How Fallout:NV must change

Brother None

This ghoul has seen it all
Orderite
Leave it to OXM to jump on the opportunity to write a stupid list, on ways in which Fallout:NV has to improve on Fallout 3.<blockquote>3. Better Ending

Goes without saying but hey, let's say it anyway - New Vegas must have a better ending than Fallout 3 did. After battling your way through the wasteland, discovering what happened to your father and finally resolving the main plotline, you're rewarded with... some artwork slides. Huh?

It was a pretty poor reward for such a gargantuan effort and the ending was completely dwarfed by the scale of the final mission that proceeded it. It was a damp firework at the end of a rollercoaster experience and we're sure the ending will be given the justice it deserves for New Vegas.</blockquote>
 
How console gamers must change.....get a PC so we don't continue to have dumbed down games. Raise the bar kiddies!!! That list was certainly extensive...... :clap: bravo. Can I haz xbox ghame mag job? I need money.
 
The V.A.T.S. system worked well for the most part

No, no it didn't.

Story and dialogues will certainly be better, but the gameplay will still be the turd on the cake thanks to V.A.T.S. and the half-assed shooting mechanics.
 
At least VATS was better than the real time shooting Fallout 3 had. But that's not saying very much.
 
shihonage said:
Yeah VATS has to go. It was a jarring gameplay interruption and an immersion-breaker.
It doesn't need to go. It just needs to be unGodifed. Why do enemies only do like 10% damage to you while in VATS? Weak. That's pretty much a get out anything card instead of a tactical tool which could backfire on you if you step into more shit than you can handle at once which is what it should be. But here I go again expecting great changes....why do I continue to hope.....I mean we'll see what happens but I wouldn't be surprised.....I really wouldn't, if it retains all of F3s flaws (AKA 'gameplay' to some). If that's the case then I'll simply move on as I'm not expecting great changes anyway.
 
There are endless debates over Oblivion vs Fallout 3 and which game is better. Oblivion had the better setting! Fallout had better combat! Oblivion had better music! Fallout had better music!
as a bethesda music connoisseur my personal feelings on this are that while
 
1. Grenade Throwing

The V.A.T.S. system worked well for the most part, allowing you shoot at enemy's body parts or target their gun and then switch to standard FPS controls once your V.A.T.S. meter ran out. Although a little clunky, it never felt unreliable.

The exception to this rule was trying to use grenades. V.A.T.S. paid no attention to the environment you were in, which meant the arc of the grenade would be cut off by sandbags, barrels, debris, it would even ping harmlessly off the ceiling and walls. And forget about trying to use grenades without V.A.T.S. It was the one weak link in the combat system and we'd like to see it fixed up for New Vegas.
No, VATS was a decent idea with shitty execution (can't turn off slow-mo...really?) but the combat was nothing special at all and there is a hell of a lot more improvement than just grenades.

2. Less Isolation

There are endless debates over Oblivion vs Fallout 3 and which game is better. Oblivion had the better setting! Fallout had better combat! Oblivion had better music! Fallout had better music!

The argument goes on and on but one thing that can be agreed on is Fallout 3 is bleak. It is unforgivingly bleak at times, as you shoulder the woes of the world alone, with few friendly faces around to perk you up when things go bad. Arguably, that's part of the Fallout appeal, as it helps create a unique atmosphere - but is it necessary to make the game so relentlessly isolating?
You're not talking about isolation, you're talking about the game being devoid of intelligent (rather those with dialogue) NPCs.

3. Better Ending

Goes without saying but hey, let's say it anyway - New Vegas must have a better ending than Fallout 3 did. After battling your way through the wasteland, discovering what happened to your father and finally resolving the main plotline, you're rewarded with... some artwork slides. Huh?

It was a pretty poor reward for such a gargantuan effort and the ending was completely dwarfed by the scale of the final mission that proceeded it. It was a damp firework at the end of a rollercoaster experience and we're sure the ending will be given the justice it deserves for New Vegas.
The entire plot was shit, the ending was just the piece of corn to top it off with.

4. No 'Dead Quests'

Granted, it only ever really happened once in Fallout 3 but it was still incredibly annoying, as you realised you've just spent the last 30 hours doing the exact opposite to what this quest asked you do to. Which quest is it?

The Nuka Cola quest, of course. Having to find 30 Quantum Nuka Cola bottles would have been a lot easier if you hadn't been happily selling them off throughout the early stages of the game when you didn't know any better. It's the kind of quest that's hard to signpost without making it too obvious but some attention clearly needs to be paid to quests that required a certain amount of a limited item in the game world. Especially when the reward are blueprints for a weapon that requires - you guessed it - Quantum Nuka Cola bottles.
This wouldn't have been a problem had it actually used Fallout's barter system... Also NPCs sometimes glitched out and died so it happened more than just with that quest.

5. Stronger DLC

Operation Anchorage was combat focused and did win too many people over. The Pitt suffered from arguably the most botched launch to date. While there are clearly plus points to be found - both offered entirely new areas and The Pitt overcame its teething problems to shine as excellent DLC - there's room for improvement.

There's no word on whether Fallout: New Vegas will even support DLC at this stage but if it does, we'd much rather Bethesda's track record for Oblivion DLC rather than Fallout 3 DLC was the route taken.
First, Bethesda most likely will not be developing DLC for it. Second, Oblivion's track record is arguably worse being chalked full of microtransactions for crap like horse armor. NotN is was the only decent Oblivion DLC from what I hear, remember that Shivering Isles was an expansion. Face it, Bethesda blows at DLC.

