How do YOU create a character?

LeABCGuy

First time out of the vault
I don't know if something like that already excist here, but how do you create your characters? I don't want to discuss about specific numbers from your SPECIAL or chosen your traits/tagged skill here, I want to talk about why you created your character the way you did.


Are your chosen Attributes and the Appearance of your characters related to yourself, did you created them with a specific role for them in mind (for example a diplomat), or did you just chose the most efficient gameplay-wise?
 
Depends.

I usually create characters on my first playthrougs based on myself, or at least partially based. But that's the first playthrough.

Later on, when I am familiar with the game, its system, or 'specific numbers', as you say, I create characters with some other purposes, other than just completing the game, that is. In other words, I create them so I can experience the game to its fullest, covering as many options as possible. Munchkining, as some may say. That numbers a great variety of characters, from pacifistic diplomats to mass murderers.

Exploiting and bringing the game to its limits for fun, you know?

Though in reality I rarely make exploits like this - it's kinda time consuming when there are other, yet-unexplored games to play.
 
Typically I base them on particular characters from movies or shows. Most recently I've been 'magnificent bastardizing' the Mojave with Gendo Ikari. Before that I had a run as Dr. Rusty Venture... need to fire him up again and take him to OWB. Ozzy Osborne was a fun one as well, trying to stay in as many forms of withdrawal as possible for most of the game and putting nothing into speech.
 
Whenever I play New Vegas I almost always make my character a hot chick. I pretty much just make the hottest chick I can and give her a bunch of endurance so I can get all the mods from the New Vegas Medical Clinic. My last playthrough of Fallout 2 I just made a character with lots of agility and intelligence.
 
I create my character according to a specific role.
The first character usually is a thief (or a thief/sniper/diplomat) that is the type/role I like most.
After that, I try many and very different variants, sometimes to better "explore" the game, sometimes only to make the game more funny and difficult.
 
10 intelligence, everything else at 5.

The higher your intelligence the more skill points you can distribute when you level up, the more skill points you can distribute means the more powerful your character can be.
 
Four Suited Jack said:
10 intelligence, everything else at 5.

The higher your intelligence the more skill points you can distribute when you level up, the more skill points you can distribute means the more powerful your character can be.

Not really.
Your character may have skills at max, but will lack in many aspects, such as hit points, carry weight, action points, resistance and so on.
 
I don't know about F3+ (never played them)...but luck shouldn't be underestimated. Two identical critters, one with luck 10, and the other with luck 1...well you know who's going to win. 8-)
 
It really depends on the character I want to play, but most of the time, I usually choose gifted (if we're talking F1/2); low str/end, mid perception/luck, high charisma/int/agi. In F3/NV, I do max intelligence/charisma, and then whatever else I think I need (int/cha is usually enough for me).

Atomkilla said:
Four Suited Jack said:
10 intelligence, everything else at 5.

The higher your intelligence the more skill points you can distribute when you level up, the more skill points you can distribute means the more powerful your character can be.

Not really.
Your character may have skills at max, but will lack in many aspects, such as hit points, carry weight, action points, resistance and so on.

That's a real big non-issue in F3/NV, as you can simply pick Intense Training 10 times to raise all the other stats (and "Almost Perfect" later on). You will always want to have max intelligence at the beginning if you're looking to min/max. Importance, for me, is broken down thusly (if we're talking F3/NV);

STR; Not important. This is about convenience, not necessity (unless you're melee).
PER; Slightly important, but easily done without if you play any FPS games. It's only important if you want to use vats constantly, which, I think, makes the game not fun at all.
END; Again, this is about convenience. If you're like me, you'll aim to not be hit at all.
CHA; I like making characters that can talk their way out of everything, but it's not really required either, especially if you plan on just killing everyone/everything anyway.
INT; Already covered above.
AGI; Nearly worthless in F3/NV. Slight bonus to lockpick/sneak -more action points to spam not-fun-ez-mode-vats-system. In terms of importance, AGI in F3/NV is the complete opposite of AGI in F1/2.
LUK; Useful, but unless you want specific perks, there's no real reason to raise it past 5 - even 4 would be okay if you want that extra starter point for another stat.

I have roughly the same opinion for F1/2, except I place more importance on CHA (because the dialogue trees are "fuller" and more important) and INT (though not quite as much as F3/NV), and AGI/PER. I still take a low STR/END (Power Armor solves the low-strength problem), and LUK will rarely go past 5-6. I usually don't go past 9 for a stater stat since you can always get the implants for max stats. At some point in the game (usually the middle), if you were going to die, it's likely no amount of hit points would have saved you. Health becomes less important the farther you get since it's much more likely you'll get crit/insta-killed anyway. 4 END is the magic number for me in practically all the Fallout's.

