Impossible to use frm2gif [Solved]

Asimov IV

First time out of the vault
I just downloaded frm2gif and i really don't know how it works : when I launch the program, it opens a DOS window that closes 1 sec afterwards...
 
waht Vault 69er is saying is that frm2gif is a command line tool, meaning that you need to run it in the command line tool (DOS)

you need to type frm2gif and then the name of the frm, I think you might also need to add the fallout.pal file there as as well.

 
Thank you very much : it worked perfectly. But the tool editors should add a readme file :)

By the way, do you know how to edit a DAT file? (I'm currently using DATexplorer but when I save any modification on a txt files, it isn't taken into account.)
 
There's quite a few different dat tools, and fo1 and fo2 have a diffferent version of dat files.

I like using Dat Explorer, but from memory there was an error when it made dat files so you had to run a separate patcher on your new dat file to fix it.

take a look in the downloads section here or go to

http://www.teamx.ru/eng/files/utils
 
Thanks for the links : I'm using DAT2 and it works (even though it isn't really handy).

But I have one last question : is it possible to start with a blank Master.dat (meaning with no cities and nothing except critters and proto)
 
dont worry about changing the master.dat

Just use the data folder and remove the patch00./dat file :)

If you really want you can edit your fallout2.cfg file and point to any *.dat file or folder you want to

Code:
[system]
art_cache_size=1047
cdlock=F:\cdlock.dat
color_cycling=1
critter_dat=C:\Program Files\BlackIsle\Fallout2\data
critter_patches=C:\Program Files\BlackIsle\Fallout2\data
cycle_speed_factor=1
executable=game
free_space=20480
hashing=1
interrupt_walk=1
language=english
[b]master_dat=C:\Program Files\BlackIsle\Fallout2\master.dat
master_patches=C:\Program Files\BlackIsle\Fallout2\data[/b]
scroll_lock=0
splash=1
times_run=5
 
Great! thanks (it's much easier :P )

Now if anyone has any clue about changing the gamestart location from the temple to klamath for example.
 
The game start map is hard coded in the fallout2.exe file, there are two ways around this:

1) Give your new starting map the name of the temple map and rename the temple to somethign else

2) Edit the fallout2.exe to load your chossen map.

2a) Use a hex editor and manually change

2b) Use the fallout2 patcher and let that do the work for you (I think it does the start map?)
 
The patcher is exactly what I needed. Thank you again!

I still have some questions :oops:

in the official mapper, the hero can go through some walls and most scenery... Is there a way to mark a hex as blocked?
 
Several even...

The easiest is the secret blocking hex. It's in the scenery list, don't know the exact number, but its one of the first scenery items that doesn't show any preview in the scroll bar.

Hope that was clear enough...

If you can't find it I'll look up the number.

Edit: it's number 66
 
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