How did you guys feel about the IRL weapons of Fallout 2?

How did you guys feel about the IRL weapons of Fallout 2?

  • I loved them!

  • Indifferent.

  • Didn’t fit completely but didn’t mind.

  • Hated them.


Results are only viewable after voting.
They were alright but yet they didn't fit Fallout aesthetic 100%. The time divergence that occured after WW2 would have changed a great many things and weapon designs one of them. Perhaps these "similar to real life" Fallout 2 guns should have been altered with slightly different designs and designations. Not a lot of change just enough to exemplify the differences in our time line from Fallout's. Instead of FN-FAL we would have FN-PAL that looked just a bit off from how it would look in our world.

Remember the goal of Fallout was to show us a "what if" in a different but similar world. When those two worlds come together wacky shit happens. We need to be in awe and melancholy while exploring a Fallout wasteland. But if it is OUR wasteland, things become boring and depressing.
 
They were alright but yet they didn't fit Fallout aesthetic 100%. The time divergence that occured after WW2 would have changed a great many things and weapon designs one of them. Perhaps these "similar to real life" Fallout 2 guns should have been altered with slightly different designs and designations. Not a lot of change just enough to exemplify the differences in our time line from Fallout's. Instead of FN-FAL we would have FN-PAL that looked just a bit off from how it would look in our world.

Remember the goal of Fallout was to show us a "what if" in a different but similar world. When those two worlds come together wacky shit happens. We need to be in awe and melancholy while exploring a Fallout wasteland. But if it is OUR wasteland, things become boring and depressing.
Hold up, just realized the FAL was created in the 50s too.
 
Hold up, just realized the FAL was created in the 50s too.
oof.
Well every other gun you listed was created circa 80's 90's but the H@K G11 was starting design in the sixties.
So EXCEPT Mr FAL the others should be slightly different but this is just my opinion.
 
oof.
Well every other gun you listed was created circa 80's 90's but the H@K G11 was starting design in the sixties.
So EXCEPT Mr FAL the others should be slightly different but this is just my opinion.
I can’t lie...I like the real world weapons a lot.
 
Caseless rounds in a sexy blocky body of a gun? It fits fallout alright. I just dont like the IDENTICAL world parallels (Not identical but you get my point). Just feels like a underhand Bethesda move to me. It just feels that the devs for Fallout 2 couldnt think up anything better to name their guns in a different universe? IDK

Guess I'm picking straws at this point.
 
I was talking about both actually. Notice instead of having 9MM pistols we have primarily the N99 10MM pistols. This is the M1911 of the Fallout universe.
Now for whatever reason Obsidian put a bunch of weapons from our world like the 9mm pistol and most notably the Assault Carbine. Now I have no idea why the Fallout devs and Tim Cain seem to like weapons from our world in their games. But call me a Bethesda fanboy all you want (I am actually not one) but I liked that there were odd similarities between our weapons and Fallout World weapons in Fallout 3 (wrong, hunting rifle is similar and assault rifle is similar to CoD rifle in the modern warfare game yada yada).

There was something "off" about each weapon in Fallout 3 even though some appeared quite similar to our real world ones.

I would like to have this "off" quality applied to any future fallout games.

Fallout 4 had this weird thing where bolts and actions were all on the left sides of the guns. I might be wrong here but I THINK that this is true. Nope not all the guns had left sided actions. It was weird and made me wonder why this was. Are the long dead people of Fallout mostly left handed?

Bethesda did a few things right. Mostly they were stains on Fallout's name but there were a FEW things we can give Bethesda credit for.
 
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Fallout aesthetics was always 40's/50's retrofuturism mixed with Art Deco, 80's post modernism and 80's punk (this last one probably because of the Mad Max influences).
So in my opinion, it draws influences from our world in the 80's too. They worked well enough in the classic games, so I don't think real weapons in Fallout feels out of place, I also don't think they are anything special either...

...Basically, I'm indifferent about them.
 
I'm fine with the idea that some things were always destined to turn out the same, it doesn't bother me.
 
To me Fallout strikes the right balance when it has literally retro weapons (i.e pre-Cold War) and near-future weapons with retrofuturistic design sensibilities (i.e the 12.7mm SMG, 10mm Pistol, .223 Pistol). "Modern weapons" strike neither the legitimately retro americana nor the strange retrofuture and ground the aesthetic in present day, which is not what Fallout is. It's a retrofuture.
 
Fallout is retarded now though so I want a 50 cal. If it comes down to more pipe weapons like in Fallout 4, or a 50 caliber machine gun mounted on your power armor like a turret, which would you want?
 
