Humpsalot2
First time out of the vault

Trying to build a sneaky sniper/glass cannon player for hardcore mode on hard difficulty, who spends most time in vatts. I usually like charisma for speech options, but it didn't do much in FO 3.
I am having difficulty deciding.
So here is what i have so far:
40 Special points
37 used
3 remaining
Str- 5 (edit might + 2 here for antimatter sniper rifle, and get str implant to make it 8, which leaves me with 1 point remaining)
Per- 6
End-5
Char-1
Int-8
Agi-6
Luck-6 (edit might -1 here and hope to get luck implant for better criticals by lvl 16, or 18, and since ill usually get an automatic headshot crit from being hidden)
(edit: which would leave me with 2 more points to work with)
(also need to look at guide to see if quest perks like ant end/str (like in FO3) is offered)
Sniper needs 6 per 6 agi
Fallout 3 guide for agility says: "Agility affects your total number of Action points"
Game banshee, for FO: NV, for agility says: "Agility affects Action Point regeneration"
Would rather it be both, but i wonder which it actually is?
If perk is listed by number that is one that I am sure about, listed under number is ones i want. !!! denotes really want, ?? denotes may want, not sure.
Traits:
2 of these 3:
Good Natured
kamikaze- 10 action points -2 DT
Wild Wasteland-
2-
Intense training- into int most likely (giving 28 or 27 more skill points)
Heave, Ho??
black widow/lady killer/ect??
4- educated
6-
any untaken perk above or
cannibal
comprehension
rad child???
travel light
bloody mess for 5% more dmg??
demolition expert 20% dmg to explosives 3 ranks
HAND LOADER- unlocks ammo recipes, good for breaking down
the professional- 20% sneak dmg with pistols and submachines guns??
toughness? 3 DT
8-commando
or untaken perks above
Pack rat!!!!!!!!!!!
rad resistance???
Scrounger!!!!!!!!!!!!
strong back
stone wall end 6 str 6
10-
any untaken perk above or
finesse - 5% more crit !!!!!!!!!!!!!!!
math wrath- reduce ap cost by 10%!!!
miss forture (maybe with misterious stranger perk)??
mysterious stranger (maybe with miss fortune perk)??
nerd rage +15 DT if under 20% hp?
plasma spaz 10% less ap of plasma weapons (only)?
12- sniper
any untaken perk above or
life giver 30 hp 6 end needed??
pyromaniac- 50% more dmg with fire
14-
any untaken perk above or
center mass 15% more dmg on torso??
jury rigging, repair stuff with wider range of other stuff ??
16- action boy or better criticals
any untaken perk above or
BETTER CRITICALS!!!!!!!!!!!!
18- better criticals or actions boy
any untaken perk above
20-
any untaken perk above or
grim reapers sprint
solar powered- regain hp in sunlight 7 end needed
22-
any untaken perk above or
laser commando?? 15% more dmg and +10 crit chance with lazers
nuka chemist?
24
any untaken perk above
26
any untaken perk above or
nerves of steal? (unrecomended, but sounds good)
28
any untaken perk above or
rad absorption- lose 1 rad per 20?? End 7 needed
30
any untaken perk above or
or hidden perk
I am having difficulty deciding.
So here is what i have so far:
40 Special points
37 used
3 remaining
Str- 5 (edit might + 2 here for antimatter sniper rifle, and get str implant to make it 8, which leaves me with 1 point remaining)
Per- 6
End-5
Char-1
Int-8
Agi-6
Luck-6 (edit might -1 here and hope to get luck implant for better criticals by lvl 16, or 18, and since ill usually get an automatic headshot crit from being hidden)
(edit: which would leave me with 2 more points to work with)
(also need to look at guide to see if quest perks like ant end/str (like in FO3) is offered)
Sniper needs 6 per 6 agi
Fallout 3 guide for agility says: "Agility affects your total number of Action points"
Game banshee, for FO: NV, for agility says: "Agility affects Action Point regeneration"
Would rather it be both, but i wonder which it actually is?
If perk is listed by number that is one that I am sure about, listed under number is ones i want. !!! denotes really want, ?? denotes may want, not sure.
Traits:
2 of these 3:
Good Natured
kamikaze- 10 action points -2 DT
Wild Wasteland-
2-
Intense training- into int most likely (giving 28 or 27 more skill points)
Heave, Ho??
black widow/lady killer/ect??
4- educated
6-
any untaken perk above or
cannibal
comprehension
rad child???
travel light
bloody mess for 5% more dmg??
demolition expert 20% dmg to explosives 3 ranks
HAND LOADER- unlocks ammo recipes, good for breaking down
the professional- 20% sneak dmg with pistols and submachines guns??
toughness? 3 DT
8-commando
or untaken perks above
Pack rat!!!!!!!!!!!
rad resistance???
Scrounger!!!!!!!!!!!!
strong back
stone wall end 6 str 6
10-
any untaken perk above or
finesse - 5% more crit !!!!!!!!!!!!!!!
math wrath- reduce ap cost by 10%!!!
miss forture (maybe with misterious stranger perk)??
mysterious stranger (maybe with miss fortune perk)??
nerd rage +15 DT if under 20% hp?
plasma spaz 10% less ap of plasma weapons (only)?
12- sniper
any untaken perk above or
life giver 30 hp 6 end needed??
pyromaniac- 50% more dmg with fire
14-
any untaken perk above or
center mass 15% more dmg on torso??
jury rigging, repair stuff with wider range of other stuff ??
16- action boy or better criticals
any untaken perk above or
BETTER CRITICALS!!!!!!!!!!!!
18- better criticals or actions boy
any untaken perk above
20-
any untaken perk above or
grim reapers sprint
solar powered- regain hp in sunlight 7 end needed
22-
any untaken perk above or
laser commando?? 15% more dmg and +10 crit chance with lazers
nuka chemist?
24
any untaken perk above
26
any untaken perk above or
nerves of steal? (unrecomended, but sounds good)
28
any untaken perk above or
rad absorption- lose 1 rad per 20?? End 7 needed
30
any untaken perk above or
or hidden perk