I think Nuka World and Far Harbor were quite good.

Er... Nah. It sounds like it'd be a decent FPS or tactical spin-off but I don't think obsidian would be the choice company for such a game...
Why not? The point isn't that 'evil' wasn't ever done in RPGs. What I hate is that 90% of the time evil is kicking the dog in RPGs or just killing someone. What I am missing is evil with a purpose. Most people aren't psychos. So why do games usually only portray those?
It would be a very interesting change in my opinion. But it would require very good writing to make the choices believable. And I think Obsidian is capable of doing it.
Knights of the Republic 2, had some of the most interesting villains in a Star Wars setting in my opinion. Playing something similar to that, would be awesome.

If there is a Fallout spin-off where you get to play a character more inclined to evil, I hope that such a game actually acknowledges the many levels of evil like playground bully to Doctor Presper (That's for you Van Buren remembering folks). The first thing that has to be acknowledged though is that your gang does not seem themselves as raiders but merely people trying to scrape a living through the easiest means.
Well, all you have to do, is to make it like in real life. The easier choice.

It would imagine that in a setting like Fallout, it is much easier to take away something, then to create it on you own. So in other words, being good should be an option of course, but it should be fucking difficult! So that the player should put some effort in to it. And sometimes the 100% good decision, should put him at a severe disadvantage.
 
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Why not? The point isn't that 'evil' wasn't ever done in RPGs. What I hate is that 90% of the time evil is kicking the dog in RPGs or just killing someone. What I am missing is evil with a purpose. Most people aren't psychos. So why do games usually only portray those?
It would be a very interesting change in my opinion. But it would require very good writing to make the choices believable. And I think Obsidian is capable of doing it.
Knights of the Republic 2, had some of the most interesting villains in a Star Wars setting in my opinion. Playing something similar to that, would be awesome.


Well, all you have to do, is to make it like in real life. The easier choice.

It would imagine that in a setting like Fallout, it is much easier to take away something, then to create it on you own. So in other words, being good should be an option of course, but it should be fucking difficult! So that the player should put some effort in to it. And sometimes the 100% good decision, should put him at a severe disadvantage.

I tend to find "villains" who have sympathetic goals and relatable back-stories to be the more interesting characters.

"I am no villain. You have no idea what I or the Unity is about."
 
Well, all you have to do, is to make it like in real life. The easier choice.

It would imagine that in a setting like Fallout, it is much easier to take away something, then to create it on you own. So in other words, being good should be an option of course, but it should be fucking difficult! So that the player should put some effort in to it. And sometimes the 100% good decision, should put him at a severe disadvantage.
One way to go about with this is possibly creating a dilemma where one has to choose a lesser evil or a good choice which is more difficult to pull off (but is metaphorically rewarding i.e the player is able to save two factions from destroying each other even if it comes to personal cost of the player and their resources). Games should use the pragmatic necessary evil idea more rather than dog-kicking petty evil.

FTL pulled this off at times where sometimes letting people die to get their resources is vital for your own survival, though third options can arise if the player is properly equipped. The player may feel horrible for killing an entire ship of people simply doing their jobs but the player knows that they need more resources to survive and sometimes the outcome that rewards more may be the one that causes harm to others.
 
I think it's because the Minutemen is the "fail-safe" for the main game, and Bethesda didn't bother to make Nuka World raiders as the alternative of it.
They could have very well made it so Nuka World was only active after the main game
they are miles better than the base game.
Being better than shit isn't an accomplishment.

If the DLC were ever judged on there own merits, rather than in comparison to Fallout 4, it would not come off well.
 
The thing is that you don't shift and become a raider in Nuka World. You just simply play the convictionless sociopath you have always been the entire game. All this DLC does is put that facet of your protagonist under a ginormous magnifying glass and retroactively makes the main game story unplayable. Because when you go back to committing genocide for the Brotherhood or the Minutemen on another playthrough and it feels like the exact same as being a raider, wires get crossed, good and evil become meaningless, and every line of dialogue from the player begins to sound like it's coming from Christian Bale in American Psycho.

Suddenly Preston going;

"I'm tired of looking at that blimp general. Let's fuck up the Brotherhood's day out of the blue."

And the Main going;

"What are Brotherhood?"
"Fuck Yeah, let's send them to hell."
"Yes."
"Sarcastic."

Feels like a much more gross set of choices now can the player has tasted slaughtering the innocent in the exact carbon copied tone and format as before as a supposed super evil guy.

The Steam Reviews aren't complaining about the ability to be evil in Nuka World. It's because it re-contextualises the 'good' character they put so much time into and they can never, ever unsee the evil even after they leave.
 
