If you could expand Fallout...

Brutulf

Still Mildly Glowing
...then what would you add?

As great as Fallout 1 and 2 was and are, I still encountered situations where I wished I had more (dialogue) options (of course, there could be more lurking if only I had higher Intelligence, but even taking that in account, I am sure there are lots of room for improvement/more choices)

Have you ever been in a situation in FO/FO2 where you really wanted to do/say something, but the dialogue menu didn't have the option (even with 10 intelligence. I would think you have :wink: )? When/where was it, and what options/alternative choices would you like to add?

For me, I can think of a couple for FO2 (as that what I'm playing at the moment).

For example, I would like it if you could manipulate your enviroment in even more cunning ways. For example, I just killed Boss Salvatore in New Reno the bloodless way, by stealing his oxygen tank. I can leave the bar without anyone ticking off, and hang out in the lower floor just fine (altough people will say "if you hang around here much longer, they'll kill you), but if I return upstairs, the guards will shoot at me, even though they didn't see me kill Salvatore. What if you with some high charisma could convince the guards that you didn't kill Salvatore, or in any case proclaim yourself head of the Salvatore family (I didn't see any other "made men" around to take over at least). I would find that mighty cool. :P

A quite obvious one would be joining the Enclave at the end. But what about taking it one step further and, with the help of good Charisma and really good Speech skill perform a Coup d''etat and after killing the President proclaim yourself ruler of the Enclave (and then having the choice of releasing the virus or not)? :twisted:

One final thing is, I actually pitied Lenny the Ghoul in Gecko quite a bit (the guy who had seen the Vault Dweller in Necropolis). I would really have liked to be able to, after letting him travel with me for a bit, get him a new home in Broken Hills, where at least he might have some Ghoul company around (altough I figure he might have been there already). :)

Sorry for the long rant. Anyway, what do you say? :)
 
I would probably add all the stuff that was planned for FO2 but didn't make it, such as a pipe rifle that fires rocks. You can find a complete list in Per's guide :D
 
Oh yes, weapons and items too, of course. :)
Altough I'm quite content with what is already there. :)

(Talking of items, does the lighter actually have any use? :? )
 
Brutulf said:
Oh yes, weapons and items too, of course. :)
Altough I'm quite content with what is already there. :)

(Talking of items, does the lighter actually have any use? :? )
It would be cool if you could use the lighter and that in a small radius around you, the map would be brighter.

It would be cool if you could buy a small house somewhere that you could stuff all your shit in and so on. I know you can just drop stuff if you're over burdened, but still... having a house would be cool...
 
Why buy it when you can get it for free? Just kill the little folks living inside, lock the doors, and there you go!

Sure, that might imply killing the whole town, but that's even better - an entire town for you to impress Miria!
 
FeelTheRads said:
Why buy it when you can get it for free? Just kill the little folks living inside, lock the doors, and there you go!

Sure, that might imply killing the whole town, but that's even better - an entire town for you to impress Miria!
I wanted the EPA. I hate those treehugging hippies, but all the stuff they had planned for it would have been sweet.
 
FeelTheRads said:
an entire town for you to impress Miria!

Yeah, that's a good idea... next time I'm playing Fallout 2, I'll give her NCR. Caus she's cute. I always marry her. And I always try to get a dog. And then I tell my friends I have the perfect life. A wife, a dog, a car and the reputation of Berserker.
 
In both games I always wanted to know more about the Brotherhood of Steel. Tactics in my opinion wasnt quite what I had in mind: I wanted to see the history and philosophy of the BOS a bit more. Maybe conflicts between the BOS and Enclave (Joshua mentions that the 'BOS aint what it used to be', but WHY???). After all, it seemed the BOS waxed both isolationist (the 'impossible' quest to the Glow) and then expansionist (Vertibird plans, Tactics?).
 
