How many characters to have in party and leveling.

Jabbapop

Still Mildly Glowing
i usually try to constrain my active party to as few members as possible, while the rest stay at the Brotherhood bunkers. Is this bad for leveling up? For example, if i keep the same 3 people in my party, will the ones that arent active just stay at their low stats? can i add more party members and just leave them to the edge of the map out of the fire and have them gain xp?
 
That's right, they have to be with you for them to level up. Not just on the screen either (even though they join to fight with you) - in the team.
 
I've read, and i may be wrong here, that even tho they do not level unless they are with you as red said, when you do pick them up again later, say you are level 10 and they are still stuck at lvl 2, as soon as they rejoin your party, they auto level up to your level, and the computer auto picks thier traits up to that point, isn't that why people sudgest/say they usually like to play with characters they get earlier rather than later, because they don't have to swap them out and can fully customise them themselves?
 
Wait... sorry, this is FOT, not FO1/2. I have no idea how it works in FO:T (and my guess would go that it works as firecrack mentioned not that that my guess actually means anything).

Sorry for the confusion caused - albeit I offer no warranties with any of my advice :P
 
Hmm... I played FOT at mission 10. At bunker 3, after I finished springfield, I noticed the recruits leveling up with me. I seem they received an equal number of exp, and they're still not chosen their Perks and skill points yet (other than their starting perks). But after I chose some of them to leveling up, the rest changed back to their initial exp. Quite strange.... my game are 1.27
 
from my understanding, it oesnt matter how many people are in your party. In fact, if you recruit every character into yoru party atleast once, they will level up with you no matter how many people are in your party. You can have every recruit at lvl 20+ by the end of the game. I have not tested this. If you have had a char out of the recruitment pool, you can shoose their perks/skills even if they were not with you when they leveled.
 
slicer17 said:
In fact, if you recruit every character into yoru party atleast once, they will level up with you no matter how many people are in your party.

This is pretty important to remember. After every mission you need to hit the recruit pool and rotate all the newbs through your squad. You also get a chance to pick their perqs and spend their points, if they've leveled up. If you put a recruit back in the pool without choosing the perq, the computer will probably choose one for you. And you don't want that! The computer doesn't spend the skill points, so you can wait on that to see what you need most.
 
0rganism said:
If you put a recruit back in the pool without choosing the perq, the computer will probably choose one for you. And you don't want that! The computer doesn't spend the skill points, so you can wait on that to see what you need most.
The thing to be aware of is that sometimes the computer changes perks that you have already picked. I hate it when you re-hire a recruit, only to find that the carefully picked perks you had on them have been replaced with random ones.
 
sometimes the computer changes perks that you have already picked

It hasn't happened to me yet, but I'd consider that legitimate grounds for summary use of the character editor.
 
ive never played the game in anything but 1.27, and i have never gotten any game killing bugs except, one time, i got trapped behind robot corpses. But hey, only happened once.

This is a very silly aspect of the game though, i mean, if only 1 soldier goes out to do a mission, shouldnt he level up more? I really wish a solo game was more viable....
 
slicer17 said:
In fact, if you recruit every character into yoru party atleast once, they will level up with you no matter how many people are in your party. You can have every recruit at lvl 20+ by the end of the game.
It's been a while since I played but, it doesn't exactly work like that, if you've returned recruits to the pool then when you first return to a bunker sometimes you'll hear the level up sound and when you go to the recruit master some of the returned recruits will have levelled up as well. IIRC what happens is those recruits will be given the same amount of experience points that your squad just earned, if this is enough points to advance them to the next level then you can swap them out with your current squad and assign their points and perks. As far as I remember you could only do this with 5 recruits at a time, as thinking about it once you've closed the recruit master's screen you lose the chance to level up any of the other recruits.

If you don't level these recruits when you get back to the bunker or once you visit the recruit master you'll forfeit the extra experience points and they won't have levelled the next time you take a dip in the recruit pool. I can't ever remember the perks being changed or automatically assigned, at least not with the 1.27 patch, what someone might be thinking of is a couple of special encounters where you get the option to pick up a celebrity recruit, their stats are different between the version recruitable on the special encounter maps and the version available in the recruit pool.

slicer17 said:
This is a very silly aspect of the game though, i mean, if only 1 soldier goes out to do a mission, shouldnt he level up more? I really wish a solo game was more viable....
To assign these bonus points is optional, the way I look at it yours is not the only Brotherhood business happening, and they've earned some experience in other coinciding missions. :wink:
 
As far as I remember you could only do this with 5 recruits at a time, as thinking about it once you've closed the recruit master's screen you lose the chance to level up any of the other recruits.

I think, once you rotate the recruit into your party, the experience gain becomes permanent. So if you just sweep through the entire recruit pool after every mission (you only need one open slot to do this) everyone keeps their XP. But you have to do this the first time you visit the recruit master after a mission! Then, you can pick out the ones you're interested in, and level them at your leisure.

It's kind of a bizarre system, but it keeps everyone viable into the endgame.
 
You've got to close down the recruit master interface to assign the skill points, and pick perks etc and the way I remember it once you've closed the RM panel any recruit that you haven't taken loses their bonus points. So I used to level up the squad I was using and then swap them out entirely for recruits that had levelled while still in the pool, and once I'd adjusted them return them to the pool and take back my main squad (or choose new people).

Even if I'd had every recruit, available in the pool, in my squad at some point they didn't all level up at the same time.
 
The recruits can't lose their levels if you rotate them through, the way I remember it. I'll go back and check a few post-mission bunker saves to be sure. Different ones do seem to gain experience at different rates, but that could just be the result of different starting XP and rank and maybe if any of them have "swift learner" perks. Also I remember that any recruits in the pool who were more experienced than your main character didn't gain any experience from your missions at all. So what could make a difference in XP is if you gained enough experience to "overtake" some of the others during a mission, they wouldn't start improving until after you passed them.
 
0rganism said:
The recruits can't lose their levels if you rotate them through, the way I remember it.
What I mean is, if once you've finished a mission and levelled up your squad and then return to the bunker and open up the recruit pool. Then say you had 6 squad members in the pool who also gained enough experience to level up, you can only rotate 5 at a go and once you've closed down the recruit master interface to level those 5 the sixth recruit no longer will no longer have any skill points to assign when you open up the recruit pool again.

Well that's the way I remember it.

PS the swift learner perk is broken.
 
IIRC the swiftlearner perk is fixed, but even 15% (3) is not gonna give you an extra level by the end. Tough guy is worth 3 extra though. (Lvl 27 by end)
 
I dont need more than 2 really.. Atleast not yet..
If I get more, it will just get a big damn mess..
Its me, (Heavy Gunner), a Sniper (Long range), and A Combat Medic .. works Awesome!= )
 
Back
Top