A little bird told us Interplay's pitch to foreign investors for Fallout Online, intended to pry loose a total of $75 million, has been filed with SEC for public viewing. And it makes for a riveting read.<blockquote>THE FALLOUT BRAND IS ONE OF THE MOST RECOGNIZED GAMING BRAND BY CONSUMERS.
THERE ARE SEVERAL DEDICATED FAN SITES AROUND THE WORLD EVIDENCING A LOYAL FAN BASE ESTIMATED TO BE OVER 350,000 PEOPLE (www.nma-fallout.com, www.duckandcover.cx, fanmadefallout.com, www.teamx.ru, www.nwsgames.net, nukacola.com, www.nuclearcleansing.com).
DUE TO THE SUBJECT MATTER OF A POST NUCLEAR APOCALYPTIC WORLD RESULTING FROM THE COLD WAR (1945-1990), ALL CONSUMERS 20 AND OLDER WILL HAVE SOME TIES TO FALLOUT AND WILL BE INTRIGUED TO FIND OUT IN THIS VIRTUAL WORLD: "AND WHAT IF THE NUCLEAR WAR REALLY HAD HAPPENED?"</blockquote>Fallout isn't exactly about what would've happened had the Cold War between the USSR and US turned hot, Herve, you might want to read a little thing called the Fallout Bible. But thanks for the recognition, 350k people strong and we all really hate FOOL!<blockquote>The Fallout MMOG will be developed in the highly recognized Fallout post Nuclear Apocalyptic world giving consumers an ongoing virtual experience of today's life as if the cold war, which lasted for the best part of the second half of last century, had led to a nuclear disaster.</blockquote>Not even close to the Fallout storyline there, mack, the Great War of Fallout happened in 2077. Herve adds some spurious comments under investment attractions:<blockquote>o Interplay will effectively be the first MMOG pure play western public company
o Interplay's management was involved in the World of Warcraft project at Vivendi</blockquote>And here's the juicy bit, assumptions and predictions:<blockquote>- LAUNCH OF FALLOUT MMO Q3 2010
- REACH 1 MILLION SUBSCRIBERS DURING THE FIRST YEAR
- PROFITABLE YEAR 2
- REVENUE OF 160M$ PER YEAR AFTER FIRST
- NET INCOME OF OVER 50M$ PER YEAR STARTING YEAR 3</blockquote>Well, notch up one more reason to hope total nuclear war happens within the next 3 years.
Link: Interplay SEC filing on NASDAQ
THERE ARE SEVERAL DEDICATED FAN SITES AROUND THE WORLD EVIDENCING A LOYAL FAN BASE ESTIMATED TO BE OVER 350,000 PEOPLE (www.nma-fallout.com, www.duckandcover.cx, fanmadefallout.com, www.teamx.ru, www.nwsgames.net, nukacola.com, www.nuclearcleansing.com).
DUE TO THE SUBJECT MATTER OF A POST NUCLEAR APOCALYPTIC WORLD RESULTING FROM THE COLD WAR (1945-1990), ALL CONSUMERS 20 AND OLDER WILL HAVE SOME TIES TO FALLOUT AND WILL BE INTRIGUED TO FIND OUT IN THIS VIRTUAL WORLD: "AND WHAT IF THE NUCLEAR WAR REALLY HAD HAPPENED?"</blockquote>Fallout isn't exactly about what would've happened had the Cold War between the USSR and US turned hot, Herve, you might want to read a little thing called the Fallout Bible. But thanks for the recognition, 350k people strong and we all really hate FOOL!<blockquote>The Fallout MMOG will be developed in the highly recognized Fallout post Nuclear Apocalyptic world giving consumers an ongoing virtual experience of today's life as if the cold war, which lasted for the best part of the second half of last century, had led to a nuclear disaster.</blockquote>Not even close to the Fallout storyline there, mack, the Great War of Fallout happened in 2077. Herve adds some spurious comments under investment attractions:<blockquote>o Interplay will effectively be the first MMOG pure play western public company
o Interplay's management was involved in the World of Warcraft project at Vivendi</blockquote>And here's the juicy bit, assumptions and predictions:<blockquote>- LAUNCH OF FALLOUT MMO Q3 2010
- REACH 1 MILLION SUBSCRIBERS DURING THE FIRST YEAR
- PROFITABLE YEAR 2
- REVENUE OF 160M$ PER YEAR AFTER FIRST
- NET INCOME OF OVER 50M$ PER YEAR STARTING YEAR 3</blockquote>Well, notch up one more reason to hope total nuclear war happens within the next 3 years.
Link: Interplay SEC filing on NASDAQ