Heave Ho! Is It Worth Taking

DwayneGAnd

Look, Ma! Two Heads!
Heave Ho! increases velocity and thrown range of all weapons traveling in an arc (grenades, incinerators, fat man, grenade launchers, and grenade machineguns) by 50 percent. But is it actually worth taking?
 
If you have spare perks maybe. But most combat occurs at close ranges where the default ranges are just fine. I dont remember it increasing the velociy of mini nukes, but you almost never get to use mini nukes anyway.
 
Wow, over 40 different threads mostly about individual perks and other minor questions and a whole lot about general build questions. Wouldn't it be easier to just, y'know, play the game or at least read the wikis? Not that I want to discourage posting new threads about stuff that hasn't been covered before, but these are all kinda trivial and could have been bundled together in a single big "General Perks Questions" thread, couldn't it?
As for the question, no, it's kinda useless. Combat in NV is rather close range most of the time, anyway.
 
Heave Ho! increases velocity and thrown range of all weapons traveling in an arc (grenades, incinerators, fat man, grenade launchers, and grenade machineguns) by 50 percent. But is it actually worth taking?

No, pick a better perk.
 
Throwing Weapons, like in pretty much every game ever made, are terrible in New Vegas.
 
Throwing Weapons, like in pretty much every game ever made, are terrible in New Vegas.
Actually throwing weapons like knives, hatchets, spears, high tech axes from OWB, etc are pretty useful if you're a melee only character. Because they use the melee weapon skill and it is the only way a melee character has to reach some enemies in high places and stuff like that.
But FNV isn't shy on skill points so you can always invest some skill points in small guns or any other weapon skill to be able to shoot something anyway (I can even use a LMG without having invested any skill points in it and kill plenty of enemies with it, as to make things even easier all you have to do is pop a Steady and you will have no weapon spread).
But yeah, with a good melee skill throwing weapons (like the ones I mentioned) and the use of poison (which you can only use on melee/unarmed and throwing weapons) can be devastating, specially since throwing weapons are silent, so throw a poisoned weapon while hiding, hit and enemy and get yourself away from where you were still hiding, the enemy will not find you and die from the poison while looking for you, if it doesn't die just hit it with another poisoned weapon...
 
Unlike the turnbased games, you can basically kill anything with 0 skills with any weapon.

You get accuracy debuffs, but its not too bad, dakka is dakka.
 
How about you just fucking make a "general gameplay and build questions" thread because this is getting out of hand.
 
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