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Why not? The point isn't that 'evil' wasn't ever done in RPGs. What I hate is that 90% of the time evil is kicking the dog in RPGs or just killing someone. What I am missing is evil with a purpose. Most people aren't psychos. So why do games usually only portray those?
It would be a very interesting change in my opinion. But it would require very good writing to make the choices believable. And I think Obsidian is capable of doing it.
Knights of the Republic 2, had some of the most interesting villains in a Star Wars setting in my opinion. Playing something similar to that, would be awesome.


Well, all you have to do, is to make it like in real life. The easier choice.

It would imagine that in a setting like Fallout, it is much easier to take away something, then to create it on you own. So in other words, being good should be an option of course, but it should be fucking difficult! So that the player should put some effort in to it. And sometimes the 100% good decision, should put him at a severe disadvantage.


On a side note, Disney and Bioware didn't learn from KOTOR 2 at all really and i fucking HATE how they cannonized the protagonist in kotor 2 as a good jedi whom pretty much gets fucked over by the emperor in the books. Really stupid fuck the books.

But, As for the movies however? Did the force awakens really a complex and deep narrative or was it an futile effort to appease disenfranchised prequel despises. Not that the sequels.. well originals were really that amazing anyways. Point is, I feel like kotor 2 showed that jedi's aren't always good nor are all sith entirely evil. Shades of grey and a matter of perspective. Sure the Triumvirate were pretty diabolical but i think the RIGHT choice and the GOOD choices kotor 2 were pretty subjective and i think nuanced was shining gloriously.

Oh, And keria did nothing wrong. :^]
 
I found Far Harbor to be decent, not great or even very good, but just decent. It seemed that if it was in another game with half the price, I would be singing its praises. But as it stands, it's an okay DLC with a stupid puzzle bit in the middle and a lot of rehashed ideas from point lookout.

I actually think the devs for it understand Fallout more than the people who worked on the base game, they certainly did something to add more to the fallout 4 arc. I guess its biggest problem was that it's in a game which involves Fallout 4.

Also, if the story was touched up a bit, Automatron could have been something special. But it just became a boring story that was only there so the player can build robots.
 
Actually, I would welcome a Fallout game where you REALLY play a raider, with all of the complications, raiding, and decisions that come with it. It could be a very welcome change. But it would of course require a completely different team then Bethesda. One that can actually write good stuff. Like Obsidian.
I've said it before: Being a raider should have been a viable option for the main quest righ from the start. Nobody has more reason to be pissed off by the rotten world than a guy or gal freshly out of the ice, and taking over the wasteland as a raider king would make searching for Shaun and fucking over the Institute an easy job.
Given that there are quite a few interesting raider settlements and factions already that have apparently been left mostly on the cutting room floor (Libertalia, the Downs, the Combat Zone) so they're just generic raider spawns I think they might have actually planned on doing that. But then they realised that they suck at writing and that it's too hard to actually make a quest line that's completely different from the other options, so they didn't... And then they tried to bring some of those raider-ideas back with Nuka World, again realising that they suck at writing and that writing actual choices is hard, so you can't help but being a sociopath.

Speaking of sucking at writing, what pisses me off most about the non-dimensional dialogue system is that you can't explain yourself. Siding with the Institute pisses off most of the companions, but you're the Director now! You can now stop all the "evil" things, and the Institute isn't really interested in the surface world, anyway! Why can't I say that to Piper or Pesto Gravy, or Nick? "Yeah, they kinda sucked in the past, but they have really good technology, and now I call the shots, so I'll do my best to have their work benefit the Commonwealth" BOOM everyone would be happy. But no, it's just "Uh, they're the future? I guess?"
Voiced protagonists was the worst decision ever.
 
Yeah, it is pretty obvious that they had SOME plans for it. There is like a scene in one of the Fallout 4 trailers, which as we know now is showing a companion, but the trailer made it look like you will see some type of arena. Turns out ... it was just a raider infested location with nothing but a lot of stuff to shoot and a boring companion. I can't lose the feeling that this area was supposed to be more.
 
Yeah, it is pretty obvious that they had SOME plans for it. There is like a scene in one of the Fallout 4 trailers, which as we know now is showing a companion, but the trailer made it look like you will see some type of arena. Turns out ... it was just a raider infested location with nothing but a lot of stuff to shoot and a boring companion. I can't lose the feeling that this area was supposed to be more.
Don't forget they added cheering into that segment post production. They made it look like a working arena when it was just a go here kill x dungeon.
 