I can actually only think of two places where END is more important than normal, and both are in Fallout 2;

[spoiler:1c9106a8b9]Sleeping with Mrs. Bishop (which is easily negated by Sexpert) and becoming a good porn star.[/spoiler:1c9106a8b9]
 
Madae said:
It really depends on the character I want to play, but most of the time, I usually choose gifted (if we're talking F1/2); low str/end, mid perception/luck, high charisma/int/agi. In F3/NV, I do max intelligence/charisma, and then whatever else I think I need (int/cha is usually enough for me).

Atomkilla said:
Four Suited Jack said:
10 intelligence, everything else at 5.

The higher your intelligence the more skill points you can distribute when you level up, the more skill points you can distribute means the more powerful your character can be.

Not really.
Your character may have skills at max, but will lack in many aspects, such as hit points, carry weight, action points, resistance and so on.

That's a real big non-issue in F3/NV, as you can simply pick Intense Training 10 times to raise all the other stats (and "Almost Perfect" later on). You will always want to have max intelligence at the beginning if you're looking to min/max. Importance, for me, is broken down thusly (if we're talking F3/NV);

STR; Not important. This is about convenience, not necessity (unless you're melee).
PER; Slightly important, but easily done without if you play any FPS games. It's only important if you want to use vats constantly, which, I think, makes the game not fun at all.
END; Again, this is about convenience. If you're like me, you'll aim to not be hit at all.
CHA; I like making characters that can talk their way out of everything, but it's not really required either, especially if you plan on just killing everyone/everything anyway.
INT; Already covered above.
AGI; Nearly worthless in F3/NV. Slight bonus to lockpick/sneak -more action points to spam not-fun-ez-mode-vats-system. In terms of importance, AGI in F3/NV is the complete opposite of AGI in F1/2.
LUK; Useful, but unless you want specific perks, there's no real reason to raise it past 5 - even 4 would be okay if you want that extra starter point for another stat.

I have roughly the same opinion for F1/2, except I place more importance on CHA (because the dialogue trees are "fuller" and more important) and INT (though not quite as much as F3/NV), and AGI/PER. I still take a low STR/END (Power Armor solves the low-strength problem), and LUK will rarely go past 5-6. I usually don't go past 9 for a stater stat since you can always get the implants for max stats. At some point in the game (usually the middle), if you were going to die, it's likely no amount of hit points would have saved you. Health becomes less important the farther you get since it's much more likely you'll get crit/insta-killed anyway. 4 END is the magic number for me in practically all the Fallout's.

I can actually only think of two places where END is more important than normal, and both are in Fallout 2;

[spoiler:6ecb904852]Sleeping with Mrs. Bishop (which is easily negated by Sexpert) and becoming a good porn star.[/spoiler:6ecb904852]

I agree for the most part on your NV based stats, but with a few points of interest.

Perception. In NV perception only gives acces to a few perks and lets radar blips come up sooner. AFAIK it doesn't affect aiming or accuracy in VATS at all (which is mind boggling and nerfs PER in NV).
Luck. In NV, this still alters critical chance... that is very important for a non-sneak critical player, or really for most players that want those critical hits.

Other than that, I think you made good points. I usually put points in AGL because I enjoy VATS (and with mods it's not so overpowered), INT for the skill points, Luck for critical chance, and balance out the rest as you mentioned.


In F1/F2, I go for the Energy Weapons/High Crit late game powerhouse. In F1 that means Hardened PA and the Turbo Plasma Rifle with the Gatling Laser as crowd control/fun. In F2 that means APA with the same set up, maybe switch for the Pulse Rifle if I need too, though I feel with a high crit set up the Turbo PR does just fine. With Sniper and luck 10, you have a 100% critical chance anyway, so I sometimes go to the Oil Rig with the Gatling Laser.

My build is usually low STR/END/CHR (3-4), High PER/INT/LCK/AGL(8+ if possible). I usually go with Gifted (who doesn't?), and on occasion Finesse.
 
WastelandSet said:
I agree for the most part on your NV based stats, but with a few points of interest.

