I just love exploding 210-year-old atomic automobiles

Fowler

Sedentary
I just also have to love how fusion cores can power a building for 210 years but they are sucked dry in a day or so being used in power armour.
 
First mod: Fusion-Cores have indefinite power; and PA suits (and salvageable parts) become rare as hen's teeth.
 
I think they could have pulled off that whole fusion-core thing: Now I'm not entirely sure how long the internal reactors in the T-51 were supposed to last (100 years or a thousand years?), but consider that their lifetime would be 100 years, so they'd have run out by the time of Fallout 4. So the wasteland tinkerers modify the suits to use other types of power sources, i.e. fusion cores.
Now add different power armour frames with different "fuel economics" and so on, maybe delve into the power armour greaser thing some more (more people using and modding PAs. Those things are really good for loadlifting and so on, why not show that some more besides that one BoS Proctor?) and it could have all been a very interesting part of the game and a nice development of the lore, I think. But no, it's half-arsed like everything else.
 
It's also pretty stupid that they removed Condition from all guns and armor except Power Armor. Your Vault suit can take all the bullets in the universe and it won't get damage, but your Power Armor and the Power Armor for your enemies gets hit a few times with a Sledgehammer and that part just flies off. Makes you wonder why the Military even bothered with such a ridiculously Power Consuming fragile hunk of junk.
 

What does this mean? >> "and 10% of normal for action point usage"

Does the fusion core get drained for AP use in the regular game? (Isn't that like draining the core for pulling the trigger at a different cost than draining the core for pulling the trigger?) ~APs are supposed to equate to time... effectively they are just the seconds of an action seen (by the player only) at a slower speed; and this seems like they are costing more energy than regular actions, when they are but themselves regular actions.
 
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What does this mean? >> "and 10% of normal for action point usage"

Does the fusion core get drained for AP use in the regular game? (Isn't that like draining the core for pulling the trigger at a different cost than draining the core for pulling the trigger?) ~APs are supposed to equate to time... effectively they are just the seconds of an action seen (by the player only) at a slower speed; and this seems like they are costing more energy than regular actions, when they are but themselves regular actions.

Yes, apparently it drains faster in VATS and while sprinting and so on.
 
I want to know how a plate from my power armor only lasts a couple shots and take AAA batteries? Why didn't they just call it paper mache armor instead?
 
I guess it would have made more sense if the damage to the power armor was more about the smaller parts and electronics, forcing the player to repair and replace the chips, and servomotors where damage means that you walk and run slower, loosing the strength advantage and so on. It doesn kinda feel strange that a vault suit takes no damage while a power armor is loosing it's parts after a few shots.

Mods will fix it I guess ...
 
What about the exploding cars?
They explode in my game like a domino effect, makes me think i'm playing GTA when that happens. A lot of those cars look almost brand new with a few missing tires. Tell me why around 210 years later people still walk everywhere instead of using vehicles? Primitives.
 
The weirder thing about those cars is that when you scrap them you just get a few units of steel.... Like I didn't get a fusion reactor from it? Pretty sure a Car has more steel than I can carry on my back pack....
 
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