Corvin said:
If RPG equalled animal you'd have caught me, logically, but this is more like RPG equalling recession... something that not everybody agrees on the definition of.
I know that it is not accurate. It was just meant to coax you out of your shell. You at least take your time to argue and say something which is not offensive toward anyone. Thankefully the most trolls have been gone over the last 1-2 years that have really nothing better to do then posting those "Omgss your all just loosers! Falloutt333 awesomenesss *headexplodes*" comments. I would now maybe say more, but cross-side bashing is not allowed. Though I think most know about which forum I am thinking here. Anyway.
As a few others already explained pretty nicely a RPG is not only defined by stats or even the story. Frankly if we go with Fallout 1/2 here it had no awesome super epic story. I think most people agree it was a nice small McGuffin like thing that is only meant to push you out in the world. What though is part of RPGs is its name "Role Playing Game". If one only choose a monk cause of the attacks or a priest as he loves to summon undead creaturs but for nothing else he did not understood the whole reasons behind roleplaying. Though if the world does not present you some "limits" to your actions and show the "consequences" it becoms at best only a big sandbox like Larpsimulator like Oblivion were you "pretend" to play ... something.
For a RPG the story is not even the most important part. Much more important is how much you can shape this story and the setting to YOUR liking. Providing a different path, neither really good or really bad but something that fitts to the character you created. For example if you decide to play a Paladin devoted to Helm (a lawfull good god) or a Priest of Ilmater the crying god (a Neutral good), you should get ways to solve issues in the way that fitts those roles and not just "other kinds of attacks and spells". Think about the Paladin like a strict knight always with the law in his mind no matter what and the monk maybe a image of the David
"Kwai Chang Caine" Carradine Kung Fu like character.
Part of role playing in the traditional sense is it to make a "distance" between you and your character. Meaning that you create some avatar and see how much you can shape the world with the skills you chose which might either be more paths with whisdom, intelligence, or the skills needed for thievery and combat, like agility and what else is part of it. A good RPG provides here many different paths with "real" differences. Most RPGs today sadly provide you with the basic thiev skills but without the path to really play one meaning that you dont have reall differences here if you make a thiev or plane fighter for example it just becomes harder to play the thiev character. I would play probably in much more games a thiev if they would allow me to really play the character of a rascal, or trickster and not just the typical RPG standart situations "oh? A closed door! with a guard!! what now!!!"
A ) kill the guard, take his key, open door
B ) Spare guard, steal his key, open door
If this kind of choices are the only one present in GTA 4 then its not a RPG. This are fake choices that have more or less no meaning to your game. And thus allow you not to "play" the role of the character you created. Developing skills here makes not a RPG.
Again I can not comment really about GTA 4 since I have not played it. But if they really tried to stay true with GTA 3 and the past GTA titles then for sure it is not a RPG or even tries to be one. It never was the target from the GTA games to really make players "think" about any concsequences and that never was it what I liked about the GTA games.
No doubt that GTA is a fun and awesome game.