I mean things like the FN FAL, Pancor Jackhammer, H&K G11 or P90.

The G11 was pretty cool, but it should have not been a RL gun, but a similar fictional german caseless gun. Maybe with wood finish. It would also fit in perfectly with the other overpowered German gun in Fallout 2, the M72 gauss rifle.

The Pancor would actually fit in pretty well in Fallout, its just the aesthetic that is off. Needs more wooden finish, metal, that kinda stuff.

The P90 is funny because its actually not a real gun. The real P90 is larger, two-handed only and takes 5.7×28mm ammunition. Its also made by FN-Herstal and not by HK. I have no idea if they actually wanted to add the real gun, or

The FN-FAL would totally fit the aesthetic, except there's one significant issue: Its totally off the real despiction and was made by someone who clearly didn't know about guns. The real FN-FAL fires one hell of a round and can fire two or three-round bursts at best, the FO2 FN-FAL dumps half a mag in burst fire, the ammo has wussy modifiers and its generally a pretty weak gun. Realistically, it should have been a top-class small gun on the league of the Sniper Rifle and the Pancor. Its a trash gun instead.

Its also interesting that it has pretty rare ammo, which only gets plentiful by end-game cities. Makes me wonder if it was originally meant to be far stronger than despict.


To me Fallout strikes the right balance when it has literally retro weapons (i.e pre-Cold War) and near-future weapons with retrofuturistic design sensibilities (i.e the 12.7mm SMG, 10mm Pistol, .223 Pistol). "Modern weapons" strike neither the legitimately retro americana nor the strange retrofuture and ground the aesthetic in present day, which is not what Fallout is. It's a retrofuture.

Well said.

I think a few retro real-world weapons fit well in Fallout. Stuff like the M1991 in Honest Hearts, the AK47 and M2 Browning in FOT*, the Magnum Revolver in FO2, etc. Other stuff simply doesn't - like the Assault Carbine (ew), most of the FO2-FOT real-world guns, etc.

*I can't believe the other famous John Moses gun didn't show up in Honest Hearts. Even F76 has it. Josh plz.
 
The OG game had the Mauser 9mm, so its not as if the sequel's weapons are outliers, as the sequel also added fictional weapons.

The universe splits around the 50's, but only really with electronics, firearms are just mechanical devices with a bit of chemicals on top, having, say, an exact functioning MP5 in a fictional universe like 40k or Halo would be unlikely, but plausible.
 
I think I could relax my stance in that I think having a sparse few modern designs scattered around gives texture to the setting in that it makes it clear that the retrofuture isn't a total stasis that froze for a century. Much like real life, the technology and items that exist around aren't monolithically modern in aesthetic especially in rural areas.

Whilst I still think retro and retrofuturism should be the majority or priority, I think having a couple "modern" designs actually isn't too bad. Although I'd as the caveat you could make it further interesting by having alternative "modern designs", to suggest that the Fallout world has always been alternative in its history/style that even it's early 21st century look for weaponry was different in ways to ours, even if it was largely similar. Because it logically follows that the Fallout world wouldn't have looked like our own smartphone world then regressed to the vacuum tube art-deco tech of 2077
 
I think I could relax my stance in that I think having a sparse few modern designs scattered around gives texture to the setting in that it makes it clear that the retrofuture isn't a total stasis that froze for a century. Much like real life, the technology and items that exist around aren't monolithically modern in aesthetic especially in rural areas.

Whilst I still think retro and retrofuturism should be the majority or priority, I think having a couple "modern" designs actually isn't too bad. Although I'd as the caveat you could make it further interesting by having alternative "modern designs", to suggest that the Fallout world has always been alternative in its history/style that even it's early 21st century look for weaponry was different in ways to ours, even if it was largely similar. Because it logically follows that the Fallout world wouldn't have looked like our own smartphone world then regressed to the vacuum tube art-deco tech of 2077
So, which of the IRL Fallout 2 weapons do you think could fit, or what changes could be made to make them fit
 
So, which of the IRL Fallout 2 weapons do you think could fit, or what changes could be made to make them fit

I think a cool idea would be the weapons that IRL were one-offs or prototypes, like the Pancor Jackhammer or Walther WA 2000, would be ones that were adapted in the Fallout world. Drop ones commonplace to IRL modern weaponry like the P90 and embrace the obscure so as to bridge the idea of including late 20th/early 21st century "modern" weapons whilst still maintaining the alternative retrofuture.
 
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