Don't forget they added cheering into that segment post production. They made it look like a working arena when it was just a go here kill x dungeon.
No, they actually had a lot of dialogue for it, but scrapped that and made it a shooting gallery. GG beth
 
No, they actually had a lot of dialogue for it, but scrapped that and made it a shooting gallery. GG beth

I know about the announcer having unused dialogue lines, but I thought that the cheering was added in. If it wasn't my mistake, but it's still cutting out a feature only to be poorly implemented in DLC later.
 

Watching this interview where they talk about, "Our fans really wanted to play as raiders" I found legitimately painful. I couldn't make it past 20 seconds. You can tell just how painfully obvious it is just how little they understand about the franchise.


Wait, you disagree? The option of being a raider was a HUGE boon for me in this game. WOOT.
 
Honestly, I've been waiting to play a Raider for a very long time and it was like a welcome breathe of fresh air to be able to sit as the Overboss of Nuka World. Nuka World is a beautiful spectacle all round and one that I've got to say I wish had been the basis for a full-fledged game on its own. The writing and plot were small for the setting but the simple fact was the place was BEAUTIFUL and FUN so I couldn't give it less than a ten.

Far Harbor, by contrast, suffers from being good writing but nothing really COOL or spectacle like. It's a quaint New England fishing village with some moral problems.

Nothing really leapt off the screen ala Nuka World.

Overall, I'd have to say Nuka World is my 2nd favorite piece of DLC after Old World Blues.
 
Honestly, I've been waiting to play a Raider for a very long time and it was like a welcome breathe of fresh air to be able to sit as the Overboss of Nuka World. Nuka World is a beautiful spectacle all round and one that I've got to say I wish had been the basis for a full-fledged game on its own. The writing and plot were small for the setting but the simple fact was the place was BEAUTIFUL and FUN so I couldn't give it less than a ten.

Far Harbor, by contrast, suffers from being good writing but nothing really COOL or spectacle like. It's a quaint New England fishing village with some moral problems.

Nothing really leapt off the screen ala Nuka World.
What you're describing is Bethesda's "rule of cool" which means lots of "COOL" stuff to appeal to people like you. Please go on though, need a good laugh.
 
What you're describing is Bethesda's "rule of cool" which means lots of "COOL" stuff to appeal to people like you. Please go on though, need a good laugh.

If the idea of playing in POST-APOCALYPSE DISNEYLAND in your Mountain Fortress with Raider brides doesn't appeal to you, you are as strange to me as a Hubologist ghoul.
 
If the idea of playing in POST-APOCALYPSE DISNEYLAND in your Mountain Fortress with Raider brides doesn't appeal to you, you are as strange to me as a Hubologist ghoul.
You've probably never played F2. Hubologists have no reason to be in Nuka World. And the abominations you know as feral ghouls should just be called radiation zombies.

And "raider brides"? Is this some revolutionary sex mod I haven't heard of yet? unlikely ( ͡° ͜ʖ ͡°)
 
Wait, you disagree? The option of being a raider was a HUGE boon for me in this game. WOOT.
Honestly, I've been waiting to play a Raider for a very long time.
Define "for a long time" for me please, since Fallout 4 was released? that isn't a long time.

and it was like a welcome breathe of fresh air to be able to sit as the Overboss of Nuka World.
The 'raider' of Nuka world aren't really raiders. They're water down generic procedural generated, radio voiced losers. They are the equal opposite of Preston. You were handed a re-skinning of the minute men and told they were bad and you chewed on that soggy lump of turd and love it.

Nuka World is a beautiful spectacle all round and one that I've got to say I wish had been the basis for a full-fledged game on its own. The writing and plot were small for the setting but the simple fact was the place was BEAUTIFUL and FUN so I couldn't give it less than a ten.
I love the desert feel in a Fallout game too, that's why I like Fallout 1, 2 and NV. I do not like shooting gallery games within shooting gallery games that you can take a brake from in game to play a pip-boy shooting gallery game, or a carnival shooting gallery game. No thanks, I like story.

Far Harbor, by contrast, suffers from being good writing but nothing really COOL or spectacle like. It's a quaint New England fishing village with some moral problems.
Writing was mod tier or worse. Whether Bethesda stole the idea of Autumn Watch or it is that unoriginal that a mod author did it months before they did.

Far Harbor quests: Kill stuff/Settlements
Acadia quests: Find stuff
COA: Find stuff and talk to people about the worst writing in video game history.

Nothing really leapt off the screen ala Nuka World.
How many hours do you have in Fallout 4?

Overall, I'd have to say Nuka World is my 2nd favorite piece of DLC after Old World Blues.
@Hassknecht doesn't like when people double post, I don't either for that matter.
 
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