It really depends on the character I want to play, but most of the time, I usually choose gifted (if we're talking F1/2); low str/end, mid perception/luck, high charisma/int/agi. In F3/NV, I do max intelligence/charisma, and then whatever else I think I need (int/cha is usually enough for me).
Atomkilla said:
Four Suited Jack said:
10 intelligence, everything else at 5.
The higher your intelligence the more skill points you can distribute when you level up, the more skill points you can distribute means the more powerful your character can be.
Not really.
Your character may have skills at max, but will lack in many aspects, such as hit points, carry weight, action points, resistance and so on.
That's a
real big non-issue in F3/NV, as you can simply pick Intense Training 10 times to raise all the other stats (and "Almost Perfect" later on). You will
always want to have max intelligence at the beginning if you're looking to min/max. Importance, for me, is broken down thusly (if we're talking F3/NV);
STR; Not important. This is about convenience, not necessity (unless you're melee).
PER; Slightly important, but easily done without if you play any FPS games. It's
only important if you want to use vats constantly, which, I think, makes the game not fun at all.
END; Again, this is about convenience. If you're like me, you'll aim to not be hit at all.
CHA; I like making characters that can talk their way out of everything, but it's not really required either, especially if you plan on just killing everyone/everything anyway.
INT; Already covered above.
AGI; Nearly worthless in F3/NV. Slight bonus to lockpick/sneak -more action points to spam not-fun-ez-mode-vats-system. In terms of importance, AGI in F3/NV is the complete opposite of AGI in F1/2.
LUK; Useful, but unless you want specific perks, there's no real reason to raise it past 5 - even 4 would be okay if you want that extra starter point for another stat.
I have roughly the same opinion for F1/2, except I place more importance on CHA (because the dialogue trees are "fuller" and more important) and INT (though not quite as much as F3/NV), and AGI/PER. I still take a low STR/END (Power Armor solves the low-strength problem), and LUK will rarely go past 5-6. I usually don't go past 9 for a stater stat since you can always get the implants for max stats. At some point in the game (usually the middle), if you were going to die, it's likely no amount of hit points would have saved you. Health becomes less important the farther you get since it's much more likely you'll get crit/insta-killed anyway. 4 END is the magic number for me in practically all the Fallout's.
I can actually only think of two places where END is more important than normal, and both are in Fallout 2;
[spoiler:6ecb904852]Sleeping with Mrs. Bishop (which is easily negated by Sexpert) and becoming a
good porn star.[/spoiler:6ecb904852]