I had an itch to play Fallout 2 again, and realized GOG/Steam no longer have a Mac-version, because of Bethesda publishing decisions. So I tried to run it in Wine, which works out of the gate, but unplayably slow.
I have never used Wine before, so a few hairpulling hours later, the following works. Tested in El Capitan.
1) In the preferences of XQUARTZ, choose 256 colors. (Needs to be done in xorg.conf if on Linux?).
2) Make an override for library ddraw in winecfg, edit and choose load order Native. ddraw does not show up in the dropdown menu, you have to manually type it in.
3) In ddraw.ini, set Mode to 4 (dx9 fullscreen) and GPUBlt=2. (Game is unplayably slow for me in Mode 0, but without GPUBlt=2, DX9 will not work on my configuration).
4) Set libraries d3dx9_24 through d3dx9_42 to override Native in winecfg, as in step 2. These show up in the dropdown menu. (Not sure if this is needed).
Questions:
a) Do you think step 4 is needed?
b) This is beyond the scope of this forum, but the above changes also work to make Restoration Project 2 playable. Do you think the mod will play fine under these settings?
I have never used Wine before, so a few hairpulling hours later, the following works. Tested in El Capitan.
1) In the preferences of XQUARTZ, choose 256 colors. (Needs to be done in xorg.conf if on Linux?).
2) Make an override for library ddraw in winecfg, edit and choose load order Native. ddraw does not show up in the dropdown menu, you have to manually type it in.
3) In ddraw.ini, set Mode to 4 (dx9 fullscreen) and GPUBlt=2. (Game is unplayably slow for me in Mode 0, but without GPUBlt=2, DX9 will not work on my configuration).
4) Set libraries d3dx9_24 through d3dx9_42 to override Native in winecfg, as in step 2. These show up in the dropdown menu. (Not sure if this is needed).
Questions:
a) Do you think step 4 is needed?
b) This is beyond the scope of this forum, but the above changes also work to make Restoration Project 2 playable. Do you think the mod will play fine under these settings?