What an amazingly shitty list. You failed to ask for stuff like less bugs, better writing throughout, better voiceacting, and better gameplay which includes: revamping SPECIAL so that there are different options by preventing you from maxing out every skill, improve gunplay, improve AI, improve quests, improve level design, improve fast travel, improve random encounters, replace Karma with reputation, etc.. You know, all that shit that was crappy in Fallout 3.
 
Kilus said:
At least VATS was better than the real time shooting Fallout 3 had. But that's not saying very much.

I agree, real time combat was shit. VATS actually makes it somewhat bearable.
 
maximaz said:
Kilus said:
At least VATS was better than the real time shooting Fallout 3 had. But that's not saying very much.

I agree, real time combat was shit. VATS actually makes it somewhat bearable.
F3s real time combat was pretty much the most pathetic thing I've ever had the misfortune to plod through. The weapons degrading like they are made of candle wax...the absurd angled shots (AKA cone of fire) which is attempting to simulate your "skill" with a certain weapon group but which mainly just makes you hate how crudely it is implemented instead of a far more elegant and realistic solution of making your sway/recoil more uncontrollable the less skilled you are. No beth chose the old 'cone of fire' done to the most ridiculous degree I've personally encountered in FPP game. The mismatch of your FFP view looking like you have a clear shot over a piece of cover yet finding your shots hitting an invisible collision barrier not matched up to the physical object you are firing over......no leaning of course (not even to look only).

The movement animations of FBLR. What about the diagonal positions? I used to play a little game called Red Orchestra which has diagonal animations as well and it is a budget game at that! *laugh* We'll see how Obsidian can improve upon things but I am expecting nothing in that department, though maybe I will be happily surprised and NV will improve upon things in a multifaceted way.......We'll see what the cut of Obsidians gib is. Maybe they are far more elite than I am expecting....Maybe this will be much more than just F3 transported to Las Vegas....we'll see I guess.
 
:facepalm:

I liked the dead quests in the originals, made for great replay value. It sucks being able to do everything all at once and means there's no point to even playing a second time.

Fallout 3 needed more isolation, not less. And the characters were way too friendly.. either they need to eliminate the voice-acting and go back to straight text (so WE can interpret whatever crappy writing they throw our way) or hire better actors. :|
 
Holocausto said:
maximaz said:
Kilus said:
At least VATS was better than the real time shooting Fallout 3 had. But that's not saying very much.

I agree, real time combat was shit. VATS actually makes it somewhat bearable.
F3s real time combat was pretty much the most pathetic thing I've ever had the misfortune to plod through. The weapons degrading like they are made of candle wax...the absurd angled shots (AKA cone of fire) which is attempting to simulate your "skill" with a certain weapon group but which mainly just makes you hate how crudely it is implemented instead of a far more elegant and realistic solution of making your sway/recoil more uncontrollable the less skilled you are. No beth chose the old 'cone of fire' done to the most ridiculous degree I've personally encountered in FPP game. The mismatch of your FFP view looking like you have a clear shot over a piece of cover yet finding your shots hitting an invisible collision barrier not matched up to the physical object you are firing over......no leaning of course (not even to look only).

They should've *at least* copied Deus Ex's system where the reticle takes less time to focus as your skill increases, leading to more accurate shots.

Ideally, firearms skill should also encompass the other things you describe - recoil control and shot recovery, firing accuracy while moving, accuracy while shooting from the hip, and perhaps even reloading speed.
 
A fairly uninspired list yeah.

That grenade "feature" was actually kinda amusing. A little incidental faliability in an otherwise infaliable system. Sure it's game engine mechanic based flaw, but I've seen attempts at justifying worse examples.
 
Holocausto said:
How console gamers must change.....get a PC so we don't continue to have dumbed down games. Raise the bar kiddies!!! That list was certainly extensive...... :clap: bravo. Can I haz xbox ghame mag job? I need money.

ITT: PC Elitism.

-----------------

Anyways, no what needs to happen is that they need to realize that some games should not be designed to be on both console and PC they are two very different beasts, each with their own strong suit and weaknesses (for massive damage). FO3 tried to be a console FPS and a PC RPG and failed at both fronts.

There is nothing wrong with consoles or console gamers, and there is nothing wrong with PC or PC gamers, both have elitist jerks who think they are better than the other, and both have amazing games and terrible games.
 
Eternal said:
Holocausto said:
How console gamers must change.....get a PC so we don't continue to have dumbed down games. Raise the bar kiddies!!! That list was certainly extensive...... :clap: bravo. Can I haz xbox ghame mag job? I need money.

ITT: PC Elitism.

-----------------

Anyways, no what needs to happen is that they need to realize that some games should not be designed to be on both console and PC they are two very different beasts, each with their own strong suit and weaknesses (for massive damage). FO3 tried to be a console FPS and a PC RPG and failed at both fronts.

There is nothing wrong with consoles or console gamers, and there is nothing wrong with PC or PC gamers, both have elitist jerks who think they are better than the other, and both have amazing games and terrible games.

Many cos nowadays don't make games exclusively FOR the PC anymore. Are they going to make 2 (or 3 separate independent versions for the PC & 2 different consoles?) not likely. So PC gamers get limited. If I still wanted to play console games I'd get a console but I don't. *eh* futile...
 
UncannyGarlic said:
.... You failed to ask for stuff like less bugs, better writing throughout, better voiceacting, and better gameplay which includes: revamping SPECIAL so that there are different options by preventing you from maxing out every skill, improve gunplay, improve AI, improve quests, improve level design, improve fast travel, improve random encounters, replace Karma with reputation, etc.. You know, all that shit that was crappy in Fallout 3.

Let me answer to that by quoting the article:
OXM said:
....No, the real work is in making a game that's even better than Fallout 3.....
 
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