How to mod level progression speed in 10 minutes

phobos2077

Vault Dweller
Modder
How to slow down level progression in 10 minutes

Ever though that levels progress too fast? Not enough challenge in late game? Well look no further, because for a long time there was a rarely mentioned setting in Sfall's ddraw.ini: XPTable. It allows you to change experience requirement for each level. The only problem is that you need to type in comma-separated list of all the numbers.

So I've created a spreadsheet (instructions inside). You can change base multiplier (1000) to whatever you want and the list for XPTable setting will be generated for you. For example, set to 1500 to make progression 50% slower (and game harder).

Also I've created a tiny mod specifically for my rebalance, which globally changes the experience gained for kills (and doesn't affect EXP for quests, exploration, etc.). It's pretty standalone, so If anyone wants it, I can post the sources (the only reference to my main mod is the ini file from which multiplier value is taken).
 
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Also I've created a tiny mod specifically for my rebalance, which globally changes the experience gained for kills (and doesn't affect EXP for quests, exploration, etc.). It's pretty standalone, so If anyone wants it, I can post the sources (the only reference to my main mod is the ini file from which multiplier value is taken).

Combat xp allocation has really started bothering me in FO2 because I've begun to base a lot of stats off of it in my mod. It seems really arbitrary in places. What does your mod do exactly?
 
Also I've created a tiny mod specifically for my rebalance, which globally changes the experience gained for kills (and doesn't affect EXP for quests, exploration, etc.). It's pretty standalone, so If anyone wants it, I can post the sources (the only reference to my main mod is the ini file from which multiplier value is taken).

Combat xp allocation has really started bothering me in FO2 because I've begun to base a lot of stats off of it in my mod. It seems really arbitrary in places. What does your mod do exactly?

Loops over all critter prototypes and multiplies the kill XP reward, as simple as that. Seems like you are doing massively more complex stuff in your mod :)
 
Are you talking about this?

;Uncomment and set to a comma delimited list of numbers to use a custom xp table.;Players level is capped once the highest specified level is reached
;XPTable=50,100,200

So to change this, I have to change those numbers 50,100,200 but have to type out numbers going all the way to level 99?
 
So to change this, I have to change those numbers 50,100,200 but have to type out numbers going all the way to level 99?

Yes, this is exactly why I created the spreadsheet, so you don't have to do it manually :)
 
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