I for one would like more alternative options for the approach and completion of quests i.e. arson perks that actually work well (can we say burn down the building while your enemies are still in it or smoke them out, it could also be a great boost to your intimidation antics). To have this though we'd need a dynamic geometry system, and a 3-D graphics engine. One other thing is better continuity. For example in Fallout 1 when you were in Junktown if you choose to get Gizmo's confession and eventually kill him for Killian, then wipe out the Skullz gang Killian would eventually become more intelligent of what proper consideration of your options, and the right power could do. This could open up more quests for you like becoming a part time enforcer/hitman for the mayor, or just providing infantry support to Killian's scouts/soldiers as they explore and gather intell on the more influential and powerful raider organizations.

More dynamic non linear sub-plots that are interconnected to each other is what I'm aiming for. But obviously equal opportunities for operations on Gizmo's part if you decide to take out Killian. Always have equal opportunities on both the side of good and evil for non linear sub-plots. More interaction with your environment, jeez I'm getting greedy(good). God a gas can would be a great item to find for arson operations/perks. And one thing that always upset me about Fallout because of how little game world is displayed on your screen the weapons have less range. The sniper rifle had a range of only 50 meters. If the game world had the option of changing your perspective just for range purposes not like first person or anything but like a zoom out view you could rely on perception, and firearms skill level to reach incredible ranges. For example 1000 meters is the max effective range of a .308(7.62x51mm) sniper rifle. LOL I'm going overboard yay.
 
Well since hearing about it, I'd kinda always wanted to see the Hubotolgist(sp?) Shuttle fly or blow up. But wasting them all was just as fun.
 
As far as items go, I would like to have had more upgrades for existing weapons. Silencers anyone? This would have given assassination missions a bit more finesse. I think everyone was agreed that planting explosive devices and injecting a dozen super stims was a tad silly.
As far as the RPG aspects go, although FO 1 and 2 already score highly in this aspect compared to other RPGs I have played, I would have liked a greater sense that the world is actually ALIVE. Here's a specific suggestion: From my experiences of PnP RPGs, taverns/bars etc are always great places for character interaction. How about having dozens of different NPCs such as merchants, mercenaries, slavers etc. who randomly show up at certain locations (such as bars) at random times who can give you useful information or simply hold interesting conversations. Would give you the feeling that there are others wandering the wastes. Kind of expands on the "merchant" and "traveler" random encounters by adding greater variety and depth to such characters.
 
Great ideas, but you see the silencers aspect would only work if the realism, logic, continuity, and artificial intelligence were dramatically upgraded to (hopefully) Splinter Cell Chaos Theory quality. It's very possible because Bethesda is experimenting with something called radiant A.I. which is supposed to be ultra advanced and if it is fully developed for their new Morrowind game you can bet it'll be in Fallout 3. But silencing a gun would be great, except for the fact that almost no one in the Fallout universe dies from one shot. There for shooting someone with a silenced pistol/rifle would be a waste if they just turn around and blast you with an un silenced weapon that wakes up the whole town. But there are still perks, blalancing, and new game features that'll surely get rid of these problems.

I had a thought, what about sneaking up behind someone and taking them as a human shield? It could be a special perk for ranged weapon/stealth characters. Maybe this is a stupid idea but nevermind, it was only a thought. Anyway I was wondering why can't the developers learn a thing or two from Splinter Cell 3, and every other next gen game including their own for FO3? I mean the new Splinter Cell game has both a light and sound meter. Why can't Bethesda integrate an element like that into Fallout 3 for stealth character purposes? I think it just might. Have any of you seen the new Morrowind game it looks beautiful in technology and graphics. And I'm almost positive that Bethesda will use the same or a similar engine for Fallout 3 just with a turn based combat system, and the option to change perspectives and lock the camera in an isometric view. These are things that are needed in my opinion to expand Fallout
 
Yes you got that right I am an expert. Advancing gameplay elements to boost their enjoyment factor is fine, and deception/stealth is one of the major gameplay solutions to most quests so adding to them is a good idea. And Splinter Cell just happens to have a few things that most open ended games should have i.e. advanced artificial intelligence, multiple interaction options. I was just saying that Bethesda would most likely improve these various elements, hell they're obviously going to, their new technology would make it a so easy. Anyway it would add serious immersion, especially if all three play styles were upgraded in terms of realism, options, interaction formats, A.I., and anything to help it become more dynamic.

