The lives and times of Feargus Urguhart on GameBanshee.<blockquote>GB: As someone who has been directly involved with the Fallout franchise over the years, what is your honest opinion of Bethesda's version of Fallout 3? Given the game's design and the success it has enjoyed, do you think it will affect the way your team approaches Fallout: New Vegas?
Feargus: My honest opinion is that they chose the right direction. I could nitpick some of the game systems and how they did certain things, but they would really be nitpicks - and you would probably get a very similar list out of Todd Howard. I can say that I've really enjoyed playing Fallout 3 and the thing they absolutely NAILED was the feeling of actually being in the Wasteland. Ultimately, that is what Fallout is all about; it's about being in that world and running around in it and that's what Bethesda did with Fallout 3.
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GB: Of all the role-playing games you've worked on at Interplay and Obsidian, which would you say that you're most proud of being involved with and why?
Feargus: Ultimately, I think it really is Fallout, but for different reasons than may seem obvious. It was incredible to work on Fallout and I'm really proud of what we were able to do - and for the things that I personally did right (get the Hub working and the .223 pistol quest) and the things that I did wrong but learned from (the Turbo Plasma Rifle). What I'm really proud of is that Fallout seemed to really pave the way for all of the other RPGs that came out in the next four or five years. It seemed to set the stage and wet people's appetite for Baldur's Gates, Arcanum, Neverwinter Nights and Planescape: Torment.</blockquote>Thanks for the reminder, zag.
Feargus: My honest opinion is that they chose the right direction. I could nitpick some of the game systems and how they did certain things, but they would really be nitpicks - and you would probably get a very similar list out of Todd Howard. I can say that I've really enjoyed playing Fallout 3 and the thing they absolutely NAILED was the feeling of actually being in the Wasteland. Ultimately, that is what Fallout is all about; it's about being in that world and running around in it and that's what Bethesda did with Fallout 3.
(...)
GB: Of all the role-playing games you've worked on at Interplay and Obsidian, which would you say that you're most proud of being involved with and why?
Feargus: Ultimately, I think it really is Fallout, but for different reasons than may seem obvious. It was incredible to work on Fallout and I'm really proud of what we were able to do - and for the things that I personally did right (get the Hub working and the .223 pistol quest) and the things that I did wrong but learned from (the Turbo Plasma Rifle). What I'm really proud of is that Fallout seemed to really pave the way for all of the other RPGs that came out in the next four or five years. It seemed to set the stage and wet people's appetite for Baldur's Gates, Arcanum, Neverwinter Nights and Planescape: Torment.</blockquote>Thanks for the reminder, zag.