@ Hardcore Fallout 1&2 Fan

I like Fallout NV much more than 3rd for a couple of reasons:

1) More immersive map. I just like it more, and the settlements are much nicer than in FO3 (no more "hello we're rural people and have no weapons or guards").

2) No level scaling of monsters outside of quests. Now you should consider where you go and sometimes look at signposts (if it says DO NOT ENTER, you should think twice...). In FO3 every monster scaled with your level, so you could roam around the map with a 10mm pistol on level 5.

3) New armor system. Some enemies (especially animals) have some real protection from bullets or lazers, so you should learn appropriate perks to defeat them effectively. Wildlife became more of a threat and less of a nuisanse.

4) New reputation/disguise system makes working for factions more interesting. Also there's a lot of factions now, not just old "a few".

5) I quite like the new crafting system. It just requires some mods to expand it and make it more accessible (unability to see recipes unless you're at a workbench is just one of a few problems with it).

There's more stuff to list. I just have to run now. All in all, with all the problems of Fallout3+ franchise, the game became better.
 
I'm loving New Vegas. Sure sure it's based of Fallout 3, but Obsidian has vastly improved upon the combat and challenge.

I also love the fact that the writing is vastly superior to Fallout 3's wish fulfillment story line about Daddy Neeson. I remember Emil, and Todd mentioning the reason for doing that style of story was because they had young kids.

The bigger voice cast is also nice, instead of having Craig Sechler doing nearly every male in the game save a few minor important ones.

The world is also better though out as well. No more Metro crawl #200 or finding random Power Station/Shack/Factory #40.

My biggest problem in FO3 was the shallow story, dull characters, and lazy voice acting as well as a host of other issues. Honestly the FPS element of FO3 was my least important concern. It just utterly failed in areas like story, C&C, writing, characters, and a believable world.
 
Falloutsurvivor said:
so i take it you guy consider New Vegas a true Fallout game :-)

More like "We're getting there" but I still would have preferred Van Buren/original Fallout 3.

While everything is much better than Bethesda's FO3, in general its still on a small scale compared to the more epic scale of Van Buren or the previous Fallout 1, 2, and even Tactics.

And while the FPS part has beens somewhat improved, its still not like the more RPG'ish gameplay of FO1 and 2.
 
Basically to sum it up. New Vegas is 'passable as a legitimate spin off'

Unlike FO3 which we have basically decided didn't happen storyline wise. (right?)
 
Eternal said:
Basically to sum it up. New Vegas is 'passable as a legitimate spin off'

Unlike FO3 which we have basically decided didn't happen storyline wise. (right?)

Pretty much, terrible storyline that was a rip off of Fallout 1 and 2 with factions/mutants transplanted with no good reason or explanation, other than that they are 'cool'.

The developments in that story also have no impact on the Fallout Universe whatsoever.
 
Im a massive FO1/2 fan and while I thought FO3 was an ok game it wasnt really a "Fallout" game as a lot of what made Fallout Fallout was lacking.

This is a definate improvement so far based on what Ive seen and played so far which is only about 5 hours though. Im not too bothered about the visuals and woody characters since when you think back to the originals the graphics were far far worse and much more basic since it was a long time ago.

What I always thought was a big part of Fallout was the amount of none combat stuff you could do in the game. FO3 was pretty much a pure combat game with a bit of other stuff thrown in and while I like combat it got a bit stale being a one trick pony. Some of my favourite places in FO2 were places like New Reno which had tons to do but very little of it was combat.

NV does seem to be returning to how FO was before but its still not quite there yet but then again its easy to look back with rose tinted glasses at the oringals so Im quite happy with this so far.
 
Pretty much, terrible storyline that was a rip off of Fallout 1 and 2 with factions/mutants transplanted with no good reason or explanation, other than that they are 'cool'.

Which is kinda depressing. I would have rather Riley's Rangers filled the role of the Brotherhood and the Talon Mercenaries fill the Enclaves role. With some fleshing out, both of these faction could have easily been interesting. I also wanna know just how the Brotherhood got to the East Coast. Surely they didn't walk? And if they did, why the hell did it take them 20 years? Lot's of stops I guess.

The developments in that story also have no impact on the Fallout Universe whatsoever.

Not to mention overly complicating the process of getting clean water. The story in FO3 was just flat out shallow. Rivet City seemed like it already had the tech to clean water.
 
sea said:
Gaddes said:
Not to mention overly complicating the process of getting clean water. The story in FO3 was just flat out shallow. Rivet City seemed like it already had the tech to clean water.
It gets better. They already say in the story that their water purification works on a small scale. Rather than mass producing purification units, your dad tries to set up a much larger purifier at the basin of a river so the water never flows anywhere else, sends you on a hairbrained quest to get a GECK, and gets us into a huge fight over the purifier with the Enclave because... uh, they're gonna press the "on" button instead of us. Bastards!

