GIVE THAT BACK YOU LITTLE SHIT

Magnus

Water Chip? Been There, Done That
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One thing I found out is that you can punch them once, then end combat (just wait a turn). Hilariously, they know know you as the puncher, and flee whenever you come near, and nobody else will react. With Sulik with you, he will probably charge into battle, and beat them to death, again, with no penalty to you. A bit on the grim side though, but they are annoying
 
If you pickpocket them enough times they will say "Now we see the violence inherent in the system". Classy, Black Isle.
 
In the Fallout 2 Restoration Project you can help "Mom" set up an orphanage and reform the little bastards.
 
I know. I just found it funny that the one thing he steals is the most valuable item I have on me right now. Took me forever to get it back!

The orphanage is nice, but it makes Flick stop restocking, and he's one of the few merchants in the game who has Cat's Paw magazines.
 
Before I figured out how to "deal" with them, I'd always just run by and pray. I didn't know how it worked, so much as I realized I was being pickpocketed, so I never got my stolen stuff back, but for the most part I never lost anything major. But, once I figured out that this worked, I would always enter combat before walking into an establishment, run in with 1 AP remaining, then exit combat, and never get pickpocketed. Clear abuse of the game engine, sure, unlike the punching option, but I rather liked that.

Makes me wonder... if you have the RP installed and you get the Orphanage set up with Mom's help, BUT before you get that done you punch them to discourage them from robbing you, will they still flee on sight if you visit the Orphanage later? That would be tragic, yet amusing... XD
 
My first playthrough of Fallout 2 went horribly out of control because of that. I couldn't get back the same item, actually. Ended up getting pissed off and threw a grenade at the kid. I regret nothing. Of course, that destroyed the kid and the item and I spent the next hour of gametime with people after me so a restart was in order. Still hilarious, though. Reminds me of when I chased the kids around the subway level in Deus Ex with a flamethrower. I blame Little Lamplight, personally. Princess...*shudders*
 
Yes it was, but I can blame annoying children characters for anything. Even when it is temporally impossible. :razz:
 
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I like to attack these little buggers to show them what pyschos do to those foolish enough to pickpocket.
 
Man, being able to cause virtual children physical harm and NOT somehow turn out to be a sociopath who shoots up actual schools makes me all the more saddened at the state of games today. The same people who make comments like "Well, I can see where they're coming from; you shouldn't WANT to kill kids!" are saying things like "YAY! Dogmeat will be unkillable in Fallout 4! I'm SO happy!" Ugh... ignorant fools. Dogmeat was precious PRECISELY BECAUSE he could (and would) die in FO1. Being an unkillable badass dog isn't why we loved him. We loved him cause he was a crazy but loyal mutt who we couldn't dismiss, even if it was for his own safety, and we'd all cry when something finally got him.

Where was I? Oh yeah, I should be able to do WHATEVER I WANT to any virtual bastard who thinks he can pick my pockets, damnit!
 
On my first playthrough I got to the Den. When I found out the little brat had stolen from me, I figured "well, who is gonna miss this little piece of shit?" and killed him with my own hands. Then the whole town went crazy and killed me. Kids these days...
 
Until your lack of skill in handling explosives, combined with "getting lucky" and the kid's failing to loot you results in the bombs going off in your pockets... XD

Karma cam be a bitch!
 
You could just pocketpick the explosives onto the kid, they don't seem to mind if you try a few times.

"I'm TELLING ya kid, it's a fun toy!"

I guess they really are orphans, my mom always warned me not to take explosives from strangers.
 
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