General Gaming Megathread: What are you playing?

That you had the patience to 100% a Ubisoft game is impressive. From what I've read they're filled with bloat and pointless collectibles.
Why do you play games that you don't enjoy? Routine or masochism?
I usually don't do 100% in Ubisoft games but i mostly enjoy valhalla and i want to see the ending of this quest chain. Sadly the challenges are boring and buggy :/
 
Currently playing Warhammer 40,000: Warpforge.

It's a CCG game from Everguild (devs of Warhammer Horus Heresy: Legions) that has been recently released from early access. It's for free, all content can be gained by simply playing the game. Currently has 10 WH40k factions playable, likely more to come in the future. Low system requirements, I play it on 13 years old laptop, can also be played from smartphone.

Trailer:


If you would also like to play, kindly put me in as your referrer, it will get both of us 2 free booster packs, my in game nickname same as here.
 
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Played Yakuza Kiwami 1 and 2 and moved on to the last game I owned Yakuza 0, love the series so far. I want to buy the other games and play them too but man I was soooooooooooooo close to finishing up my backlog and you know what those dildo's did? Put the entire series on sale on steam.

3, 4, 5 and 6 are 24 bucks.

I was soooooooooooooooo close to being done with the gaming backlog proper!
And they just had to go and do a sale where the rest of the series is piss cheap...

RIP me.
 
The things you experience in Helldivers 2.
The enclave - kopia.png
 
Got an hankering to replay Far Cry 2 since it's the only Far Cry game i actually like. Yes, i like the one with the malaria mechanic, weapons breaking and outposts resetting.

I think the reason i like it so much is because how much the game torments the player, and rising above it and preservering gives a great sense of satisfaction. And it's very fitting for the setting the story is in, you are in the middle of a war and there's constant fighting and death.

And the removal of that in the following Far Cry games is why i don't like them. They devolved into Skyrim with guns, these action games with light rpg elements that try their hardest to handhold and baby the player.
 
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Got an hankering to replay Far Cry 2 since it's the only Far Cry game i actually. Yes, i like the one with the malaria mechanic, weapons breaking and outposts resetting.

I think the reason i like it so much is because how much the game torments the player, and rising above it and preservering gives a great sense of satisfaction. And it's very fitting for the setting the story is in, you are in the middle of a war and there's constant fighting and death.

And the removal of that in the following Far Cry games is why i don't like them. They devolved into Skyrim with guns, these action games with light rpg elements that try their hardest to handhold and baby the player.
I need to play Far Cry 2.

I enjoyed Far Cry 3 and Far Cry 5- but I can't bring myself to play any other Far Cry games. They are so boring after like an hour or 2.
 
I've been obsessed with the Resident Evil series as of late.

Resident Evil (2002) is genuinely one of the best video games I have ever played. Hard contender for my favorite game of all time.
 
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I need to play Far Cry 2.

I enjoyed Far Cry 3 and Far Cry 5- but I can't bring myself to play any other Far Cry games. They are so boring after like an hour or 2.
Blood Dragon was great! I loved that. The first Far Cry was a good FPS from what I remember. There are some good modernisation mods for it on modb.com
 
I enjoyed Far Cry 3 and Far Cry 5- but I can't bring myself to play any other Far Cry games. They are so boring after like an hour or 2.
The fact that you can get so horribly overpowered in the games after the second one is why i get so bored with them. Even after getting upgraded guns in Far Cry 2 you are not casually mowing down dozens with ease and you don't have those broken takedown moves that turn the game into a complete joke.

Not to mention the AI is way better and way more aggressive in the second game, specially on the higher difficulties. They will flank you, hide really well as soon they know you are using a sniper rifle, throw grenades if you in a confined space to flush you out and so on. And in general they are just way more aggressive, they will not let up. In the games after that the AI is completely braindead and has no sense of self-preservation.

It even has the same fast travel method as Morrowind, you use actual in-game buses that move towards specific locations. You don't click a location and just teleport there.

