Another preview from down under.<blockquote>Just an aside - your father at one point shows you a bible passage set in a picture frame that your mother claimed as her favourite. It's from revelations, and it's worth repeating here: "And he said unto me, It is done. I am Alpha and Omega, the beginning and the end. I will give unto him that is a thirst of the fountain of the water of life freely." Prophetic indeed, and a glimpse at Bethesda's attempt to link casual first-time gamers with the lore of the Fallout series.</blockquote>Bible = Fallout lore? Otherwise, the preview is very informative.<blockquote>A point about the statistics here - although you may be able to choose a certain dialogue option or end result, thus shaping your character, the outcome is also driven by your attributes and skill level. For example, conversing with someone may prompt three possible dialogue options. Next to these may appear a percentage chance to succeed, so perhaps you'd like to convince someone to give you an object - your level of persuasion might only grant you a 25% chance of success, so you may find it better to choose a different option with a higher percentage. This allows your progression to be shaped on the fly through chance as well as choice.
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We've seen terminal hacking as a mini game in BioShock, and just like that title, hacking in Fallout 3 seemed a little basic. Essentially if you've played the old classic Mastermind you'll understand - you are presented with a table of words interspersed with random characters, and you need to type in whichever word on the list you think the password is. You have five attempts, and each failed attempt will tell you how many of the letters are in the right place. After the fifth failed attempt, you are locked out of the console and can only bypass it with a key, which must be found somewhere within the vault. This forms the basis of another mission, but it is necessary as without the ability to leave Vault 101 it'd be a short game.
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From here, we're shown a few saved games from later on in the story. First up is the introduction to Dogmeat, your faithful canine companion who has returned to assist you in your trek through the game. You meet Dogmeat by accident at a random stage early in the game (when and where is based on choices you have made up to this point) when his original master is set upon, and killed by Raiders. After defeating them, Dogmeat becomes loyal to you, and he can be tasked with various jobs such as fetching food or attacking enemies at range.</blockquote>And also an interview with Pete Hines on pages 3/4.<blockquote>Press: What do you say to all the fans out there that are concerned about the direction the franchise has taken?
Hines: Well two things really, firstly this is the next game we're doing after Oblivion, which obviously did very well for us, so we have our own expectations around stepping up our game, so to speak, and doing another game of hopefully better calibre than Oblivion. And secondly, we're huge fans of Fallout, we really took to that game, what it meant for gaming in general, and for people who played it. So we're very aware that this is a beloved franchise and a really important thing, and we have a lot of expectations in ourselves. We don't want to screw it up. This is what we think would make the best Fallout game.
Press: You didn't really look at a map in the game - how do you know where to go?
Hines: (Hines brings up Pip Boy 3000) There we go - this is what the world map looks like. This is every location in the game you can discover, it's enormous. What will happen is when you explore around the world you'll get map markers, given to you by NPCs. If you're familiar with Oblivion it works in very much the same way.</blockquote>Also included are scans of brochures the press gets from Bethesda.
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Link: Fallout 3 preview on Gameplanet.co.nz.
Spotted on F3:APNB.
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We've seen terminal hacking as a mini game in BioShock, and just like that title, hacking in Fallout 3 seemed a little basic. Essentially if you've played the old classic Mastermind you'll understand - you are presented with a table of words interspersed with random characters, and you need to type in whichever word on the list you think the password is. You have five attempts, and each failed attempt will tell you how many of the letters are in the right place. After the fifth failed attempt, you are locked out of the console and can only bypass it with a key, which must be found somewhere within the vault. This forms the basis of another mission, but it is necessary as without the ability to leave Vault 101 it'd be a short game.
(...)
From here, we're shown a few saved games from later on in the story. First up is the introduction to Dogmeat, your faithful canine companion who has returned to assist you in your trek through the game. You meet Dogmeat by accident at a random stage early in the game (when and where is based on choices you have made up to this point) when his original master is set upon, and killed by Raiders. After defeating them, Dogmeat becomes loyal to you, and he can be tasked with various jobs such as fetching food or attacking enemies at range.</blockquote>And also an interview with Pete Hines on pages 3/4.<blockquote>Press: What do you say to all the fans out there that are concerned about the direction the franchise has taken?
Hines: Well two things really, firstly this is the next game we're doing after Oblivion, which obviously did very well for us, so we have our own expectations around stepping up our game, so to speak, and doing another game of hopefully better calibre than Oblivion. And secondly, we're huge fans of Fallout, we really took to that game, what it meant for gaming in general, and for people who played it. So we're very aware that this is a beloved franchise and a really important thing, and we have a lot of expectations in ourselves. We don't want to screw it up. This is what we think would make the best Fallout game.
Press: You didn't really look at a map in the game - how do you know where to go?
Hines: (Hines brings up Pip Boy 3000) There we go - this is what the world map looks like. This is every location in the game you can discover, it's enormous. What will happen is when you explore around the world you'll get map markers, given to you by NPCs. If you're familiar with Oblivion it works in very much the same way.</blockquote>Also included are scans of brochures the press gets from Bethesda.
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Link: Fallout 3 preview on Gameplanet.co.nz.
Spotted on F3:APNB.