Perception. In NV perception only gives acces to a few perks and lets radar blips come up sooner. AFAIK it doesn't affect aiming or accuracy in VATS at all (which is mind boggling and nerfs PER in NV).
Luck. In NV, this still alters critical chance... that is very important for a non-sneak critical player, or really for most players that want those critical hits.

Other than that, I think you made good points. I usually put points in AGL because I enjoy VATS (and with mods it's not so overpowered), INT for the skill points, Luck for critical chance, and balance out the rest as you mentioned.


In F1/F2, I go for the Energy Weapons/High Crit late game powerhouse. In F1 that means Hardened PA and the Turbo Plasma Rifle with the Gatling Laser as crowd control/fun. In F2 that means APA with the same set up, maybe switch for the Pulse Rifle if I need too, though I feel with a high crit set up the Turbo PR does just fine. With Sniper and luck 10, you have a 100% critical chance anyway, so I sometimes go to the Oil Rig with the Gatling Laser.

My build is usually low STR/END/CHR (3-4), High PER/INT/LCK/AGL(8+ if possible). I usually go with Gifted (who doesn't?), and on occasion Finesse.

I'm of the mind that Sneak is, altogether, the most important skill in F3/NV (followed shortly by lockpick, speech and repair). I would not play a game without it. :) Plus, I like that opener crit. I suppose this is the reason why luck is not very important to me (minus requirements for certain perks, which sometimes matters to me).

Also, I don't know for sure if perception has any affect on VATS, but to me, assuming it doesn't make zero sense, so I assume it does. I would have to test it, and I would be sincerely surprised if it didn't affect it at all. I believe it does affect crosshair bloom, though (among the other things you mentioned) - but maybe that's just weapon skill.

And yeah, in F1/2, by the end of the game you're practically one-shotting everything anyway (if you went any guns route). The only real requirement to excel is a high weapon skill (then aim for the eyes) - perception just makes it a little bit easier in the beginning. And I suppose it also helps for finding traps, but there aren't to many of those. :)
 
Some reading on the perception mechanics in FO:3, which I feel is the same as the one used in NV.

http://www.nma-fallout.com/forum/viewtopic.php?t=46662&sid=cf876e9605abf2357a091ffe7b41604b

It's only basis is to modify energy weapons, explosives and the other derived stats, as well as a few skill checks and perks.

So, a per over 6 is basically useless in NV. (as far as I'm reading and am concerned).

There is a reason I'm replaying F2 with the RP and Weapons Redone... it's just a better game than the newer ones.
 
How do I create my character? I am always trying to end the game with better (= more exp/lvl/skills) statistics than at the end of the previous play, since I am doing screenshot every time I finish the game. It goes for F1/2/FT and even other games like Evil Island, Gothic series, H&D2, JA2, Revenant, Rage of Mages 2, SW:KotOR/KotOR2 and Vampire Bloodlines. I want to have some proof I've played the game.

For example, my F2 game finished on 20th of May, 2006:

fallout21.png


Awwww... old times of tagging Heavy Weapons and using Bozar. This might be the last time I've played F2 in czech.

and now Killap's Restoration Project finished on 21st of November, 2010:

fallout24.png


See? Even without the fact it's basically a mod there's a good progress.
 
I usually make characters the same as I do when posting on forums, I take a friend of mine or a historical figure, and then do what they would do/say
 
I'll usually do it similar to how I feel I'd translate to the game, but tweak a little bit to benefit the character better from what obstacles I think or know are in the game. Otherwise, I just screw around and see how I can either make it easier or harder on myself.
 
Hand to Hand... anything else is irrelevant.

Charisma - 1

Perception - 3 to 6(depends)

Luck - 1 to 6

I never have my Agility over 7.

Always try to max out Strength and Endurance.

Whatever is left over goes to Intelligence. anywhere from 5-9
 
Well, unlike most other people in this forum seem to be, I do not base my character on the "real" me.... I am just not that bad ass in real life. It is true, I just don't think that I could go head on, against 10 raiders on my own, with just a shotgun and a knife, and come out the winner and I actually studied (in real life) Aiki Jujitsu and Shin Kendo and I actually shoot firearms regularly... plus a background in tactical simulation/competition.

Instead, I "beef up" my character, based on the style I am going to play. If I am going to "run and gun" then I build my character more physically fit, with am emphasis on weapons skills. If I am going to play stealthy then I focus on that aspect for character building.

It is hard to play my real personality in a game simply because the programming isn't there and I am more "dimensional" than the game program will allow me to use in game... at least not in a console or PC only format, though a MMO might make it easier.
 
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