You can tell with Far Cry 3 Ubisoft was very jealous of Skyrim and Call of Duty, it's why that game is riddled with those game's horrendous design choices like one click fast travel to any location and a perk system.
 
one click fast travel to any location
I've no qualms with one-click fast travel——provided that the developers account for impassable obstacles along the route, and for the effects of travel time on quests, timers, NPC dispositions, as well as expiring drug & spell effects. Also adjusting the frequency of random encounters to be commensurate with the distance traveled, and the level of population in the traversed areas.


*I've never seen such a game.
 
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The fact that you can get so horribly overpowered in the games after the second one is why i get so bored with them. Even after getting upgraded guns in Far Cry 2 you are not casually mowing down dozens with ease and you don't have those broken takedown moves that turn the game into a complete joke.

Not to mention the AI is way better and way more aggressive in the second game, specially on the higher difficulties. They will flank you, hide really well as soon they know you are using a sniper rifle, throw grenades if you in a confined space to flush you out and so on. And in general they are just way more aggressive, they will not let up. In the games after that the AI is completely braindead and has no sense of self-preservation.

It even has the same fast travel method as Morrowind, you use actual in-game buses that move towards specific locations. You don't click a location and just teleport there.

You can tell with Far Cry 3 Ubisoft was very jealous of Skyrim and Call of Duty, it's why that game is riddled with those game's horrendous design choices like one click fast travel to any location and a perk system.
Yeah, I absolutely agree.

Really the only reason I found value in Far Cry 5 is that I REALLY liked the setting of Montana with the backdrop of the Rocky mountains. It was genuinely very interesting what they did in the area. To be fair I have an obsession of the geography of the western US and I do really like westerns so it was kind of a perfect storm.

I found it way more interesting than a copy paste jungle for the 30th time.
 
I've no qualms with one-click fast travel——provided that the developers account for impassable obstacles along the route, and for the effects of travel time on quests, timers, NPC dispositions, as well as expiring drug & spell effects. Also adjusting the frequency of random encounters to be commensurate with the distance traveled, and the level of population in the traversed areas.


*I've never seen such a game.
I can agree somewhat. Personally I have always liked the Gothic style of world design, where the world is really small and packed to the brim with content, but with a paid fast travel system to the big hub cities. The size of an open world has a rather elastic marginal utility, since it just means empty sightseeing for the majority of it instead of enjoyable content.

But there are games that can do a large open world very well, so it's likely more that I just have a preference for smaller but denser world design.
 
The original Fallout overland map tracked the terrain underfoot while traveling. Travel speed was affected, and in the case of encounters (or just choosing to stop and explore), the game would use a terrain appropriate encounter map.

map2.gif


Alas this was lost in Fallout 2; perhaps they didn't even notice the feature in the first game.

It disappointed (me) that FO3 did not include the feature—despite having a full world map to use, instead of just the few static terrain maps, like the original.
 
Finally started playing the S.T.A.L.K.E.R series.

I started with Shadow of Chernobyl and I am loving it so far. I am really excited to continue playing it. The atmosphere is palpable and the soundtrack is fits the game perfectly. Gunplay is servicable, but really doesn't detract too much from the overall experience there. The Exploration is probably up there with the best of any game I have played. GSC knocked it out of the park, and I can't wait to play Clear Sky, Call of Pripyat, and Heart of Chernobyl.

I also graduated college and got a full time job as a Treasury Analyst. Life is pretty good so far! Merry Christmas and Happy New Years <3.
 
Oh and as to me I got some games on Steam Sale.

Dredge - Fantastic indie fisherman game with some lovecraftian elements.

Remnant - A soulslike, the problem with a soulslike is that either you have to be on par with DS 1 or you need to be really original and interesting on your own merits and Remnant's only solution was guns but nothing else in it was particularly well designed. REFUNDED

Battletech - Honestly, it does seem like it could have been interesting but it seems like such a slow burn of a game to 'get into' when it comes to the mechanics that I'd have to play past the refund period and, well, I could just buy something else instead so... REFUNDED

Planet Crafter - Boy oh boy do I love timewasting open world survival craft games, the difference here is that the world itself alters over time!