Yep. I remember that part as well. Megaton even has means of cleaning their water, which just makes the story of "Free clean water for all" even more pointless.

That's why I'm loving the story in New Vegas. It's very nicely written and pretty interesting.
 
Gaddes said:
Yep. I remember that part as well. Megaton even has means of cleaning their water, which just makes the story of "Free clean water for all" even more pointless.

YOU have the means to clean irradiated water. Right now. This minute. Using little more than what you would find in yours or your neigbours garden.
 
Innawerkz said:
Gaddes said:
Yep. I remember that part as well. Megaton even has means of cleaning their water, which just makes the story of "Free clean water for all" even more pointless.

YOU have the means to clean irradiated water. Right now. This minute. Using little more than what you would find in yours or your neigbours garden.

A flat football, a plantpot and a dead hooker?
 
As someone who thought F3 was "meh..." I am quite fond of New Vegas. It is absolutely superior to its predecessor in my opinion. I like the traits, I like the monsters, disguise and karma systems. The quests are much more interesting and there are few ways to solve 'em. The writing is very well done, you have to play the game to see how much it's improved since F3. As a Fallout and Fallout 2 fan I can really recommend New Vegas. Unlike F3, it actually feels like a Fallout game. It has it flaws but I reckon as long as you can see past them, you'll enjoy it. Remember to play it on Very Hard with Hardcore mode turned on otherwise I think it will prove to be too easy for you.
 
Im still annoyed at the current story types in FO3 and NV, in FO1 and 2 you had to leave your home to save your village/vault/friends/elders/ect... by any means possible, this did a few things for me

1) Made me feel like the city hero
2) I was out there for the city not just myself
3) I would rationalize killing a shop owner to get my first sub machine gun (or doing something else "evil") bc i had to do it to save my village... now in FO3 and NV, you do something mean you are just an asshole out for yourself.

FO3 story was "i miss my daddy"
FONV story starts "Revenge/ why did someone shoot me?"

both 3 and NV are narcissist story lines, that dont make me feel like the "Hero" just some guy doing what he wants to find the info he wants, which leaves the choices to be "The Punisher" or super timid "Ill help you, so i can be strong someday" or something in between, but never "My friends rely on me" hero type like what was in FO 1 and 2.
 
I think it's a very good Fallout game.
Although not a real RPG like 1 and 2, but a good game.

Played 15 hours so far and haven't seen Vegas yet, btw.
 
Humpsalot2 said:
both 3 and NV are narcissist story lines, that dont make me feel like the "Hero" just some guy doing what he wants to find the info he wants, which leaves the choices to be "The Punisher" or super timid "Ill help you, so i can be strong someday" or something in between, but never "My friends rely on me" hero type like what was in FO 1 and 2.

Caring wtf happened to you is not narcissistic, it's pretty goddamn natural and intuitive (if you've a spine). Anyway, so what if you're not a hero? You need to be a hero every time you play a game? Isn't it time for a diversion? Frankly, I think this is the perfect type of storyline because its far more ambiguous and doesn't force you to play "good guy" even if you'd rather play "bad guy" or "neutral guy". In this sense it is much more tuned to table-top RPG gaming.
 
Boy, I guess you would not have liked Van Buren's story either.

You would start out as a prisoner of a Pre War prison that is still running, having no idea how you got there or why you are locked up.

The place is suddenly blown up by some mysterious army guys, allowing you and dozens of other prisoners to escape, but in response triggers the prison's security robots that keep hunting you and the other prisoners down.

This leaves you in a situation in which you have to set your own goals.
First of all how to get rid of these robots that keep coming after you.
Secondly finding out who the mysterious soldier guys are that busted the prison and why they did this.

And during all of this you get involved in NCR politics like their failing expansion, their war with the BOS, and the other communities and factions around the region.

But rather than just saving your own home settlement instead you discover a conspiracy involving a deadly pre war plague and have to prevent a second nuclear holocaust or perhaps start it yourself.

Stuff like that beats the "You must leave the community in order to find a way to save it" storyline.
Really curious how FNV will develop.
 
The Dutch Ghost said:
Boy, I guess you would not have liked Van Buren's story either.

You would start out as a prisoner of a Pre War prison that is still running, having no idea how you got there or why you are locked up.

The place is suddenly blown up by some mysterious army guys, allowing you and dozens of other prisoners to escape, but in response triggers the prison's security robots that keep hunting you and the other prisoners down.

That sounds...pretty underwhelming to be quite honest.
 
it could be im just sick of the JRPG standard "ive lost my memory". Think that is a lazy way to start a game. Sometimes it ends up cool like in KOTOR 2, you playing the bad guy seemed to be the plan at the start for that story, instead of hmmmm lets say we have a character that lost his memory and go from there lazy bs.

Ya the being chased by robots does sound cool for VB. gotta go, class.
 
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