It would be nice if they had more real writers, even if they didn’t have experience as QA people or the like in games development. Being a RPG fan would be a plus, but quality writing seems to be what Bethsoft is sorely in need of.
I easily get most immersed in a book, no doubt about it. No external visual stimulus required.
Bagge said:
Pen and Paper RPG's are supposed to be just that - pen and paper based, not miniature based. Any good GM can describe and execute good combat scenes without miniatures.
I played a lot of miniature games as well, like Warhammer and Necromunda (the latter has a slight fallouty vibe to it - just google it!), but those are strategic wargames and have nothing in comon with RPGs. The only hybrid I can think of at the moment is a game called Inquisitor, which is basically a strategic miniature game with a GM.
Good by some people’s standards, but maybe not by mine. I don’t like boringly simple combat mechanics and situations.
Necromunda is just as much a hybrid as Inquisitor is. Of course it is a strategic war game using dice, but it also displays RPG elements during campaigns, such as a strong emphasis on narrative battles and situations. Individual characters develop (if the players have imagination), get injured or killed, earn experience points leading to better statistics and new skills, and can be given new equipment. The broad story arc and special scenarios require a GM again (called the Arbitrator), who sometimes controls NPCs.
A sufficiently complex combat situation is next to impossible to conceive of without a map. RPGs can obviously have strategic combat, and with multiple enemies, cover, vehicles etc., pen and paper alone won’t be enough. There is a logical progression from having counters on a map with labels, to counters with pictures, to miniatures, which are easier to keep track of and more pleasing to the eye. I suspect those who don’t use miniatures either don’t need them because of unsophisticated mechanics or are lacking in imagination. Similarly, the map can become a series of markers, then real models if players have the ingenuity and resources to do that.
Amusingly, I have run a few sessions that played like Diablo (darn kids), but I found them infuriatingly boring. Still, I like interesting combat when I am GM’ing.
I wouldn’t be surprised if Fallout characters were supposed to look like miniatures, as they do somewhat, but intention isn’t that important, as they stem naturally from ISO, in turn from TB, just as miniatures are used in role-playing for combat.