Lunacid - I love it when devs try to go for the PS1/PS2 era of graphical fidelity for their games but sadly the game is just boring, stale, clunky and uninteresting. It also feels like the devs wanted to appease 'their community' in a lot of ways so they injected a bunch of nonsensical immersion breaking stuff that destroys cohesion. REFUNDED

Nier: Automata - *smacks lips* Yo, listen, aight? I like big booty bitches and I'm not gonna pretend like I'm better than that. But also the game is interesting with its take on combat that is flipping around with its camera angles on the fly and it has some interesting philosophical narrative design to what it means to be human and existentialism.

I haven't gotten around to Threshold yet but I'mma start it today and see whether or not I'll refund it. Prolly gonna burn the money I got on refunds on something else while the winter sale is still going.
 
Finally started playing the S.T.A.L.K.E.R series.

I started with Shadow of Chernobyl and I am loving it so far. I am really excited to continue playing it. The atmosphere is palpable and the soundtrack is fits the game perfectly. Gunplay is servicable, but really doesn't detract too much from the overall experience there. The Exploration is probably up there with the best of any game I have played. GSC knocked it out of the park, and I can't wait to play Clear Sky, Call of Pripyat, and Heart of Chernobyl.

I also graduated college and got a full time job as a Treasury Analyst. Life is pretty good so far! Merry Christmas and Happy New Years <3.
Shadow of Chernobyl is the best in my opinion when it comes to atmosphere, mood, the initial exploration you have throughout the Zone, mystery, whatever else in that kind of category. Story is pretty fine too and it's easily the best story of the OG trilogy to me.
Clear Sky on a gameplay level will re-tool some things and improve gunplay and how you can repair and modify equipment. But I do not care for the story as much and I do not care for some of the changes to the AI and level design in the game. Personally, it is the weakest of the four official games so far. I like Clear Sky but it kind of feels like the Dark Souls II of the series in some ways, it aims for a lot of great ideas that either weren't implemented well or didn't get finished in time for release. Factions play a big part in the game and I'd probably have liked it more if I interacted with that feature more than what I did. Hope to see the newest entry get something like that eventually. Others do enjoy the game and more than the other ones, which also gives me a Dark Soul II vibe community-wise lol.
Call of Pripyat is like if they mostly fixed everything wrong with Clear Sky and I love it. I probably spent more time looting and hunting down sidejobs and artifacts in this one than any other. Some fans say Clear Sky does some things better than Call of Pripyat but from what I experienced, I didn't think so. The story here is very minimal overall, but there is one. I don't know if I'd say it was good or bad but it was just kind of like in the back of the picture for me while playing.

If the features and gameplay of Call of Pripyat, the story and mood of Shadow of Chernobyl, with the faction relations and features of Clear Sky and the map was fully fleshed out from all three games into one, you'd have very few fans upset about much. I think it's why big overhaul mods like CoC and Anomaly were so popular, they got close to doing these things. Though the nature of hardcore fans needing more challenge being implemented in mods will always bring some divisive opinions into the fray. Anomaly seemed pretty tunable from what I remember so if you didn't like how some feature was too challenging, you could turn it off. By default, that mod requires you loot and buy bolts and use them sparingly to check anomalies but I thought that was a bit silly so I had that off.

STALKER 2 was something I was very skeptical of. I wanted to pre-order the collector's edition but between the asking price and the rumors and drama surrounding the original plans and cancellation of STALKER 2 and GSC Game World I had no confidence that this new game would actually deliver anything worthwhile. The game releases and the A-Life that really makes the games unique is apparently not broken but gone. The devs claim the game had to release on the day it did and they cut it out but will be reimplementing it in future patches. Wait and see. Then a few weeks ago they dropped a huge patch fixing balance, bugs, and re-implementing A-Life into the game. I bought it that day to try it out. Very few performance issues despite being under the recommended hardware specifications, which was a relief based off the horror stories I had heard and read. The A-Life does seem to be functional on some level now but I hope they continue to improve it. It seems the band-aid fix they had in place for its exclusion is still somewhat present as I get seemingly random NPC spawns at points but it's nothing on the level of what people reported around the launch.

The story seems much more "hands-on" now and more personal than before. The cinematic moments don't feel bad but they do feel weird after playing so much of the OG trilogy and fan-made mods and pseudo-sequels. It's weird to think that this janky ass Ukrainian game is polished in a way that this works. But it does, there's what I can only describe as "mini-cinematic interactions" as in, some bunker doors and other interactions require you to lose control of everything while your character performs the action with animations that fit, but it feels seamless which is good.

