that rising intelligence above 5 is worse then rising any other stat?
Should have made the SP progression 5+int...

I think his point was that Intelligence has often been an overpowering stat in Fallout and it's nice that it isn't for once. & I have to agree. In Fallout 1, 2, & 3 I always have Intelligence at 7 or more for the skill points. Maybe it's because I'm a sucker for converation skills and science (and I know that the combat is never so hard that lowering stregnth, perception, or agility would halt my progress), but even in ramping up weapon abilities intelligence always got me doing the damage that a higher perception or stregnth would eventually, so I nearly always spent points on it (unless I wanted dumb diologue).

So yeah, I think it has been overpowered, and having it scaled back this game should be a nice change. Maybe 5 INT will be part of most of by builds, just as 5 charisma/luck/(one or 2 of these 3: STR, PER, AGI) often was for me in previous games.
 
"I'm not sure how this will be formatted since I'm using Gamespot but I'll give it a go.Hopefully this makes sense. INT # is what your Intelligence is at in SPECIAL, then= to how many points you get for skills each level. INT 1=10.5 INT 2=11 INT 3=11.5 INT 4=12 INT 5=12.5 INT 6=13 INT 7=13.5 INT 8=14 INT 9=14.5 INT 10=15"

But int also affects all the skill checks for repair, science,medicine
 
All stats affect some skills.
All stats, except intellect, have some direct effect on combat (charisma - through your companions).
All stats, except intellect, have some good perks, associated with them, requiring them to be above 5.
So the SP rate is the only thing requiring high INT, and it is abysmal. (15 SP per point of int throughout entire game.)

There really is no good reason to raise INT above 5. Even better, to lower it to 4, IMO...
 
I pretty much always spec 9 points into intelligence for the skill points... might be a nice change to drop that down to 6-7 and put the points elsewhere.
 
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