What's wrong with that? I'm not saying "let's turn Fallout into Splinter Cell" I'm saying there should be upgrades to the open ended design and immersive things that make Fallout so special. I love Fallout and I would never want it to change it's flavor/atmosphere too dramatically, but it should definately get an upgrade in it's engine there are just so many options I've always wanted Fallout/FO2 to have. For example (and this is just one small example nothing fancy just straight forward) when you encounter Myron in Fallout 2 you have a detailed conversation with him and eventually you can ask him if there was a cure for Jet. He says no it's a drug, but he said this after I had already found the Jet cure somewhere else, I couldn't show it to him. I want more options, more equipment/interaction options to fit each individual play style, more open ended interaction possibilities, and more non-linear sub plots to explore.
 
Light and sound meter, Human shields, etc.... It sounds exacly like you woul like to turn Fallout into splinter cell..... :roll:
 
Neither Fallout 1 or 2 really catered to stealth type characters. This is definitely an area where the game could be improved although I think perhaps the engine was too limited to do this area of the game proper justice.
I wouldn't have any problem with Bethedsa implementing the ideas that fallout_expert105 has suggested; the important thing is however that the skill factor is kept out of the player's hands and is maintained by the character. That's what makes Splinter Cell and Action/Stealth game and Fallout a RPG.
Basically, any new ideas are welcome but should stay within the confines of the traditional Fallout D100 dice roles.
On the other hand, there is the possibility of going too far. Because you are essentially dealing with dice rolls, the images on your monitor represent what is going on in a somewhat abstract sense. Sometimes you just need to use your imagination.

As far as silenced weapons go, I agree that for there would need to be extra alterations made in order to make them work. I think Fallout 2 suffered in some instances by giving some characters too many hit points. This made clean assasinations very difficult; "FFS, I already shot you in the head 5 times! Die goddamit!". Although the increased chance of a critical is significant for headshots, sometime si thought that it wasn't quite enough, especially when the target was totally unaware of your intentions. Let's say, for example that you were able to sneak up behind a target with a 10mm pistol; gun to the back of the head, pull trigger, dead, but it wasn't all that likely to happen in FO 1 or 2. I think some tinkering with the RPG system could fix this though.
 
Oh come on, they're only thoughts, and if the upgrade means making it better and similar to another game so be it, but this can easily be done to secure the feeling/atmosphere of FO. Plus that's only for the deceptive/stealth element, you could easily balance these issues so they'd work perfectly into the FO universe. Jeez these things wouldn't ruin Fallout in fact they'd make FO more interactive, realistic, and immersive. The fact that the decptive play style has more realism and is more open ended will attract more role-players who like deception, and will give old FO fans who've always liked stealth more freedom. I'm NOT saying "turn Fallout into Splinter Cell".

The deceptive element of Fallout doesn't have to be as sophisticated as Splinter Cell, but why not learn a thing or two, it's called game design evolution. Plus I never liked the decptive design of Fallout because it was too under done and restrictive. I'm also not saying it should be exactly like Splinter Cell, just take into consideration the dynamic of that game and partially use it as inspiration for the deceptive play style of Fallout 3. What's wrong with that?

sorry forgot "quote" this is directed to Nocturne
 
I'd like to see more karma identitys, since Im usually a 'good guy' in fallout, all I get tagged with is Champion, and Savouir of the Damned.

Also I want to be able to find Suliks siter.
 
Frankly, I'd much rather see more development in storylines than including every single fighting technique.

Karandras said:
I wouldn't have any problem with Bethedsa implementing the ideas that fallout_expert105 has suggested; the important thing is however that the skill factor is kept out of the player's hands and is maintained by the character. That's what makes Splinter Cell and Action/Stealth game and Fallout a RPG.
I agree heartily with this.
 
I would like more options in dealing with joinable NPC's as well as quest related stuff. Like remember how Goris returned to Vault 13? More things like that...

Cassidy could decide to set up shop somewhere else. Sulik could find his sister. Dogmeat could have puppies...etc.

Sincerely,
The Vault Dweller
 
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