My biggest complaints right now would be that A-Life 2.0 needs more fixes to make it feel more alive but it's serviceable and the game itself works well and is fun to play. The other complaint is how CRAZY the enemy AI can act. I played the originals on the highest "difficulty" because how difficulty worked in those games meant that the higher it was the less bullet-spongey both enemies and you were, essentially lowering it meant you took less damage but so did enemies. And I'm no stranger to STALKER games and their core gameplay designs so I picked Veteran. Well, holy fuck is it hard to not only spot enemies at a distance in the wild but they have little trouble tracking you and being consistently good with their aim. I had to turn it back down to the medium or normal mode and have enjoyed it far more. Grenades don't always land beside me but never are thrown in a way that feels incompetent, enemies still hit me very often with automatic fire and shotguns from far away but it hurts a hell of a lot less.
Otherwise, it's been more than what I initially felt skeptical about. New areas, old areas with the familiar old buildings and landscape but also with expanded areas that weren't there before is welcome. Garbage feels more like Garbage and is probably bigger than 2x of the original area, I haven't gone to the original area yet but I see it on the map. Cordon is mostly the same though which felt neat. I don't know if the mods Call of Chernobyl and Anomaly were wrong about how the map was interconnected or if the new GSC decided to change it up but now the map is one big open map but it seems like to get to the major areas, you still pass through more narrow passages (like the checkpoint at the end of Cordon is the only way in and out from what I saw, you can't entirely avoid it). Garbage is north of Cordon and the new starter zone (called Lesser Zone), it seems the Swamps from Clear Sky are to the East of Cordon, I had trouble figuring out where Truck Cemetery was but I think it's on the West of Garbage. Or, since I haven't actually been to these places, I could be completely wrong but they do look familiar based on the details I can find on the map. There's more than just the Lesser Zone as an additional zone to the map it seems.

New anomalies so far are welcome in my eyes besides the one I just discovered, fuck that one, annoying as hell lol. Not sure there's much way to counteract it besides being prepared to run.

There's also at least 2 planned DLCs that aren't the multiplayer update so hopefully those expand the map further (hopefully by fully tying the old zones in that aren't here) and introduce even more faction relations. I'm fine with old factions falling out of favor over time, doesn't really bother me but I'd like to interact with factions more. I see patches on people, mostly other Loners but have seen some unfamiliar ones. Bandits seem to not be a singular faction which is a good thing, I have Bandits who ask me to target other Bandits. It's like a bunch of sub-factions exist here and compete for control of Garbage. I've heard of a few different factions so far in STALKER 2 but am unsure how big or important some are.
Ward - One of the biggest factions so far I know of is the Ward, I did not align with them. Seems like a Duty met Military type thing which makes them more tolerable than Military and less tolerable than Duty.
SIRCAA - Another seemingly large and/or important faction but I think they are kind of the same thing as Ward, or that Ward is a branch of them. Don't know much yet but both seem to be government backed regardless.
IPSF - A name that comes up often and sounds government backed as well, often around similar conversations to SIRCAA and Ward. Unsure of the relation to much.
Brood - a Bandits sub-faction
Commissary - a Bandits sub-faction. Both of these I believe are funded by Freedom and Duty but I won't explain how or why here. Both of these are related to a main quest and a decision to be made but I have no idea if there is an official name of another third Bandit sub-faction like these two have.
Diggers - a sub-faction of maybe Bandits and Loners? They seem to be associated with Bandits and Bandit-dealings at the minimum if they aren't considered as such. I think they control an important location and maintain the peace there so they have to be somewhat important at least.
Noontide - I apparently met one member of this supposed faction, hope to hear more about them.
Spark - Seemingly small faction. I like them so far, don't know if I'll see much of them later or not.

Got a new SSD, time to download some games.


Edit: It's done.
View attachment 35674
Damn, you only downloaded two games that came out in 2024?
(I'm currently bitter about my total 2.5 TB of internal storage being nearly maxed out right now)
 
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